-- in character, heck, some characters might not even be able to guess their own alignment correctly, but, for us out of character to know which characters are going where, very vaguely.
For example, if I have a character who is Chaotic Evil, and someone has a character who is Lawful Good, we'd find it difficult to start a serious roleplay regarding a certain storyline if it's very important and reveals a character's true intentions. This doesn't mean two roleplayers can't play together, though, it's something to keep in mind. Imagine a highly devout saradominist, a lawful good character, meeting a zamorakian who is chaotic and evil, in a bar. Sure, it'd be a fun roleplay, one we'd not say is impossible, though can the characters remain together throughout a storyline to achieve a certain goal? Probably, though not always, so this could work as a good way mainly for the storywriters, I myself included, to know what's going where. If i'm running a story where the goal is ultimately 'good' though I know an evil character is taking place, I can provide an opportunity for this character to reveal themself as a traitor and begin progression in their own goals.
Metagaming COULD become an issue here though really, we should ALL be focusing on the stories going on, now. Nobody should be worrying that if they're roleplaying with a chaotic evil character they're going to get betrayed any time soon; hey, lawful good characters could do this still, this could merely be as an incredibly general idea, and character's alignments could always change at an important event in their life. A story might even bypass this system by absolutely requiring certain characters to work together before the end of the world or something -- with how close we're getting to my roleplay which looks like it could be combining with others ideas, this might become a reality, but hey, this is just an idea, something vague to help us all just a little. --
11-Apr-2016 21:04:58