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Will RS ever be Scaled Up?

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AI-lslam

AI-lslam

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Sal VJ said :
It's quite difficult to get everything to still work after an upscale, it's not like just using MS paint to enlarge an image.


Read one of my posts earlier in the thread. Instead of just scaling up the world. They can just create a new separate continent in a test server, shaped similarly to the current game world. When it is finished, they can just cut and paste all the content, cities, quests, monsters etc into the new giant continent that they just created.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

12-Sep-2014 03:21:31

A Hebrew

A Hebrew

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AI-lslam said :
Sal VJ said :
It's quite difficult to get everything to still work after an upscale, it's not like just using MS paint to enlarge an image.


Read one of my posts earlier in the thread. Instead of just scaling up the world. They can just create a new separate continent in a test server, shaped similarly to the current game world. When it is finished, they can just cut and paste all the content, cities, quests, monsters etc into the new giant continent that they just created.

It is definitely not that easy. It would take years and a ton of resources.

13-Sep-2014 20:20:45

Rinkeli
Feb Member 2023

Rinkeli

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to be honest if we just expand the world then we'd have issues walking from one place to another and also if we tryed to add more content to a already "on brink" world then we'd ask for the impossible

13-Sep-2014 20:33:19

AI-lslam

AI-lslam

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A Hebrew said :
AI-lslam said :
Sal VJ said :
It's quite difficult to get everything to still work after an upscale, it's not like just using MS paint to enlarge an image.


Read one of my posts earlier in the thread. Instead of just scaling up the world. They can just create a new separate continent in a test server, shaped similarly to the current game world. When it is finished, they can just cut and paste all the content, cities, quests, monsters etc into the new giant continent that they just created.

It is definitely not that easy. It would take years and a ton of resources.


No it definitely would not take years. It would take a number of months, if not one year. RuneScape is already a simple game with mediocre graphics compared with many other games out there, and they are all finished within a few years.

Creating a new continent is not difficult at all, it just takes planning and time, that's all. After that is done, copy and pasting content into the new land, and conducting QA tests for a while, and possibly opening up a BETA for it, everything can work out. It is just Jagex's motivation, they don't want to do it. That's the problem.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

14-Sep-2014 03:30:06

AI-lslam

AI-lslam

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Rinkeli said :
to be honest if we just expand the world then we'd have issues walking from one place to another and also if we tryed to add more content to a already "on brink" world then we'd ask for the impossible


There are issues right now in the game. The world is getting crammed, and it is very easy to get from point A to point B. Not even dying is a huge risk anymore.

With an expanded world, we would still have our teleports and everything. Traveling would not be difficult. And with a greater game world, there can be more unique content. This isn't impossible, it is unlikely because of Jagex's motivation for it.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

14-Sep-2014 03:31:31

G U
May Member 2010

G U

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Mod Matthe said :
Scaling up the world, as various people have described and suggested in this thread would be a huge project - not only would it require a complete redrawing and designing of the whole world but it would have enormous knock on effects to the balance and economics of the world. As such it is highly unlikely to be something we would work on in the foreseeable future*

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why not let the players decide? Also you don't have to do it all at once. It could be released little by little.

14-Sep-2014 07:33:11

Eleiji

Eleiji

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I love the idea of expanding the RuneScape continent and support it fully. However, reading other's ideas on this, I do have one small disagreement. The cities should be overhauled. Coming back to RuneScape after playing briefly about seven years ago, I was disappointed to find how little the cities have actually changed. It also feels a little less magical because of all the content crammed around them.

Here are some of my ideas:
- Transportation . I was thinking lodestones could have a runecrafting requirement to unlock, we would also have teleport spells, mounts (part of summoning), and alternative/unique forms of transportation that we could invent (what I was thinking was having something like a rune powered hover craft that you create by combining various materials). With mounts and the invented transportation, the lower the level, the more you would have to stop and rest/recharge.
- Add outposts between the cities . Outposts would basically be places to rest or add more runes to your invented device to get ti moving again.
- Create cities to have different purposes . After Ashdale you would arrive in Taverly, like you currently do. Taverly and Burthrope would be for learning the ropes. Falador would be a combat oriented city. Varrock would be a major trade hub. Keldagrim would be very close to a mining/smithing guild By now I think you get the point I'm making on this.
- Put the clan citadels on the surface world . This would help fill up some of the "empty space" caused by expanding the continent. You wouldn't see every citadel, just the one for the clan that you're in, and there would be a portal nearby for visiting other citadels.
- Add resource specific villages . We would have a mining village on the mountains (with nearby access to Keldagrim and the artisan's workshop/smithing/mining guild), a Woodcutting village in a forest (with the sawmill), etc. Villages wouldn't be too far from cities.

To be continued...
"What?"

16-Sep-2014 07:43:33

Eleiji

Eleiji

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Allow us to use our skills for useful things . Provide hotspots for building bridges with construction. They would deteriorate and better quality bridges would last longer. They could also provide more agility shortcuts (climbing cliffsides, crossing rivers, etc.)
Create locations where you can place your house outside of the portal . You would still have a portal location, but you would have a specific location for your house on the world, it just depends on what city you spend most of your time in to allow for quick access to your home. If you want it in the mountains, build it in the mountains. Want an ocean view, build it near the ocean.
Random Events . Say you're walking through a forest and a critter crawls into your backpack, attempting to remove it could result in damage, or you could keep it and domesticate it. You could also be attacked by a mob of angry squirrels. Or you could be attempted to be mugged. The possibilities are endless.
Surface World Bosses . Expanding the continent would provide more places for bosses outside of dungeons. I had a couple new bosses in mind. One of them being a skilling boss where you defeat it by creating potions, lighting fires, etc. Another one would be like a giant boss or an ork king.

Not everything, however, needs spaced out and rescaled. I'm perfectly fine with Miscellania and Etcetera, as well Neitzinot and Jatizo. I'm also fine with the size of Keldagrim. I just think that a lot of places need an overhaul.

It would also be really neat if cities had to have certain requirements to enter. Say you have to complete a mini quest to enter Fally. You have to have a certain total level and gain notoriety within Varrock citizens to reach the "Rich" part of Varrock (kind of like Branches of Darkmeyer) and be able to use the Grand Exchange, or you could have to kill a goblin boss (could be a skilling boss OR a combat boss based on your preference) before entering Lumbridge.
"What?"

16-Sep-2014 08:09:23 - Last edited on 16-Sep-2014 08:12:04 by Eleiji

Big Boss 1

Big Boss 1

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v ISLAM v you speak as if you have first hand experience on this matter, do you currently work in the gaming industry as a world space developer?

I was going to post earlier in the thread about how easy it would be to scale everything up but after thinking about it. It's really not so simple.
One of the reasons for this is that it then presents a massive opportunity to redevelop the world. Since they would have to essential build the world from scratch again. Think of all the towns and buildings, clutter, trees and environments that would need new models and textures. They would probably all need LOD models and textures too.

I've built a number of world spaces for skyrim and I can tell you it takes a huge amount of work. I'm not under the impression that it would be technically the same procedure. But the development cycle will be much the same.

Concept art would have to be made and signed off. Decisions on how far they want to take it since they probably wont plan to resize the world again. Should they include weather systems, how much resources do they want to devote to the project. You will not be able to cut and paste very much and almost everything will have to be done by hand on the new world: linking items to npcs, linking dungeons stairs to the overworld, quest items and phases, music queues etc. Plus they wouldn't use Navmesh but whatever system they use for NPC movment and pathfinding usually takes a long time.

From the planning phase to QC I can't see it taking any less that 2 years. I haven't even mentioned the fact that they probably don't have any staff who know how to do terrain maps since why would they currently need them.

I should also add that I'm fully supporting scaling RS up, but I am under now illusion on how difficult it would be - it would be easier to make a new game like RS actually.

~ Big Boss.

16-Sep-2014 12:42:04 - Last edited on 16-Sep-2014 12:42:34 by Big Boss 1

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