I think what we need is a Ambidexterity mechanic for defensive abilities.
Basically, defensive abilities work on a GCD separate from offensive abilities and can be used simultaneously with them, but basic abilities do not produce adrenaline.
This solves a number of problems with the balance of defensive counters and shields.
1. PvP Strategy: As you mentioned, you can kill a player easily by swapping to Staff and choke, as the other player has to wait for the GCD to end before they can use Freedom or Anticipation (react before Choke). This change allows players to reserve Defensive abilities until needed, so they can react to enemy attacks, so the Shortbow user could use anticipation/freedom alongside a DPS ability to counter choke.
CDs are still in effect, so the Staff user could strategize, like using Impact first to bait out Freedom, then use Choke afterwards while the shortbow guy has it on CD.
2. Shield vs OHs: When you equip an OH, it benefits all your damaging abilities. However shields do not benefit your damaging abilities at all (Defenders to a lesser extent), and your MH doesn't benefit defensive abilities at all. Because of this, shields/defenders are only used as swaps when a shield ability is absolutely necessary otherwise they're never touched.
However with the Ambidexterity system, the shield user can use shield abilities with their shield, and attack with their main hand at the same time, at the cost of lower DPS. With the separate GCD, its also easier to time defensive ability uses when countering strong attacks, like timing Resonance.
of the elves
22-Nov-2019 05:36:21