Sure. If Jagex want to make them, I can't see it doing much harm to others.
I find it funny how there's always two 'types' on these sorts of threads. One side sees it as a value add, if players are already 200m or already going for 200m anyway. The other side think it's manipulating people into spending time they wouldn't otherwise spend. When it comes to cosmetics, is anyone really missing out? It's not like a gameplay buff for having 200m, where you could gain an advantage. Or are we more concerned with the 'bar' being raised eternally, 99 to 120 to 200m to 1b, etc. I think it's eventual (for +engagement) not that I agree with it
It was one of my excuses for not coming back to the game when I took a lil break. I'd say to my mate "nah, no point returning, they keep moving the goal posts and making it easier / they've devalued my time". I've since changed my tone, I'm less competitive these days
Bob says:
A bank PIN will keep your items secure.
Always check the second trade screen.
Never trade in the Wilderness!
Keep your computer keylogger-free and virus scanned.
Never give your password out to anyone.
16-Apr-2023 11:30:14
- Last edited on
16-Apr-2023 18:43:37
by
SlR
333333333
said
:
^ And you need a job and time for your family, not wasting it on a game that may discontinue 20 years later!
Yes, you're right. We have a job and family to take care of, however, it is up to our own discretion to whether I should spend the time to achieve that 200m skill or not. At the end of the day, it is ourselves who makes the decision. In this way, I see no harm in adding this additional 200m title achievement!
SlR
said
:
Sure. If Jagex want to make them, I can't see it doing much harm to others.
I find it funny how there's always two 'types' on these sorts of threads. One side sees it as a value add, if players are already 200m or already going for 200m anyway. The other side think it's manipulating people into spending time they wouldn't spend otherwise. When it comes to cosmetics, is anyone really missing out? It's not like a gameplay buff for having 200m where you could gain an advantage. Or are we more concerned with the 'bar' being raised eternally, 99 to 120 to 200m to 1b, etc. I think it's eventual for +engagement. Not that I agree with it...
I'm glad you see it that way too! It's nothing more than just cosmetic. No manipulation and what not. Regarding the bar being raised in the future, 99 to 120 is something that's gonna come by eventually, however, 200m to 1b xp in a single skill might be too much.
Minute Walts
said
:
Rikornak
said
:
333333333
said
:
Nah, stop encouraging people to spend too much effort and time for a stupid virtual cape or emote! This is negative to the health! Lv 99 or 120 is fine!
Pretty much this.
Should one day they go beyond 120 (or even 99 as a real milestone for the vast majority of skills right now) - that certainly also would fine.
Yeah I see where you're coming from. However, as of now, there's really nothing to it for a 200m skill. My goal of this post is just so that there's something that we can show it off to. But of course we have to make it so it's not a mandatory thing to do. Making it so that it does not affect Comp/Trimmed requirements etc. Making sure it's purely just cosmetic, no boots to stats, no perks and all!
That is basically the reason why I would prefer it to have it like in other games - the second you reach the level cap you'll no longer gain a single point of experience - you progress in other ways from that point onwards. At most there's some kind of bonus system, with an intended path to go along. And when they feel like it they'll expand the level cap - which Jagex did thrice after all in RS so far...
Not some bullshit you'll brainlessly grind out your xp cap 20 times over with methods not intended for that. That players are allowed that - fine. That players feel entitled to be rewarded afterwards, since the experience wasn't remotely as rewarding as they expected for some reason, despite with a spark of logic you could have known that before - hell no.
Rikornak
said
:
Minute Walts
said
:
Rikornak
said
:
333333333
said
:
Nah, stop encouraging people to spend too much effort and time for a stupid virtual cape or emote! This is negative to the health! Lv 99 or 120 is fine!
Pretty much this.
Should one day they go beyond 120 (or even 99 as a real milestone for the vast majority of skills right now) - that certainly also would fine.
Yeah I see where you're coming from. However, as of now, there's really nothing to it for a 200m skill. My goal of this post is just so that there's something that we can show it off to. But of course we have to make it so it's not a mandatory thing to do. Making it so that it does not affect Comp/Trimmed requirements etc. Making sure it's purely just cosmetic, no boots to stats, no perks and all!
That is basically the reason why I would prefer it to have it like in other games - the second you reach the level cap you'll no longer gain a single point of experience - you progress in other ways from that point onwards. At most there's some kind of bonus system, with an intended path to go along. And when they feel like it they'll expand the level cap - which Jagex did thrice after all in RS so far...
Not some bullshit you'll brainlessly grind out your xp cap 20 times over with methods not intended for that. That players are allowed that - fine. That players feel entitled to be rewarded afterwards, since the experience wasn't remotely as rewarding as they expected for some reason, despite with a spark of logic you could have known that before - hell no.
Yep. Saying this as somebody with a couple of 200m skills.
While it's true that the hours spent to hit the 200m xp might not be rewarding to some, it might feel rewarding to others. A sense of achievement for some who wants to hit the xp cap and such.
Rikornak
said
:
Minute Walts
said
:
Rikornak
said
:
333333333
said
:
Nah, stop encouraging people to spend too much effort and time for a stupid virtual cape or emote! This is negative to the health! Lv 99 or 120 is fine!
Pretty much this.
Should one day they go beyond 120 (or even 99 as a real milestone for the vast majority of skills right now) - that certainly also would fine.
Yeah I see where you're coming from. However, as of now, there's really nothing to it for a 200m skill. My goal of this post is just so that there's something that we can show it off to. But of course we have to make it so it's not a mandatory thing to do. Making it so that it does not affect Comp/Trimmed requirements etc. Making sure it's purely just cosmetic, no boots to stats, no perks and all!
That is basically the reason why I would prefer it to have it like in other games - the second you reach the level cap you'll no longer gain a single point of experience - you progress in other ways from that point onwards. At most there's some kind of bonus system, with an intended path to go along. And when they feel like it they'll expand the level cap - which Jagex did thrice after all in RS so far...
Not some bullshit you'll brainlessly grind out your xp cap 20 times over with methods not intended for that. That players are allowed that - fine. That players feel entitled to be rewarded afterwards, since the experience wasn't remotely as rewarding as they expected for some reason, despite with a spark of logic you could have known that before - hell no.
Yep. Saying this as somebody with a couple of 200m skills.
Method wise, I'd agree that players grind out with methods that are not intended. That's because in this case, we'd want to hit the 200m xp cap as fast as possible, therefore we'd be doing specific methods for it.
Minute Walts
said
:
While it's true that the hours spent to hit the 200m xp might not be rewarding to some, it might feel rewarding to others. A sense of achievement for some who wants to hit the xp cap and such.
And those are the players who just do it for the sake of having something completed. You obviously do not feel that sense of achievement - at least not to the degree of being satisfied - otherwise you wouldn't ask for some more tangible benefit for doing that. You are not the first one, you won't be the last.
There also are players who went for the master max grind - and despite it being a really beautiful cape - they were not satisfied with it - they wanted some actual advantage over the max cape for common folks. Which is even worse to be fair - but level 120 at least is some kind of milestone (at least for a few skills, so replicating it cosmetically for others wasn't
that
off - but probably still a mistake, since a lot of players do not exactly get what virtual levels are and what they're supposed for - granted, they are displayed like increasing your capabilities) and not just a random number that got rounded down to look more clean. 200m is nothing - it's level 126andsomething - or 150andsomething in the case of invention - which basically got pretty close with its virtual level cap to the xp cap to be fair.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
16-Apr-2023 18:17:56
- Last edited on
16-Apr-2023 18:25:18
by
Rikornak
Rikornak
said
:
Minute Walts
said
:
While it's true that the hours spent to hit the 200m xp might not be rewarding to some, it might feel rewarding to others. A sense of achievement for some who wants to hit the xp cap and such.
And those are the players who just do it for the sake of having something completed. You obviously do not feel that sense of achievement - at least not to the degree of being satisfied - otherwise you wouldn't ask for some more tangible benefit for doing that. You are not the first one, you won't be the last.
There also are players who went for the master max grind - and despite it being a really beautiful cape - they were not satisfied with it - they wanted some actual advantage over the max cape for common folks. Which is even worse to be fair - but level 120 at least is some kind of milestone (at least for a few skills, so replicating it cosmetically for others wasn't
that
off - but probably still a mistake, since a lot of players do not exactly get what virtual levels are and what they're supposed for - granted, they are displayed like increasing your capabilities) and not just a random number that got rounded down to look more clean. 200m is nothing - it's level 126andsomething - or 150andsomething in the case of invention - which basically got pretty close with its virtual level cap to the xp cap to be fair.
That is a fair point. However, I'd argue that in my position, I am already satisfied with reaching 200m xp in a skill. Having the title rewarded from the 200m xp to me, is an additional and harmless form of way to showcase that I'd achieved a certain skill in 200m xp rather than just the global broadcast. At least to me, if I knew that I could've potentially unlocked a new title to showcase a 200m skill, it would've motivated me even further.
Rikornak
said
:
Minute Walts
said
:
While it's true that the hours spent to hit the 200m xp might not be rewarding to some, it might feel rewarding to others. A sense of achievement for some who wants to hit the xp cap and such.
And those are the players who just do it for the sake of having something completed. You obviously do not feel that sense of achievement - at least not to the degree of being satisfied - otherwise you wouldn't ask for some more tangible benefit for doing that. You are not the first one, you won't be the last.
There also are players who went for the master max grind - and despite it being a really beautiful cape - they were not satisfied with it - they wanted some actual advantage over the max cape for common folks. Which is even worse to be fair - but level 120 at least is some kind of milestone (at least for a few skills, so replicating it cosmetically for others wasn't
that
off - but probably still a mistake, since a lot of players do not exactly get what virtual levels are and what they're supposed for - granted, they are displayed like increasing your capabilities) and not just a random number that got rounded down to look more clean. 200m is nothing - it's level 126andsomething - or 150andsomething in the case of invention - which basically got pretty close with its virtual level cap to the xp cap to be fair.
As for the people wanting 120 max cape to have better stats than a regular max cape, the only way I see it could work is if all skill level caps have been risen to actual 120, instead of some being virtual. Yeah, I also feel that there might be some players who thinks that a virtual level means increasing your capabilities, however, further clarity to this problem can easily be resolved with a simple search up on what is a virtual level as it's something that's already been released in 2015.