† [
Meiyerditch
] †
Listen up! If we're going to keep one step ahead of the bats then we need to keep track of them, sector-by-sector - know who's weak, vulnerable, distracted or otherwise missing. If you're in the 'ditch, keep yourself informed.
Meiyerditch is a sprawling labyrinth of a ghetto, split into various sectors - these sectors are both run by different Vyrewatch Captains, as well as being used for a rota - either you're being tithed, or you're forced to work in the mines.
† [
The Vyrewatch of Meiyerditch
] †
Sector 1
The Vyrewatch here are often a little slack - but boredom often means they'll come running if something happens.
Sector 2
The vyrewatch here generally tend to pick on the weak, powerless, starving refugees more than shifty, suspicious characters..
Sector 3
Vyrewatch in this sector are kept well in order by a harsh captain with a penchant for "interrogation". This is also where the Meiyerditch Bunker is located.
Sector 4
A giant, sprawling sector, Sector 4 is overseen by Vyrewatch who delight in tormenting humans, seeing them as both amusement and prey, in that order. Vyrewatch in this sector will often be on the lookout for anyone out of the ordinary, and regularly torment victims.
Sector 5
An eerily quiet sector, the Vyrewatch here are quiet and alert - as if they're afraid. The whole sector has a feeling of intense discomfort about it, though the Vyrewatch rarely harass travelers.
Sector 6
The sector closest to Darkmeyer, this region houses Vyrewatch who are very, very thorough and orderly. If you're passing through, expect trouble.
The Vyrewatch here are often a little slack - but boredom often means they'll come running if something happens.
Sector 2
The vyrewatch here generally tend to pick on the weak, powerless, starving refugees more than shifty, suspicious characters..
Sector 3
Vyrewatch in this sector are kept well in order by a harsh captain with a penchant for "interrogation". This is also where the Meiyerditch Bunker is located.
Sector 4
A giant, sprawling sector, Sector 4 is overseen by Vyrewatch who delight in tormenting humans, seeing them as both amusement and prey, in that order. Vyrewatch in this sector will often be on the lookout for anyone out of the ordinary, and regularly torment victims.
Sector 5
An eerily quiet sector, the Vyrewatch here are quiet and alert - as if they're afraid. The whole sector has a feeling of intense discomfort about it, though the Vyrewatch rarely harass travelers.
Sector 6
The sector closest to Darkmeyer, this region houses Vyrewatch who are very, very thorough and orderly. If you're passing through, expect trouble.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.
06-Aug-2017 11:51:38 - Last edited on 09-Aug-2017 13:39:29 by Last Deterro