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Enhancing Combat and PVP

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ShibaMcDripN
Oct Member 2023

ShibaMcDripN

Posts: 92 Iron Posts by user Forum Profile RuneMetrics Profile
Problems in Combat system:

1. PvP and PvM can get monotonous when all players do is to stand still and attack opponents like robots.
2. Limited combat strategy of hybrid armor and weapon switch in a few seconds to another combat style, unrealistic.
3. No skill involved because there's no aim or dodge mechanic while in combat.

Solutions:

A)
Make agility a useful skill that can aid in combat. Add skills at various levels,
IE,
level 10 unlocks reduce special attack bar by 5% during a special attack
level 20 unlocks parry, u have a 10% chance to block an attack when u are attacking at the same time
level 30 unlocks dodge, u have a 10% chance to evade an melee attack when u are running sideways/not attacking.
level 40 unlocks counterattack, u have a 10% chance to return fire/strike when u successfully parry or dodge an attack.
level 50 unlocks charge, u can dash towards your target in an instant (3 squares away) and catch up with your target and your next stabbing/slashing attack has a 10% critical chance to hit a bonus of 50% damage. (can boost your special attack if timed correctly)
level 60 unlocks cartwheel, if u are wearing ranged or mage armor, u can cartwheel to your side and has a 50% chance to evade incoming missiles or ranged attacks. (great to counter special attacks)

There's more to this idea but just want to give you all a brief idea.
Each new skill can be a % chance ability or it can be a skill tree system where u can assign skills to your keyboard or mobile screen (which will be higher chance or 100% chance to activate and succeed in the skill when timed correctly)

B)
Make combat system work similar to an action rpg where you can move around with a touchpad/keyboard (WSAD) and u aim your attacks with your mouse/touchpad similar to top down arpg like Solomon's Boneyard for example.

Can add unique spells/aoe attacks which will hit harder according to your accuracy of your aim.
Old School Runescape Suggestions:

Pets Loot, Mount and Fight!
Twisted League Greater Rewards
Skill Shots & Agility Skills
New Skill:Intelligence / IQ

15-Oct-2019 18:33:00

ShibaMcDripN
Oct Member 2023

ShibaMcDripN

Posts: 92 Iron Posts by user Forum Profile RuneMetrics Profile
Solutions

B) Part 2

Most mobs cannot be safe spotted as they have smart/unique AI that can navigate around obstacles unless they are dumb or undead like ogres, zombies, etc.

This would make combat really interesting and skill based, mobs will be harder to fight and defeat due to the increased difficulty but their drops would be greater (3x to 5x) and compensated for disabling most afk ranged/mage combat.

C)

Make it impossible to hybrid switch your armor within a few seconds because that would be unrealistic unless there is a spell (armor equip) that can be used to quickly switch from mage armor to melee armor, IE.

Also make players vulnerable to more damage for 1 to 2 seconds during the armor equip spell when their current armor disappears and they have surround in white light.

Switching different combat style weapons would still be possible.

D)

Weapons can be enchanted with magic to obtain an elemental affinity such as ice, fire, lightning, poison, gravity, etc to customize your fighting styles and make combat more interesting and strengths and weaknesses.

IE, Ice weapon used against a fire based enemy would deal more damage and reduce fire damage.

E) Single handed weapons can be dual wielded but damage and accuracy may be reduced a little but dual strike with both weapons would deal more damage than a strike from a single wielded weapon.

Dual weapons of the same combat category can boost attacks and unlock different special attacks such a giant fire wave when using 2 mage staves/wands, IE.

End

I would like to see your thoughts and feedback on this idea, kindly reply and let me know. Thanks!
Old School Runescape Suggestions:

Pets Loot, Mount and Fight!
Twisted League Greater Rewards
Skill Shots & Agility Skills
New Skill:Intelligence / IQ

15-Oct-2019 19:04:54

Stoic n Vain

Stoic n Vain

Posts: 1,552 Mithril Posts by user Forum Profile RuneMetrics Profile
Hey BrewturCheek,

With your first list of solutions, they are mostly RNG based, which is something I'd like to lessen in PVP. They are interesting ideas, but that "chance" word makes it a roll of the dice, rather than skill based manoeuvres. I don't want RNG to be completely removed, but I certainly don't want to increase it. That's just my personal opinion/preference.

If these "chance" effects were converted into abilities, for example: if cartwheel was made an ability that evaded an incoming spell/missile, that could be something I'd favour.

Reducing all special attack energy drain by a certain % based on skill levels would need to be tested and balanced, so it's hard for me to support or reject that idea.

Charge - 50% potential bonus damage sounds too high. There is already an ability called mutated barge, which teleports you to your opponent and allows you to deal more damage by applying the next combo ability as a dot instead. This niche is already filled.

WASD keys would be fun to move with, but I don't think Runescape can function that way.

Second lot of solutions:

I like the idea to make most mobs intelligent. Jagex have already made many mobs smart enough to walk around objects and I agree that they should extend this to more NPCs.

It is weird that we can change our armour in combat (I haven't seen someone getting changed during a real battle, haha). I also don't like having to constantly change my armour... it's a nuisance. I'd much rather the skill component be focusing on abilities and strategies, rather than making sure you are constantly on top of the triangle (to boost your RNG) with armour swaps. To me, it sounds like an interesting idea with the equipment change spell, and having the player be vulnerable when casting it (replacing traditional hybrid armour swapping).

I like some of your ideas, BrewturCheek. Thanks for sharing them! :)
The New Wild (instanced) <---------> Enhancing Combat and PVP

16-Oct-2019 09:39:18

Super Ryan70
Dec Member 2015

Super Ryan70

Posts: 2,371 Mithril Posts by user Forum Profile RuneMetrics Profile
Stoic n Vain said :
Untradeables on death in the wilderness need a rework!


It is so irritating having to run all throughout Gielinor to buy back/re-obtain your untradable items when you lose them in the wilderness. Here is my solution:

Mandrith wants to encourage your pking by making item reclaims STRESS-FREE ^_^

For example: if you die in the wilderness with a fire cape, 100k gp drops for your opponent, and your fire cape gets sent to Mandrith. He will sell it back to you for 100k. This will include all non-tradeables used to pk with, with varying prices depending on the items tier.

I want to make this clear: I dont want this service to be a money sink , when you die with untradable items, your opponent will get the exact coin stack required to reclaim them from mandrith. Money sinking is a hindrance to pvp that should END!

I understand that my proposed idea has potential for abuse and here is my solution:

If you lose an untradable item and have not paid Mandrith the reclaim fee, all further deaths with this specific item will award your opponent the current in-game "untradable item converted-to-coin" drop on death. This will prevent untradeables being farmed for GP.

Examples of untradeables:
Ava's accumulator, fire cape , tok-haar capes, mage arena god capes, god books, korasi sword, fighter torso/barb gear, warpriest , void , blisterwood, surgeon ring, 6th age circuit, excalibur, balmung, barrel chest anchor, dungeoneering gear such as ring of vigour/amulet of zealots/brawler necklace chaotic gear, blood fury necklace, treasure hunter tier-changeable weapons/armour, lunar gear. ETC

Not only does this solve the hassle of retrieving your items, it also makes pking said items profitable.
To be honest I really like this idea. As someone who uses Ghost Hunter Equipment I can see why this could be very useful.
Brassica Prime:
Truly to be the most delicious is to wield this power. The power to create and destroy. And as the most delicious of gods, I am the font of this delicious power. From me spills all the deliciousness in creation.

14-Nov-2019 13:27:46 - Last edited on 14-Nov-2019 13:29:59 by Super Ryan70

I ate all
Sep Member 2013

I ate all

Posts: 1,531 Mithril Posts by user Forum Profile RuneMetrics Profile
I think what we need is a Ambidexterity mechanic for defensive abilities.

Basically, defensive abilities work on a GCD separate from offensive abilities and can be used simultaneously with them, but basic abilities do not produce adrenaline.

This solves a number of problems with the balance of defensive counters and shields.

1. PvP Strategy: As you mentioned, you can kill a player easily by swapping to Staff and choke, as the other player has to wait for the GCD to end before they can use Freedom or Anticipation (react before Choke). This change allows players to reserve Defensive abilities until needed, so they can react to enemy attacks, so the Shortbow user could use anticipation/freedom alongside a DPS ability to counter choke.

CDs are still in effect, so the Staff user could strategize, like using Impact first to bait out Freedom, then use Choke afterwards while the shortbow guy has it on CD.

2. Shield vs OHs: When you equip an OH, it benefits all your damaging abilities. However shields do not benefit your damaging abilities at all (Defenders to a lesser extent), and your MH doesn't benefit defensive abilities at all. Because of this, shields/defenders are only used as swaps when a shield ability is absolutely necessary otherwise they're never touched.

However with the Ambidexterity system, the shield user can use shield abilities with their shield, and attack with their main hand at the same time, at the cost of lower DPS. With the separate GCD, its also easier to time defensive ability uses when countering strong attacks, like timing Resonance.
of the elves

22-Nov-2019 05:36:21

Stoic n Vain

Stoic n Vain

Posts: 1,552 Mithril Posts by user Forum Profile RuneMetrics Profile
Your ambidexterity mechanic for defensive abilities sounds very good!

As you said, players will be able to react instantly, rather than having to wait for their GCD to finish when using vital defensives. Excellent. Removing the adrenaline gain from defence basic abilities prevents people from gaining adrenaline twice as fast as they should.

As you mentioned on my 2h shields thread, shield users will get a much needed damage boost from the bash ability, as it can be used in conjunction with an offensive ability.

Shield users wouldn't have to sacrifice DPS abilities. Currently they have to do either a defence ability or an offensive ability, now they can do both! (shield users already suffer less ability damage, so this change still won't make them equal in DPS to non-shield users).

I have posted statements that I know you already know. It's clarification for the other people reading this discussion.

The only issue I can think of is that, in PVP, you need to be able to read your opponent. If you do an offensive ability and a defensive ability on the same tick, probably one of the animations will take priority and therefore one of the abilities used may be unknown to the opponent.

Thank you so much for your post! :) Hopefully a solution can be made for my only complaint, as this seems like a great enhancement to combat!
The New Wild (instanced) <---------> Enhancing Combat and PVP

22-Nov-2019 21:39:26

I ate all
Sep Member 2013

I ate all

Posts: 1,531 Mithril Posts by user Forum Profile RuneMetrics Profile
What if there were "buff" hitsplats in PvP that show when a defensive ability is used, like when your opponent uses Anticipation the Anticipation icon appears alongside hitsplats on them.
For the duration of the ability, it appears as a buff above their head (much like how Airuts show the defensive buff icon when at low health)

That way its easy to see what your opponent has used and can react accordingly.
of the elves

25-Nov-2019 06:46:13

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