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You mean "personal" problems? lol. They are universal.
Those solutions were made by multiple other people, so they certainly are not only "my" personal problems. I simply read their proposal, saw that it was reasonable, supported it and added it here with references. Of course, it's a matter of opinion and you are free to disagree.
It's impossible to
accurately
anticipate switches, and impossible to react
instantly
to a switch. This increases luck factor and decreases skill factor and we already have enough RNG promoting luck in pvp, in my opinion. Protective abilities at least are not RNG based, with the single exception of debilitate.
I don't normally onslaught in pvp, but I like to have it as an option if I feel like it. At the moment, it's not an option for melee at all and that's not right.
Did you tell me everything that you have issues with? Do you like the rest of the ideas?
Thanks for posting
Switching has always been a core mechanic, of pvp, this would be like playing osrs and asking for a delay on gmaul specs after equipping the weapon.
You should be saving your freedom, knowing when to anticipate and be ready to shield switch if you're about to get wombo'd. If someone has a bow you should still be ready for that asphyxiate. Hybridding IS skill, not luck.
Debilitate isn't luck based, yes it is RNG, and yes it can splash, but that's your problem if you're using bad weapons, bad prayers and bad potions. If your accuracy is 40% thats your fault. And you should be able to react if it doesn't, there are other defensives you can use. If you can't win a fight without debil hitting every time and halving damage thats a personal problem experienced pkers can get around.
Both the hybridding and debilitate suggestions, no support just sounds like people new to pvp wanting it easy.
You'll get it when you deserve it.
20-Oct-2018 19:22:47