- PVP is currently a
zero-sum
outcome
- Many people don't want to sacrifice time for PVP, because it stops or slows progression in other parts of the game, particularly XP and GP earning.
- Some aspects of PVP are hard to learn. Death costs money. Beginners go broke before they can advance and enjoy PVP.
- Here's the big one. Risk vs reward. You'll almost always make more money bossing than with PVP encounters. Bossing has less risk too. You can make a fair amount of cash from skilling, risking nothing at all. The wild is very risky and the reward simply doesn't justify that risk.
- The commonly toxic PVP community. Grievers, name callers, nsers, verbally abusive, narcissists.
- Losing bank, skull tricks, and accidental skulling.
- Unfavourable mechanics.
- When the wild becomes rewarding, alts and bots start appearing; game mechanics get exploited, boosted and abused, so Jagex is forced to nerf the content - at the expense of the players playing properly. Warbands and cursed energy gathering were both changed so that maxed mains could have a blood bath with defenseless low level pkers and skillers. As a result, combat level diversity was decimated.