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Will RS ever be Scaled Up?

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Zepplin
Aug Member 2023

Zepplin

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Steelweaver said :
@Jon Stryder
That is probably true. In the first instance, the spaces between cities would just be filled with cut 'n' paste generic content. But the point is this creates space for other content to be developed in further updates. Space that is rapidly running out.

This is a very fair point. more and more space is being taken up now and eventually there will be nothing left.
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01-Oct-2015 21:44:03

Tagakhlo
Sep Member 2014

Tagakhlo

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I've been looking at the map closely. I think there's a lot of room for more space between, say, Draynor and Port Sarim, and a need for more space between Lumbridge and Al Kharid.

But it's much harder to continue those splits northwards in the map. It might be possible to keep the Odd Old Man and Broken Home close to Varrock, while adding distance between them and the quest that gains entrance to Canifis.

But the digsite has to be kept close to Varrock. So it would be necessary to add an extra river to form the Eastern boundary of the digsite to allow space between that and Morytania.

It might almost be simpler to make a new continent, and move Draynor and Al Kharid to that new continent (thus meaning at least parts of the new continent would be accessible to F2P players).

03-Oct-2015 16:54:59

Oxifire
Mar Member 2022

Oxifire

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The fact of the matter is that they need to rebuild the game if they were to do that, and if they rebuilt the game I think it would be time for the studio to abandon html all together and just go with a client based game. They could still port the players data over if they really wanted to, its just a matter of building a data sheet for each player, and then pulling all of the data from that sheet (quests completed, xp levels, inventory, etcetera.) and using it for new character profiles.

The reason I believe they need to just build a new game is because this would make it very easy for them in the grand scheme to remodel everything all of the way down to the code. It would be a complete overhaul, but sure would be one that could really revive the game.

Im a business guy, Im just saying what needs to be said. I've been with this game for over 10 years, watching it evolve has been one of my favorite things to do in my video game laden life.

They really do just need to build a new client and a new bigger, remastered Runescape. If they did they could make a 2015 version, all new tech and insane improvements.
-do away with square tiles
-graphical tethers would be severed for good - RS could stop looking like a claymation
-skills could finally move beyond point and click - rinse repeat type of gameplay.
-combat could finally work both mechanically and graphically with the new client
-loot could be remastered into a rarity system with color codes

-the player base would grow to unimaginable levels, making it worth the work.

I think the last point is the entire reason why it would be worth. The vision Jagex has for RS is far different from what I had in mind all these years. I actually did think a new game would have been built by now, and I was thinking that in 2010. I wasn't sure if Jagex would have built a true RS3, I was thinking they would try going a different setting, futuristic alien combat maybe. Right now RS is more like RS 2.5.
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29-Nov-2015 16:13:22

Solanumtinkr

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Instead of scaling up the present continent, make more and barrier unexplored areas for further expansion. That way it can be done piecemeal, instead of in one choking swallow. Add beasties as a reason for not exploring too far and use the Goebie forest mechanic to separate the explored area from the rest maybe. If they learn to cloak lands close by with skyboxes in NXT, that might even provide another thing that can be used. The purpose of adventure is to shine light into dark places,
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29-Nov-2015 16:39:42

Sy Accursed
Oct Member 2004

Sy Accursed

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I read Oxifires point as far as html then lol'ed and gave up because the game has literally nothing to do with ht*l at present.

The game is java based and they TRIED to make a html5 client to make it work better and it failed so they abandoned that and stuck to java whilst a c++ re-write was done.

Also re-writing the client has almost nothing to do with what can and cannot be done content wise (ie scaling up the map)

29-Nov-2015 17:46:37

Hexie Kazumi
Jul Member 2012

Hexie Kazumi

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I agree completely. Especially with NXT launcher in the works. That greater draw distance is going to make the world seem even smaller Iif I can see the Karamja volcano and Crandor from Entrana. I think one of the biggest examples of crowding of the map can be seen in the fact that there isn't even enough room between Musa Point, Entrana, Rimmington, and Crandor for actual in-game ships to fit through.

At the very least, increased sea distances would really help with the immersion. I know increasing land area would be even harder to do than that, so I wouldn't bet on it, any time in the near future. But sea distances, at the very least.

29-Nov-2015 22:41:29

Meowbourne

Meowbourne

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I like RS being this size...
Imagine trying to actually run in a huge scale Varrock lol
Sure some cities are tiny, but if you scale it up, it would suck to run from 1 spot to another...
Unless we are all superman and can surge 24/7
Or drive a car or board a train

And if you argue we have teleports then... do we have a teleport for every part of the city?
Like the elven tele crystal? For every single city?
Or maybe like the citadel teleport system, that one is perfect but I still feel the current size is good.
Size isn't everything... ;)
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25-Dec-2015 07:09:52 - Last edited on 25-Dec-2015 07:12:05 by Meowbourne

Jon Stryder

Jon Stryder

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Meowbourne said :
Sure some cities are tiny, but if you scale it up, it would suck to run from 1 spot to another...
Unless we are all superman and can surge 24/7
Or drive a car or board a train

The flip side to that argument is that the current small size of Gielinor is exactly the reason why we don't have those sorts of things - it just isn't justified as you can easily and quickly walk/run to wherever you want to go. If Runescape was rescaled to be larger, then there could be development in other forms of transportation to get you to places that are not serviced by teleport destinations more quickly. The most obvious of these is the one that is the most frequently requested - riding mounts.

And if the upscaling is carried out as some players have suggested (where Gielinor is split into small, self-contained regions which are then separated out) then the actual size of each city will remain unchanged. Each bank and skilling spot will still be exactly the same distance from the nearest teleport destination, so most actions would be unaffected. The difference would be between these cities, where there would be room for exploration, new content (and new transportation methods!)
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25-Dec-2015 11:13:01 - Last edited on 25-Dec-2015 11:15:05 by Jon Stryder

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