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Will RS ever be Scaled Up?

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Jon Stryder

Jon Stryder

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Lego Miester said :
Things don't work that way. If you increase the size of the map by a factor of 10, the city of Varrock will be the exact same tiny size, just with a lot of filler in between it and Lumbridge that now has to be filled with trees, textured, and all that.

At the moment, there is no room around Varrock for expansion, so it will always remain the exact same tiny size unless the features and content around it are moved or removed. Scaling up the map (even if just by a more realistic factor of 2 or 3) is the only way to get space around cities like Varrock so they can be expanded and have more content added to them.

For me it's not about making things in game feel bigger, it's more about giving the developers the space to actually make them bigger.

Consider the Wizard's Tower, South of Draynor, for example. When this was reworked, it was replaced with something twice the size of the original, included new quest locations and features. It became something grand and epic. This was only possible because the old Tutorial Island was removed, giving the Tower room to be enlarged. Consider what the developers could do with other cities and content if they also had room for expansion.
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12-Aug-2014 12:26:47 - Last edited on 12-Aug-2014 13:13:40 by Jon Stryder

Lego Miester
Nov Member 2023

Lego Miester

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Jon Stryder said :
Consider the Wizard's Tower, South of Draynor, for example. When this was reworked, it was replaced with something twice the size of the original, included new quest locations and features. It became something grand and epic. This was only possible because the old Tutorial Island was removed, giving the Tower room to be enlarged. Consider what the developers could do with other cities and content if they also had room for expansion.


Then they should focus on areas near the world borders, like the desert region, where the land can easily be expanded into the vast nothingness. Priffdinas is a good one, being near the ocean with nothing in particular to the north or west of it, they could make that place span the length of Varrock to Ardougne if they so desired.
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13-Aug-2014 05:52:36

AI-lslam

AI-lslam

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@Lego

I am not actually talking about 'expanding' the continent. I am talking about building a complete new continent, shaped similarly to the current one, but not that similar. And in this new continent, all Jagex have to do is copy paste all the citites, all the quests, all the monsters, and all the quests, into the new environment/continent, and code it to make it work there, instead of in the current smaller sized continent.

They can keep the lodestones, so people can teleport from city to city the way it used to...but the land itself will be way bigger, depending on how they design the new continent.

My suggestion is they make sure it is large and grand. Make sure rivers are at least 3-5 times wider. Mountains should be the size of the present sized wilderness, and these are just mountains. And these mountains should be very high and tall, at least 2-3 times as tall as the Wizard's tower.

I know I am thinking too ideally, but I believe Jagex can pull it off with that new engine coming out soon, or if they actually have the motivation to do it. I think the only problem we have here is Jagex's own motivation.

If every player can input their voice and state they WANT a larger game world, eventually Jagex will give in.

I wouldn't mind a 2-3 month break for Jagex to work on it.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

13-Aug-2014 06:56:37

Jon Stryder

Jon Stryder

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Lego Miester said :
Then they should focus on areas near the world borders, like the desert region, where the land can easily be expanded into the vast nothingness. Priffdinas is a good one, being near the ocean with nothing in particular to the north or west of it, they could make that place span the length of Varrock to Ardougne if they so desired.

As I said before, this will not help if the content being added/updated is to be available to F2P players, such as the next World Event. The F2P map is surrounded on all 4 sides with members' content, and has very little actual coastline that can be expanded in the manner you describe. This makes it very restrictive on what the developers can actually do, so they have to hide content in portals, dungeons, or flying platforms, remove features, erode forests, and generally just cram everything in where it will fit.
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13-Aug-2014 12:33:45

Randox

Randox

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I get that there are massive issues with increasing the world size beyond the sheer amount of work that would be (many things in the game are impacted by the time it takes to run from point A to B), but I do think it's a shame that this may never happen.

I remember in the beta being able to see further than the java client allows, and the world became so small, and it was very sad. Not only is the game world itself tiny, but so much content has been added and crammed in that everything is next to something now.

If the game world as is can't be made larger because of everything that impacts, then I think it would be swell if we could expand the landmass of the game, maybe give us a new more Western Continent the same size as the one we already have. Not just as a place to add in new content, but perhaps even look at relocating some of the stuff we have added to give the world a bit more breathing space.

16-Aug-2014 22:11:49

One Rising

One Rising

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AI-lslam said :
@Lego

I am not actually talking about 'expanding' the continent. I am talking about building a complete new continent, shaped similarly to the current one, but not that similar. And in this new continent, all Jagex have to do is copy paste all the citites, all the quests, all the monsters, and all the quests, into the new environment/continent, and code it to make it work there, instead of in the current smaller sized continent.

They can keep the lodestones, so people can teleport from city to city the way it used to...but the land itself will be way bigger, depending on how they design the new continent.

My suggestion is they make sure it is large and grand. Make sure rivers are at least 3-5 times wider. Mountains should be the size of the present sized wilderness, and these are just mountains. And these mountains should be very high and tall, at least 2-3 times as tall as the Wizard's tower.

I know I am thinking too ideally, but I believe Jagex can pull it off with that new engine coming out soon, or if they actually have the motivation to do it. I think the only problem we have here is Jagex's own motivation.

If every player can input their voice and state they WANT a larger game world, eventually Jagex will give in.

I wouldn't mind a 2-3 month break for Jagex to work on it.


This is a beautiful post.
Could have mounts to compensate for increased walking distances. Imagine the possibilities? Husbandry skill? Etc.

20-Aug-2014 00:02:24

AI-lslam

AI-lslam

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@One Rising

Thanks, and that suggestion of 'mounts' that you inputted was smart, as this would solve the problem of trips becoming too long, for example, walking to the flax field to the bank, or other such things etc.

If Jagex made the world larger, than naturally, many trips for various things, skilling, PvM, and plain traveling to places where there are no teleports would take longer. So this can be compensated with mounts.

Jagex must look into this...

If there were mounts however, I would say that it should go into summoning, rather than be a new skill. So you are able to unlock familiars that you can sit on, or they can make the current familiars have you able to mount on their backs, like a terrorbird etc.

This way, players don't have to train a new skill just to get back to their normal routines of walking from place X to place Y to do their normal skilling/PvM/gathering activities etc.
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

20-Aug-2014 03:37:39

AI-lslam

AI-lslam

Posts: 3,955 Adamant Posts by user Forum Profile RuneMetrics Profile
Jon Stryder said :
Lego Miester said :
Then they should focus on areas near the world borders, like the desert region, where the land can easily be expanded into the vast nothingness. Priffdinas is a good one, being near the ocean with nothing in particular to the north or west of it, they could make that place span the length of Varrock to Ardougne if they so desired.

As I said before, this will not help if the content being added/updated is to be available to F2P players, such as the next World Event. The F2P map is surrounded on all 4 sides with members' content, and has very little actual coastline that can be expanded in the manner you describe. This makes it very restrictive on what the developers can actually do, so they have to hide content in portals, dungeons, or flying platforms, remove features, erode forests, and generally just cram everything in where it will fit.


Yeah and that recent update, 'Soul Reaper', Jagex just added another portal, I believe north of Draynor...yep, they are still continuing on with this.

They could've at least expanded the Lumbridge swamps south of Lumbridge out into the sea, added more pools of water, (because currently there are barely any there). And in this expanded Lumby swamp, they could add the portal to Death's place...
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

20-Aug-2014 03:39:30

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