I can't fit this on the second post unfortunately. "Removing RNG from PVP"
Wearing armour of a different type than your weapon won't reduce hit chance in PVP, because you’ll always have 100% hit chance. Your damage reduction penetration might suffer if your gear is of mixed classes though. This can be polled – do PKers want to be able to wear any armour type with any weapon type without punishment, or should damage reduction penetration be affected? If no punishment, it would synergize all armour in PVP and you’d likely start seeing everyone wearing elder rune – even rangers and mages. I’m ok with that.
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allow zeal (or other PVP minigame currency) to repair existing armours as an alternative to coins. This would save a lot of people gp and would have a good chance to revive the content as well. It could be used for all PVP related minigames.
Since repairing all of your gear can cost millions, and most players can make said millions back in 1 hour, I think that zeal should be very generous and roughly provide a full repair for one hour of gameplay. Anything less and players will likely continue to rely purely on coins to repair their armour. You earn on average 5.5 zeal per hour, so I think 6 zeal to repair a full set of high-end gear should be about the required amount to get people playing again.
Minigame AFK-ing would need to be fixed before this is implemented, as it should not pay for gear repairs. Even though skilling can do that... I'll ignore it. Lol.
There is the issue that this will reduce money-sinking... but I'll let others discuss that.
The New Wild (instanced)
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Enhancing Combat and PVP
06-Oct-2016 04:28:11
- Last edited on
09-Aug-2019 23:55:57
by
Stoic n Vain