Well, considering how many flippin means of teleportation we already have, mounts would be pointless other than to show off and say "hey, I just spent $90 on runecoins to get this unicorn mount!" (seeing as horses dont exist, which is odd)
What they need to do, and I remember one mod mentioning this in a Q&A or something for what they had planned on developing in the future (including things like the final Dwarf quest, EoC, HTML5, etc), that they want to remove the grid-styled moving and give players free roam. That would also open up the possibility of WASD movement (which, ik, is already used for an alternative to camera movement).
I once suggested something similar like 5-8 years ago
At that time I got a response that players would not like that because they dont like travelling/running/walking around and it would increase the time. Its exp waste
Every town is literally next to each others, like 1minute walk. I dont know if we should be realistic or practical.
Long ago people were running from Falador bank to karamja to fish lobsters and no one complained (Well obviously since it was the only place to get them). Now if there is not bank within 20 second run the location is bad.
15-Sep-2013 15:02:46
- Last edited on
15-Sep-2013 15:06:50
by
Lelu
BEASTYzaros
said
:
Well, considering how many flippin means of teleportation we already have, mounts would be pointless other than to show off and say "hey, I just spent $90 on runecoins to get this unicorn mount!" (seeing as horses dont exist, which is odd)
What they need to do, and I remember one mod mentioning this in a Q&A or something for what they had planned on developing in the future (including things like the final Dwarf quest, EoC, HTML5, etc), that they want to remove the grid-styled moving and give players free roam. That would also open up the possibility of WASD movement (which, ik, is already used for an alternative to camera movement).
Implementing
WASD
would definitely help with the "cramped/cluttered" feel RS has. (Though personally I dont think it is terrible, but could use some work) I would love to see a scale of the world and a
WASD
implement, but also retain the click option for the old-schoolers.
Support
.
Thats cute
15-Sep-2013 18:47:24
- Last edited on
15-Sep-2013 18:48:31
by
Qewt
Awdhen
said
:
I think you can currently jump over the most rivers in RuneScape. The size of the newest grapichal updates is not in proportion compared to the old content. The Slayer tower is larger then Canifis. The Duel Arena almost has the same size as Lumbridge Swamp, it has the same size as Shilo Village. Either those buildings are to big or the villages are too small.
For me it is the second, Canifis has a total of 7 small huts, you can hardly call that a village... Same goes for all the cities and towns..
The only way to fix this disproptionate map is to increase it's size.
Empty gaps can be filled with forests, farms, pasture, more buildings in cities and town. There are currently 2 farms to feed the entire Kingdom of Kandarin, a little to few don't you think. To compensate the increased size you can place bank chests in those new farms. Increase the size of rivers.
Maybe add instanced goblin raids on those farms which acts as a random event. Goblins would be using level scaling. That way those farms have some use. ( Much like the dynamic events in gw2) Afterwards you get GP for rewards.
Add some Tundra wastelands in the north instead of the current green pasture in front of relekka.
Add more higher level monsters in the forests. Also give the forests a more dark look, now they just look like city parks, make them darker with advanced lighting effects.
Those are just some of my ideas how the world would look better.
Oh, and I like the idea of a downloadable client, the only reason why HTML5 is currently so laggy is because of the restrictions of chrome.
You've pretty much said what I was thinking and truly want.
Le Infamous XP Waster... Part-time Demon Flash Mob Hunter; 8 titles found
For the increased spaces between cities/towns, it might be a good idea to add more aggressive NPCs. Things like groups of bandits and marauders, wolf packs, more highwaymen and muggers, and maybe a rogue black knight occasionally.
I miss all the aggressive NPC* that we had back in classic which made the game more exciting and challenging. Even the Al Kharid scorpions are no longer aggressive.
Crim Emiya
said
:
For the increased spaces between cities/towns, it might be a good idea to add more aggressive NPCs. Things like groups of bandits and marauders, wolf packs, more highwaymen and muggers, and maybe a rogue black knight occasionally.
I miss all the aggressive NPC* that we had back in classic which made the game more exciting and challenging. Even the Al Kharid scorpions are no longer aggressive.
That, just exactly that.
Le Infamous XP Waster... Part-time Demon Flash Mob Hunter; 8 titles found
Crim Emiya
said
:
For the increased spaces between cities/towns, it might be a good idea to add more aggressive NPCs. Things like groups of bandits and marauders, wolf packs, more highwaymen and muggers, and maybe a rogue black knight occasionally.
I miss all the aggressive NPC* that we had back in classic which made the game more exciting and challenging. Even the Al Kharid scorpions are no longer aggressive.