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Will RS ever be Scaled Up?

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Lego Miester
Nov Member 2023

Lego Miester

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AI-lslam said :
@Lego

I am not actually talking about 'expanding' the continent. I am talking about building a complete new continent, shaped similarly to the current one, but not that similar. And in this new continent, all Jagex have to do is copy paste all the citites, all the quests, all the monsters, and all the quests, into the new environment/continent, and code it to make it work there, instead of in the current smaller sized continent.

I wouldn't mind a 2-3 month break for Jagex to work on it.


I certainly would! The cities would look the same; the only thing accomplished would be making you run further between them.

Discarding that Jagex have stated this will never happen, it just won't work. Let's do a closed system: Keldagrim. You want it to feel bigger. First we make the river wider. Now that central building is broken since it was shaped around the river, so it needs completely rebuilt. Now that building is disproportionately big, now we need to rebuild every single other building in the town.

This sort of stuff would happen all over the place. Bridges over rivers would need remodeled, mass swathes of new land would need textured and brought up to modern standards (there's a reason they only change very small sections of the map nowadays!) they'd probably need to change all the tree models to be bigger to not be dwarfed by the giant rivers, then all the other plant models...

Pretty soon you'd be remodeling every object in the game to try to get all of the world to feel consistent in size.

This project would be absurd in scale. Bigger than RS1-RS2, considering how much the map has grown in the meantime. That took a little longer than 2-3 months.

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20-Aug-2014 03:57:09 - Last edited on 20-Aug-2014 03:58:45 by Lego Miester

AI-lslam

AI-lslam

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@Lego Miester

I am going to respond to your points one by one.

Regarding Jagex's statement that it would never happen. That isn't a 100% final verdict. Jagex have said many things in the past that they would never do something, for example, bringing back the wild and free trade, etc. Or bringing back Old School or Pre-EoC combat. They have done all of these things.

Expanding/scaling up the world is something that Jagex will eventually do, it is more believable than doing the things Jagex have already done in the past. So just because right now Jagex is not motivated to do it, doesn't mean they won't be in the future. They can change their minds right now and start working on it.

Now when you are describing the Keldagrim analogy, none of what you said is difficult.

Like I said before, all Jagex have to do first is to create a new larger world, shaped similarly to the current one, but still different and varied enough to be unique. Just imagine that the current RS world with all the cities, have more space between them, so there is a farther distance from Varrock to Barbarian's Village, it won't make the game look bad, but more believable.

They can definitely go and remodel various objects, such as trees and mountains, rivers and lakes.

None of this is difficult at all. You just need a bit of motivation to do it, and it will be done.

You say that, Pretty soon you'd be remodeling every object in the game to try to get all of the world to feel consistent in size.

Well that is the point isn't it?

It is supposed to be a gradual process, from expanding the world, to creating realistic environmental objects, to creating grand cities and believable villages. It is meant to be a true RuneScape 3.

Lastly, this isn't the same thing as Classic to RS2. Jagex aren't reworking quests, the combat system, or anything else. They are only creating more land and environmental features and making more space, that's it.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

20-Aug-2014 18:32:08

AI-lslam

AI-lslam

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Nshoring said :
This would be truly an incredible update but for all the development time it would take to do this massive project? I don't think it would be worth it in the long run.


It would, there can be countless possibilities of what RS can be with a grander world.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

20-Aug-2014 18:32:45

Fox King
Jul Member 2013

Fox King

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Totally support. This idea is very old, as it is very hard to do.

Last year, in the Q&A with Mod Mark, i saw many suggestions like this, and the answer for the majority of that suggestions was the same. Expanding or re-buildinding/designing the whole world map, will take more than one year, an aditional work, for the current content of RuneScape.

I don't remember a negative answer, i just remember a posible confirm, but in the future.

One of the ideas i suggested, is to add new islands, towns, kingdoms, even continents. Not like other games, i mean more terrain to explore and know more about Gielinor. The same answer he said, 'Posible future update'.

I support.

Thanks,

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21-Aug-2014 09:44:19

Big Storms

Big Storms

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Lego Miester, I would have to disagree with your view. First of all I do think this is very nessesary, as things are really starting to be camped up lately (woodcutting at the moment with bit* the wizards tower and draynor village visible). Second of all (and this is also directed to other people), it is only an increase in landscape i am talking about: increasing the space between cities, NOT the cities themselves.

This also brings me to your argument of the nesses*ty to increase river, tree and building size: there isn't any reason to do that. We do not need to be dwarved by those, no all we need is some more space to actually make the map feel like an entire world again, not a place where everything is available in 20 seconds. Even in at some point the trees need to be updated again, this has been done before to the entire map!
The problem lies with what is technically possible and how it would influence quests (it will require a LOT of bug fixing). These 2-3 months people are talking about would certainly not be enough for this project. Yet I do see this as being worth the time, if excecuted correctly.
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21-Aug-2014 10:28:41 - Last edited on 21-Aug-2014 10:29:51 by Big Storms

Jon Stryder

Jon Stryder

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It's interesting that you mention updating trees to make them a more realistic size, because they already have.

Originally, they used to be about the same height as the average player, but they were reworked to be 2-2.5 times the height. Of course, these new trees have a considerably larger footprint than the originals, so half the trees were quietly removed to make room when this update went live.

I do agree however, that creating more room should be the priority. Redeveloping cities and increasing the scale of geological features would be secondary, once the space is available to accommodate them.
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21-Aug-2014 11:47:32 - Last edited on 21-Aug-2014 14:18:36 by Jon Stryder

AI-lslam

AI-lslam

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@Jon

They still don't look realistic enough. Neither do the rivers, and the mountains, that is laughable.

If Jagex ever release a new mountain in the game, it better be the size of the wilderness, and twice as tall as the Wizard's tower...imagine that.

Anyway, I was searching on YouTube and I stumbled across this game...

It is a F2P browser based MMOR** called Eldevin, and it looks and plays very similarly to RuneScape, and in some ways a step up. But there are still things that RS does better, but judge for yourself.

When we talk about trees, rivers, etc.

This is how I imagine RS to look like if Jagex had done it.

YouTube >
/watch?v=dOHQyavP1w4
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

22-Aug-2014 05:03:34 - Last edited on 22-Aug-2014 05:04:07 by AI-lslam

Jon Stryder

Jon Stryder

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Jon Stryder said :
It's interesting that you mention updating trees to make them a more realistic size, because they already have.

AI-lslam said :
They still don't look realistic enough.

Maybe not, but they are a lot better than they were, and are as large as the currently available space will allow without drastically reducing their numbers.
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22-Aug-2014 11:47:19

Also Rheon

Also Rheon

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Jon Stryder said :

I do agree however, that creating more room should be the priority. Redeveloping cities and increasing the scale of geological features would be secondary, once the space is available to accommodate them.


This ^
The map feels a bit squashed in some areas, Particularly around lumbridge, Draynor, fally and Taverly/Burthorpe but then rest of the map is kinda empty in the sense that it lacks useful/used content. The Khazard battle field for example. The only purpose it serves is the quests that revolve around it but after those its just a massive space that no one ever looks at.

If a scale up was implemented that open space could be used for more monsters/dungeons/skilling areas. That could fix some of the more crowded training areas as more easily accessible alternatives would exist.
Geographical features such as mountains and things are a good space filler too, it will give a more open and realistic feel to the game. Then later, new USEFUL content can be designed to fit into this landscape later.

23-Aug-2014 07:11:27

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