Making all protection prayer disables channeled would be terrible because then there would be much less KO potential in RS3 PvP if your opponent decides to play dirty, which we all know many PKers do.
Lastly Berserk wouldn't be so bad if you were no longer able to carry it over outside of combat and were not able to remain in combat with a player for as long as you want by attacking them once, running away, and adrenaline stalling until you reach 100% then run back and use that advantage to easily kill them. If it had to be built to 100% during active, mutual combat it would be much easier to see it coming and counter it, so the 50% increase in damage taken might actually mean something.
07-Aug-2021 16:17:14
- Last edited on
07-Aug-2021 16:19:52
by
McSkittlez95