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Will RS ever be Scaled Up?

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AI-lslam

AI-lslam

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Big Boss 1 said :
Shortened


No, you're right, I do not have first-hand experience at developing games. But Jagex is a company who are constantly releasing content updates.

If you look around the internet, you can see that there are single people, or a few people who work together, and are able to create massive worlds and make it look good in less than a year. Now Jagex, I am sure, can do it much better, faster, and more efficiently, as RuneScape is not a graphic heavy game.

As I said before, it is certainly do-able, it is just Jagex's motivation. They first need to plan, then create.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

18-Sep-2014 04:48:16

Big Boss 1

Big Boss 1

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AI-lslam said :
Big Boss 1 said :
Shortened


No, you're right, I do not have first-hand experience at developing games. But Jagex is a company who are constantly releasing content updates.

If you look around the internet, you can see that there are single people, or a few people who work together, and are able to create massive worlds and make it look good in less than a year. Now Jagex, I am sure, can do it much better, faster, and more efficiently, as RuneScape is not a graphic heavy game.

As I said before, it is certainly do-able, it is just Jagex's motivation. They first need to plan, then create.


You're missing a massive point.

They start with a blank canvas.

Jagex do not have that luxury - everything will have to be more or less the same and it takes a huge amount of time to 'recreate' something rather than making something new. Cut and paste won't work in anyway shape or form. And those new games that took a year to 'look good' probably have 1%* of the content Runescape has since it's been updated monthly for what 15 years?

Hell, I could make a world in 4 months the same size of skyrim for visual purposes only. There certainly wont be any quests, the NPC's wont be able to move and I won't have made any of the assets myself. But it will look good.

It's just not comparable.


*totally made up - I don't know the content ratio but it will be really tiny.

~ Big Boss.

PS. I'd be happy to help Jagex - if they give me a big office with a sea view. ;)

18-Sep-2014 13:31:01

AI-lslam

AI-lslam

Posts: 3,955 Adamant Posts by user Forum Profile RuneMetrics Profile
Big Boss 1 said :
AI-lslam said :
Big Boss 1 said :
Shortened
Shortened


You're missing a massive point.

They start with a blank canvas.

Jagex do not have that luxury - everything will have to be more or less the same and it takes a huge amount of time to 'recreate' something rather than making something new. Cut and paste won't work in anyway shape or form. And those new games that took a year to 'look good' probably have 1%* of the content Runescape has since it's been updated monthly for what 15 years?

Hell, I could make a world in 4 months the same size of skyrim for visual purposes only. There certainly wont be any quests, the NPC's wont be able to move and I won't have made any of the assets myself. But it will look good.

It's just not comparable.


*totally made up - I don't know the content ratio but it will be really tiny.

~ Big Boss.

PS. I'd be happy to help Jagex - if they give me a big office with a sea view. ;)


Get a couple J-Mods, they will be able to create a new game world shaped similarly to the current one, but much more massive. If you say you can create a Skyrim sized world in 4 months, then let us say these J-Mods can do the same. And since RS is less graphics intensive, 3 months.

Now we have 9 months til the year is over. Now if more J-Mods pitched in, depending on the number, the faster they will be able to recreate the game onto this new world. And as people suggested it before, they don't have to do it all at once. They do have the assets of the cities, objects, etc saved. They can easily take those assets and place them in the new world. Then after this they can configure with making all the content work, the NPC's, quests, minigames, etc.

They can get a large chunk of it finished in 1 year. I wouldn't say complete, but a large chunk. But alas, they just need the motivation. It can be done, we cannot deny that part.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

19-Sep-2014 00:14:08

Big Boss 1

Big Boss 1

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v ISLAM v,

I'm just posting to you and to others who read your post, to point out that it's really not that simple - making the map is trivial - it's everything else that has to go along with it. Sadly that point seems to have escaped you twice now in my posts. So I will have to end my attempt to educate you on the other finer points that you're missing, as you clearly aren't listening.

I'm not going to respond to your last post directly as I've said my piece now in this thread. Other than saying yes, in the end it all comes down to money and this project will cost a lot.

~ Big Boss.

19-Sep-2014 19:01:54

Based Tom

Based Tom

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Well judging by the twitch preview of batch 1 of Prifddinas, there appears to be a few inaccessible houses and crystal minarets visible at the bottom of the crater. Though the vast majority of it seems like trees and nothingness (i suppose it's understandable when you consider lag/performance in such a graphically intense area)

19-Sep-2014 21:23:09 - Last edited on 19-Sep-2014 21:27:18 by Based Tom

Jon Stryder

Jon Stryder

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@Big Boss 1,

Firstly, thank you for your input as you seem to have some insight into what an update of this scale would actually involve for the developers. (At least more than I do!)

I agree that up-sizing the map would be a lot of work, but it is becoming increasingly necessary as more content is added to an already overcrowded environment. Approaching this in the manner v ISLAM v suggests may actually make the process more complicated and prone to bugs, as features and items may be forgotten or left behind when migrating them from the original map to the newly created one.

In your opinion, is there a better way this could be approached?

I have suggested splitting the existing map into self contained areas, separating these out, then filling in the gaps with generic features until such time as they can be developed further. This way, as much of the existing map is retained as possible, with less chance of features being left behind. I'm not saying this should be to the extreme scale that some players are suggesting, but enough to give space around existing settlements and geological features so that they have room to grow and be developed for the foreseeable future.

Would this be a viable way to accomplish the goals set out in this thread?
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

19-Sep-2014 23:25:34

AI-lslam

AI-lslam

Posts: 3,955 Adamant Posts by user Forum Profile RuneMetrics Profile
Big Boss 1 said :
v ISLAM v,

I'm just posting to you and to others who read your post, to point out that it's really not that simple - making the map is trivial - it's everything else that has to go along with it. Sadly that point seems to have escaped you twice now in my posts. So I will have to end my attempt to educate you on the other finer points that you're missing, as you clearly aren't listening.

I'm not going to respond to your last post directly as I've said my piece now in this thread. Other than saying yes, in the end it all comes down to money and this project will cost a lot.

~ Big Boss.


I'm not denying that it would be trivial, yes it will take work, but hard? Not at all. It isn't hard, it will just take work. It can be done, but it is their motivation to do it. You can say that my plan is a little off, but I am only relating this plan in accordance with your own statements.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

21-Sep-2014 07:44:08

Big Boss 1

Big Boss 1

Posts: 181 Iron Posts by user Forum Profile RuneMetrics Profile
@Jon Stryder

Hello, and thanks.

I am not an expert on Java or the coding side of things. But as far as I can tell they must have reached some sort of upper limit to their map size. Hence why no new large areas have been opened up beyond the current square map. Which I think is linked to the game engine itself (if someone wants to correct me on that feel free). It probably doesn't support worlds larger than whatever the current x/y size is.

There are bugs that could be associated with larger worlds that may not be present on the current map size. As an example of such bugs, the skyrim game engine specifically can't compute physics beyond a 132 by 132 cell worldspace. (Skyrim's world size was 119 by 94 cells, so it was not an issue in-game) But this bug broke all player created worlds over that size. It seemed random but I think it turned out that it was buried deep in the gaming code and could not be fixed.

So I think they might have to rewrite their game engine. I don't know if it's Java itself that is preventing the map from being expanded or if its the way in which runescape was written.

But as I said before because they will probably have to re-write the whole engine that then opens up lots of new possibilities. Think climate/weather systems, better camera control etc etc. Who knows what they could do - but it will all come down to money.

Lastly, I don't know if they will ever re-write the game to the extent that it would need to be to increase something like the map size since as far as I know those variables are pretty close to the 'core'. We had Runetek 5 in 2009, but as much as I can read on that it sounds like it was only to do with graphics. So the core game has never been touched since 2001 or 2004 - I don't know if it was looked at when it was updated to RS 2 from RS classic but I assume that that again was only graphical.

Perhaps we should be lobbying for them to update their game engine. :p

~ Big Boss

22-Sep-2014 00:14:03

Jon Stryder

Jon Stryder

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It is possible there is some kind of technical limit lurking in the background that prevents the map from being enlarged. But over the years Jagex has added new lands and islands to the edges of the map, slowly expanding it, so I'm sure this is a limit that can be overcome.

There are new continents to be added that have been hinted at or promised over the years but have not been added. Like most things, this probably comes down to time and money, and what jagex (and the players) want this time and money spent on.

It is probably easier (and cheaper and quicker) to add a portal to a new map than to add a new island to the existing one. It is definitely easier (and cheaper) to add a new island or add bits to the coastline than to expand the centre of the map. So both of these would take precedence over the map expansion this thread is calling for.

It is easier, but not necessarily better.
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

22-Sep-2014 12:18:54

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