I think it would be interesting to introduce some "elite" combat skills, which requires lvl 80 in specific skills. This would allow a second revolution in combat and PVM by using new "classes" or "roles" during group encounters (but also solo in some cases).
Examples:
1. Healing (Monk Class)
- Requirements: Lvl 80 in Constitution, Defence, Prayer and Magic
- Move some support spells/abilities under this skill
- New abilities to buff and protect groups of players during group bossing or slayer
- New use for some gear and weapons
- Act as a tank, support or both during fights (low DPS but essential in new high-end group encounters)
2. Warfare (Tactician Class)
- Requirements: Lvl 80 in Construction, Crafting, Smithing and Firemaking
- Secondary requirements to use items: Strength, Magic, Ranged, Attack and Summoning
- Prepare (artillery) items for group encounters
- Move dwarven cannon and upgrades etc. under this skill
- Act as debuffer and extra DPS during group encounters and/or slayer
- New uses for other skills such as fletching, invention, archeology, farming and herblore
* Fletching = Ammo for artillery
* Invention = Preparing / building machines or machine parts, discover blueprints
* Archeology = discover, repair and re-use or re-purpose old warfare materials
* Farming = Farm poisonous or other type of damaging plants for organic warfare
* Herblore = Use case for new potions and Bomb vials (ammo)
03-Jul-2022 00:04:11