v ISLAM v you speak as if you have first hand experience on this matter, do you currently work in the gaming industry as a world space developer?
I was going to post earlier in the thread about how easy it would be to scale everything up but after thinking about it. It's really not so simple.
One of the reasons for this is that it then presents a massive opportunity to redevelop the world. Since they would have to essential build the world from scratch again. Think of all the towns and buildings, clutter, trees and environments that would need new models and textures. They would probably all need LOD models and textures too.
I've built a number of world spaces for skyrim and I can tell you it takes a huge amount of work. I'm not under the impression that it would be technically the same procedure. But the development cycle will be much the same.
Concept art would have to be made and signed off. Decisions on how far they want to take it since they probably wont plan to resize the world again. Should they include weather systems, how much resources do they want to devote to the project. You will not be able to cut and paste very much and almost everything will have to be done by hand on the new world: linking items to npcs, linking dungeons stairs to the overworld, quest items and phases, music queues etc. Plus they wouldn't use Navmesh but whatever system they use for NPC movment and pathfinding usually takes a long time.
From the planning phase to QC I can't see it taking any less that 2 years. I haven't even mentioned the fact that they probably don't have any staff who know how to do terrain maps since why would they currently need them.
I should also add that I'm fully supporting scaling RS up, but I am under now illusion on how difficult it would be - it would be easier to make a new game like RS actually.
~ Big Boss.
16-Sep-2014 12:42:04
- Last edited on
16-Sep-2014 12:42:34
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Big Boss 1