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Will RS ever be Scaled Up?

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AI-lslam

AI-lslam

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Jon Stryder said :
Jon Stryder said :
It's interesting that you mention updating trees to make them a more realistic size, because they already have.

AI-lslam said :
They still don't look realistic enough.

Maybe not, but they are a lot better than they were, and are as large as the currently available space will allow without drastically reducing their numbers.


If you took a look at that link I posted on my last post, that game looks very identical to RS. And if RS's world was scaled up and things were increased in size, the trees need to look like that in the game.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

25-Aug-2014 03:13:21

Jon Stryder

Jon Stryder

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AI-lslam said :
If you took a look at that link I posted on my last post, that game looks very identical to RS. And if RS's world was scaled up and things were increased in size, the trees need to look like that in the game.

I have looked at that video, and I saw trees both the same size as in Runescape, and tree trunks that may be much taller trees, but I cannot be sure as I could not see the top of them. And that's the trap you fall into if trees are made as large as you suggest - they will be so large that you will never be able to see all of them.

There has to be some compromise between realism and practicality and at the moment, given the size Runescape is right now, I think the size of the trees is just about right. But that is not so say that they couldn't be made moderately bigger if the world was resized to allow it. Either way, the scale of the trees has to fit the environment.
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25-Aug-2014 11:55:30

XsDarknesssX
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XsDarknesssX

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What does it matter the size of the world when everything people uses has a teleport to it or close to it anyways. don't see the point in making an larger world if its just going to be empty or bypassed completely.
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25-Aug-2014 13:44:07

Big Boss 1

Big Boss 1

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After coming back after three years, this was probably the first thing I noticed. Everything looks incredibly fudged in together. There is no flow in the map designs now and it really looks messy and creates a bad first impression. It needs to go very near the top in terms of their development cycle given the fact that it will only get worse until something is done.

~ Big Boss

25-Aug-2014 14:04:49

seaofthesky
Feb Member 2017

seaofthesky

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I support this idea. I've always enjoyed thinking about my RuneScape character traveling across some tundra with a blizzard raging, all alone, or out in the wilderness in some dense forest. Additionally, I've seen the lighting effects in Draynor which are simply amazing (the torches in the bank, the obelisk, the lamps on the Wizard Tower Bridge, etc.) I would love to see such effects be implemented. I personally would not mind the world seeming emptier, as it would add a decent atmosphere to adventuring. This would also make being with other players seem much more exciting, and finding a person be more rare and more mysterious. I am personally all for the removal of the lodestone system, as I prefer the idea of the spellbook teleports. Mounts are a good idea, but they should not be added into Solomon's. Mounts could be either a new skill or an addition to Summoning, making reusable mount pouches a thing, but they would have to be recharged through charms/spirit shards, like chaotic weaponry, but with not money. I would also like to see day/night and even weather effects added. Day/night could scale to your timezone and be purely cosmetic, while weather could be added to places like Rellekka, as snow. Rain could also randomly appear. The removal of the lodestone system would also make other transportation methods actually used, like canoes and charter ships. As for mountains, someone with high enough agility could probably have the ability to climb mountains, these could even be agility courses, or you could dig out ancient collapsed tunnels and even find small caves with a high enough mining level. Players without these requirements could pay a dwarf to guide them over the mountain. There could also be traveling merchants in caravans and such. We could even have some small bosses that roam, something like an escaped zoo animal in Ardougne or an escaped werewolf in Misthalin/Asgarnia, like in the books. That is all I have to say, I really hope this update comes soon.

25-Aug-2014 22:00:22

AI-lslam

AI-lslam

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XsDarknesssX said :
What does it matter the size of the world when everything people uses has a teleport to it or close to it anyways. don't see the point in making an larger world if its just going to be empty or bypassed completely.


Just read Big Boss's post right after yours.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

25-Aug-2014 22:02:46

Johel

Johel

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If Oculus Rift become as cheap as a PC (I don't know if they already are) and VRMMORPGs start to become the thing (pfft, who would play silly 2d/3d games on their PC when they could live in one, first person view and much more), Jagex would probably make RS4/5 an VRMMOR**. They got the money from TH/SGS.

27-Aug-2014 16:29:03

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