Imagine a scaled up world. It would be amazing. Yes, there are lodestones and teleports, but they can be used when you really do want to get somewhere quickly. I love the idea of the "unintentional" skill of exploring. If you are in a rush, sure use a tele, if not however, you can roam between cities where random monsters attack you, a group of bandits are surrounding a dwarven cart full of ale, or an Ent giving you a clue to a nearby cave where there is treasure.
I think if you scale up the game, fill the gaps with these "new" places (which are infact graphically reworked and expanded areas that already exist), throw in a few surprises, then the problem of teleportation wouldn't exist. You are rewarded by these potential encounters by choosing to "explore", and if you don't feel like it, then just teleport there like you normally do!
It'd be terrific, like a whole new game all over again.
06-Jan-2014 03:27:59