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Will RS ever be Scaled Up?

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07-Oct-2013 15:34:50

Generic
Dec Member 2022

Generic

Posts: 5,138 Rune Posts by user Forum Profile RuneMetrics Profile
I definitely support this. It's not much of an adventure mmo at the moment. And I agree with the 40-50 times larger idea somebody earlier had. At the moment, it's just stupid.

Also, if they did this, and removed most of the lodestones, then they could put in lots of little agility shortcuts that help out a ton. At the moment, agility is pretty worthless.

I love lodestones, but they're spoiling everybody. Maybe just keep the large city ones, but I still prefer the days of having to earn teleports to places.

08-Oct-2013 08:37:18

Bad Elf

Bad Elf

Posts: 57 Iron Posts by user Forum Profile RuneMetrics Profile
great idea i support this 100% i have played games such as skyrim and gw2, i know it is a browser game but maybe its time for a revolution and transfer more to a client side ran game, if the game was 5-10 maybe 15 times bigger it would make things a hell of a lot better. just scale it out properly and dont mess up any of the training methods such as the previously mentioned anvil in varrock.

really hope this idea gets pushed and some of the mods reply

08-Oct-2013 21:58:46

Anterior2

Anterior2

Posts: 1,490 Mithril Posts by user Forum Profile RuneMetrics Profile
Why do you people keep bleating like sheep about "Java can't handle an expanded world, HTML5 will fix everything"?

I'm sorry but it won't. Java is one of the more powerful and efficient coding languages available for the browser. It is fully capable of running an expanded word. The only thing holding it back is Jagex's lazy programming and the frankenstein's monster of a game engine we have. I remember a dev blog from last year that mentioned there is still code in the game from 2004 when RS2 was first released! Jagex have been hacking and sawing and updating bits and pieces all over the place, and none of the stuff they are changing quite fits in with the rest.

It is like a car. Imagine you buy an old car from the 80's. First you buy a whole new modern engine for it, but keep the old chasis for it. "This is still the old car" you say. Then you upgrade the seats. "Still the same car, just with new seats and engine" you say. Then a door falls off and you get half the chasis upgraded. "Still the same old car". Then you get all the suspension and safety features upgraded. "Still the same old car". Then you upgrade the rest of the chasis and absolutely nothing remains from the old car except the boot lining.
"Still the same old car" you keep on saying, despite the fact that nothing from the 80's remains except the boot lining.

That is what has happened to the Runescape code-base. Nothing really quite fits together.

It is not the fault of Java and HTML5 will not fix it.

09-Oct-2013 07:16:26 - Last edited on 09-Oct-2013 07:18:30 by Anterior2

Anterior2

Anterior2

Posts: 1,490 Mithril Posts by user Forum Profile RuneMetrics Profile
Oh, and before anyone chimes in with "...but...but...but... Runescript", Runescript is simply converted in to Java code by the compiler when Jagex integrates the new update.

09-Oct-2013 07:20:21 - Last edited on 09-Oct-2013 07:20:54 by Anterior2

Samification
Nov Member 2023

Samification

Posts: 73 Iron Posts by user Forum Profile RuneMetrics Profile
I think Jagex should make expanding the map somewhat of a side project, and gradually work it piece by piece to expand it. For example; we could see a region expanded every month or so, so they don't have to throw all resources into one basket to do this.

10-Oct-2013 06:20:25

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