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Will RS ever be Scaled Up?

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Sereg

Sereg

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Yes, because the thing I enjoyed most about World of Warcraft when I picked that up for a few weeks was ******* walking everywhere .

Even with the mounts, getting around is a massive *****.

Runescape has a hell of a lot more teleports then WoW, which is a huge advantage in my opinion. However, teleports mean people are no longer crossing the intervening terrain once they have them, and before they can access them, they have to cross a hell of a lot more for a much longer time.

At least in WoW, progression through the long ass map is limited. Once you've done it, you've leveled up and move on to the next area. You almost never need to go back.

I agree that the Runescape world is relatively tiny - it's probably smaller then the average town of 3-5000 people. But upscaling it doesn't really work, as far as I can see. It'd be an absolutely massive amount of development time for something most players would either hate, or would never see.
Carve our dreams in sanguine stone/Strength corporeal and of mind
Walls of our flesh, bricks of our bone/Deadly intent to defend our kind

16-Oct-2013 03:33:20

Tylurr
Jul Member 2012

Tylurr

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Lampmonster said :
i remember reading that the html5 client makes you realize just how small the world actually is. They were discussing that they'd like to scale the world up, but it would be put off until higher priority updates are done. It might've been on one of the Q&A's they posted on YouTube. Someone correct me if I'm wrong.

I remember this too, and I do support the idea the OP made
Returning player, trying to learn the game again

16-Oct-2013 13:42:09 - Last edited on 16-Oct-2013 13:42:35 by Tylurr

Jon Stryder

Jon Stryder

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There are many great ideas in this thread, I hope Jagex reads and takes note of them.

The sad fact is that many areas of Runescape are very cramped with content built on content built on content (especially in the central F2P area). Take the example of how much had to be moved to make way for the Lumbridge crater, or the locations of the divination spots which has been stated was a case of 'finding spaces on the map where they would fit'.

As more content is added, the requirement for more land is inevitable. I think expansion of the world map is a better solution and has more benefits than just adding more and more continents (although considerably more difficult). Currently towns and cities are small, but they lack any room to be developed into anything else. Agility shortcuts seem pointless when the alternative only takes a few extra seconds.

I understand the scale was originally set by the time taken to run/walk between places, and the desire of Jagex for this to not become tedious and boring. But this was before the lodestone network, or fairy rings, or the reworked run energy system with resting and musicians, or any of the other numerous gameplay advances that have occurred since then.

This doesn't all have to be accomplished at once. As a first step I'd say enlarge the map by spacing out the individual cities and towns. The spaces between could be populated with generic space fillers - grass, trees, rocks, farms, mountains, rivers, just general landscape items. Then with space around them, the towns and cities can be grown and expanded one at a time as they are given their regular graphical overhaul. As new content is added to the game, new locations can be added to the spaces between the cities to slowly populate these areas over time.

It's difficult and will take a great deal of resources but it is achievable, and I think ultimately unavoidable. Jagex just needs to bite the bullet and take the first step.

;)
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

17-Oct-2013 17:24:44

Jon Stryder

Jon Stryder

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Perhaps significantly increasing the distances between settlements could re-vitalise interest in other forms of transportation which I think has declined in recent years (due to the high availability and ease of use of other magical means - teleports, lodestones, fairy-rings etc.)

Hiking over rolling hills,
Sailing across epic oceans,
Riding across vast plains,
Canoeing up mighty rivers,
Sledging down towering mountains,
Even crafting and enchanting your own carpet to fly over barren deserts.

Not to mention the increased opportunities to bring in other skills via agility shortcuts, grappling hooks or the construction of (temporary) river crossings and bridges.
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

18-Oct-2013 16:21:08

AI-lslam

AI-lslam

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I totally support this or a completely new continent(s) that will actually be big, hopefully 50-100x the size of current Gielinor.

This way, Jagex doesn't have to worry about trying to add more space in the current continent, but make like a new eastern lands and make it as big as they want. Add GIANT mountains, VAST deserts, ENDLESS plains, TALL volcanos, DENSE forests and jungles, TOWERING trees, MASSIVE cities.

JAGEXX!!!!!@@@
This is a dying game. Everything about it is just gaining XP and levels for a stupid cape, it's not about the unlocks. The skills are broken, combat system is dull and repetitive. And the MTX...lol.

22-Oct-2013 04:11:44

SG Poy

SG Poy

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I'm on the fence for this. I'd appreciate the wider and less claustrophobic environment, but Runescape wasn't designed as this huge, realistic area.

I mean, look at Mos'le Harmless. It's reasonably big, but the large portion of the map is completely unused and just a forest. Same goes for the wilderness and the desert <-- worst offender here.

Also, a possible side effect of a larger world to html5 standards (think Varrock the size of the island of Karamja) would be reducing the overall number of worlds and increasing the player count for each world to make it less of a ghost town.

All in all, while it would look magnificent, it's really very pointless and would take far too much time and effort for the team in charge of it. Heck, if this were to happen, I doubt it'll be released before 2016.

Also, ffs, invalid requests again.

27-Oct-2013 13:16:08

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