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A Region of Tales (W41)

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Fizzy Blood

Fizzy Blood

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I've made it pretty clear my vault of infinity story is the roleplay taking us into the sixth age through a similar apocalyptic event, i've been hinting at this in roleplays a lot and have had it planned for god knows how long, there's no harm in us working together?

11-Apr-2016 10:35:14 - Last edited on 11-Apr-2016 11:01:33 by Fizzy Blood

Vlod VonVern
Jul Member 2020

Vlod VonVern

Posts: 1,049 Mithril Posts by user Forum Profile RuneMetrics Profile
As you know, I am against the idea to merge the F2P map into one kingdom due to the reasons Merax listed. I feel having two kingdoms gives us more opportunities with storylines and is less confusing for new members. It also keeps to RS Lore. I also mentioned that I feel it would be too late to make this change now after establishing IC that they are separate kingdoms.

That said, I am not opposed to doing what Roe has suggested and uniting these kingdoms into one via a large storyline, possibly connected to the Sixth Age when we entered it, as a necessity for the survival of both kingdoms. This makes a lot of sense to me, especially if the Gods have returned, but then asks the question of whether these kingdoms, of which we've not established much for Misthalin's Lore, will even be able to merge peacefully given that Gods will then be a much more real thing.

TLDR: I'm not entirely opposed to merging the kingdoms as a storyline plot after we enter the Sixth Age but I feel it is too late to do so now.
Roll a D20 to pay respects.

11-Apr-2016 12:56:15

Neon Knights

Neon Knights

Posts: 671 Steel Posts by user Forum Profile RuneMetrics Profile
Hello, I request to be removed from the roster. After leaving the friend's chat and skulking around for a bit I have seen that this roleplay is close minded and very limited for some people who want to have their ideas expressed and followed through upon. Not gonna specify why its limited but im sure people already know why.

11-Apr-2016 14:44:57

Fizzy Blood

Fizzy Blood

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
Vlod VonVern said :

That said, I am not opposed to doing what Roe has suggested and uniting these kingdoms into one via a large storyline, possibly connected to the Sixth Age when we entered it, as a necessity for the survival of both kingdoms. This makes a lot of sense to me, especially if the Gods have returned, but then asks the question of whether these kingdoms, of which we've not established much for Misthalin's Lore, will even be able to merge peacefully given that Gods will then be a much more real thing.


So, again, this is something that is already in the works, and I agree with what else has been said about having one large kingdom, I think you're the only who sees that as a good idea, Merax, and while it's not a bad idea or anything, I don't see why? It's not too hard for new players to understand what Jagex themselves already have set up; Misthalin and Asgarnia. Two countries, each with a capital. In character, i tend to refer as the whole world as 'the world' or 'the realm'. (though mainly these two countries as I personally thing members areas should either be distant faraway lands or disconnected in terms of politics etc, rarely intervening or even caring about our F2P lands) With how much larger things get in scale as regards to the sixth age there's no harm in stretching some characters knowledge to there being more worlds as like i've said I am establishing this roleplay to bring us fully into the sixth age in this apocalyptic event that will tie stories together.

Smaller stories just aren't that important, and even when people want to do a short plotline we can manage to somehow fit it neatly into our character's plans. I've observed a lot of characters are very different but most are adventurers, and some of like playing the darker, evil, and more villainous characters. I really think we need some way of distinguishing sides as we get deeper into this new lore, even if vaguely, --

11-Apr-2016 20:39:25

Fizzy Blood

Fizzy Blood

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-- as then for new characters or even new players, it'll be easier for characters to coincide and meet with other characters more aligned with their goals. This again isn't necessary, it's always good to have polar opposite characters meeting but I think grouping certain characters together is a good idea; it already appears to be happening though i'm open to seeing what people have as an idea to get these characters together so people can fully move along with their stories as opposed to just clashing morals and ideas with the characters involved. It's something i've faced and again, it's not a problem, though, having completely different characters clash more rarely with how much more dangerous and dramatic (wrong word?) the world is getting, will make for much more interesting roleplay.

A thought I had, and it's not something I imagine will work but could be worth trying for a little while or for the next few applications and stories would be to group characters into different categories. Alignment in D+D.

Evil, good, and neutral.

If you're familiar with the concept, there's actually three sub-categories for each, being lawful, neutral, and chaotic.

Chaotic good, and lawful evil, for example.

We could begin to apply this to our applications, as a lot of us don't fancy revealing the whole motives of a character if they're part of a story that is being planned, and it would help new players who want to express what they plan with a certain character.

An evil character would... well, do exactly what it says on the tin, though obviously it's most common for in roleplay/literature to have an evil character think they're doing good. Narrowing it down to a lawful or chaotic evil character would define the character further and altogether, though it seems a little complicated, it could be simple.

Remember, being a certain alignment would not determine their personality; only their motives, and isn't something we'd refer to --

11-Apr-2016 20:46:14 - Last edited on 11-Apr-2016 20:59:25 by Fizzy Blood

Fizzy Blood

Fizzy Blood

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
-- in character, heck, some characters might not even be able to guess their own alignment correctly, but, for us out of character to know which characters are going where, very vaguely.

For example, if I have a character who is Chaotic Evil, and someone has a character who is Lawful Good, we'd find it difficult to start a serious roleplay regarding a certain storyline if it's very important and reveals a character's true intentions. This doesn't mean two roleplayers can't play together, though, it's something to keep in mind. Imagine a highly devout saradominist, a lawful good character, meeting a zamorakian who is chaotic and evil, in a bar. Sure, it'd be a fun roleplay, one we'd not say is impossible, though can the characters remain together throughout a storyline to achieve a certain goal? Probably, though not always, so this could work as a good way mainly for the storywriters, I myself included, to know what's going where. If i'm running a story where the goal is ultimately 'good' though I know an evil character is taking place, I can provide an opportunity for this character to reveal themself as a traitor and begin progression in their own goals.

Metagaming COULD become an issue here though really, we should ALL be focusing on the stories going on, now. Nobody should be worrying that if they're roleplaying with a chaotic evil character they're going to get betrayed any time soon; hey, lawful good characters could do this still, this could merely be as an incredibly general idea, and character's alignments could always change at an important event in their life. A story might even bypass this system by absolutely requiring certain characters to work together before the end of the world or something -- with how close we're getting to my roleplay which looks like it could be combining with others ideas, this might become a reality, but hey, this is just an idea, something vague to help us all just a little. --

11-Apr-2016 21:04:58

Fizzy Blood

Fizzy Blood

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
-- Also, one last thing.

I and a few others roleplay with multiple characters but don't always want to write out a huge application, especially if they're part of a short roleplay and with how detailed some roleplay stories are getting with characters, perhaps a shorter application system could be in order? It'd be much more appealing for us all, say you have an idea for a character, simply write the application out in less than a minute and roleplay him when you get the chance, let your roleplaying tell people what he is, not the application; anyone who has ideas for a character that may break rules, well, let us all know; it's all just a story anyway.

username/character title then name/age/religion/alignment

uglystrings/Lord Harius Steel/25/None/Lawful Good

There we go, done. The alignment's there too, so Dastan, me, Hunttah, and Roman, can accept applications quickly, people can write them quickly, and any concerns we can come across in-game.

11-Apr-2016 21:08:19

Vlod VonVern
Jul Member 2020

Vlod VonVern

Posts: 1,049 Mithril Posts by user Forum Profile RuneMetrics Profile
Already spoke to you about the shorter style of applications. Personally I've no support for them; if people don't want to write an application, they can just freelance and I feel this will just encourage people not to write applications at all.

As for the allignment idea, it's one that I'm in conflict with. The idea is one that has been proven in practice but honestly I don't think it's necessary; one can typically guage what a character's personality and behaviour is like from their application. Similarly, I believe one's actions are usually situational when this form of roleplay is concerned; One judges the scenerio they are in and acts accordingly. It's up to the writer if they want to include allignment but personally I wouldn't bother with it too much.

Also, a character's development might alter their allignment completely if given the right situations and conflicts thus meaning it would have to either be constantly updated or be obsolete.
Roll a D20 to pay respects.

11-Apr-2016 21:39:17

Zarryc

Zarryc

Posts: 115 Iron Posts by user Forum Profile RuneMetrics Profile
Vlod VonVern said :
Already spoke to you about the shorter style of applications. Personally I've no support for them; if people don't want to write an application, they can just freelance and I feel this will just encourage people not to write applications at all.

As for the allignment idea, it's one that I'm in conflict with. The idea is one that has been proven in practice but honestly I don't think it's necessary; one can typically guage what a character's personality and behaviour is like from their application. Similarly, I believe one's actions are usually situational when this form of roleplay is concerned; One judges the scenerio they are in and acts accordingly. It's up to the writer if they want to include allignment but personally I wouldn't bother with it too much.

Also, a character's development might alter their allignment completely if given the right situations and conflicts thus meaning it would have to either be constantly updated or be obsolete.


I agree with Dast. Short apps = mess and op chars. Alignments arent necessary, but it might be just fun to get one for ur char.

14-Apr-2016 15:28:36

Rom Engine
Nov Member 2023

Rom Engine

Posts: 93 Iron Posts by user Forum Profile RuneMetrics Profile
If one visited during the morning times at the Hooded Man Inn, one might be visited by a stranger who asked one thing. To carry his will, in exchange for gold. Many refused this offer, due to how this stranger operated, but two did manage to satisfy his demands. Although not known to the public eye, they were a bounty hunter and said owner of that inn.

A faint breeze was heard around the docks, and at around noon, an explosion was heard from the nearby prison. Boom! An escape route has been formed for the prisoners inside, the prisoners rioted all over the prison, thinking this is their time to escape this place once and for all. Several prison guards tried to oppress the commotion going on, but they were outnumbered, and hoped help from the nearby town guard, but they wouldn't arrive in time.

At the same time, mysteriously, a commotion was happening around the town of Sarim itself, making the town guards too busy to react to the prison riot that was happening at that time. Several captives managed to escape, on of them being Ascal Adehil, which apparently went missing a while back, thanks to the help of various rumours, yet he was held in a different section of the prison entirely, with a possibility that nobody knew he was actually there.

Several guards let down their lives, prisoners of many causes have escaped the area, taking on different names and identities, and the only clues for it all is several eye witnesses, who claim that they saw a Zamorakian looking figure starting this mess, leading to conflicts among the town, spreading word to any who would listen to this tragedy.

Truly, today is a dark day for us all.

Tldr: Rumours, Prison riot, Ascal's free and hiding, conflict bound to be around Sarim and nearby areas, Zamorakians to blame.
Do you wanna know why I wear this hat?
My fashion sense is
red
. I don't have a fashion sense.

22-Apr-2016 17:44:54 - Last edited on 22-Apr-2016 17:45:47 by Rom Engine

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