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120 Summoning Familiar Ideas

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UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Tom Grey said :
All can be introduced between 1 and 99, considering it’s just a rehash of old content anyway.

Woodcutting only has like 2 dozen types of trees, why should its level cap be 99? The cap should be level 25, smh Jamflex, such a lack of content, why is the level cap so high??

Do you see how ridiculous your reasoning is now?

Tom Grey said :
So your ideas are essentially this:

Oh really? Sorry, I didn't know we could already summon dragons with varying kinds of special abilities.
Didn't know we already have titans based on ancient spellbook elements.
Didn't know we already have familiars that can affect luck.
Didn't know we already have familiars that can access different spellbooks.
Didn't know we already have familiars that can teleport us.

Did you even read my posts before posting your comment? Sure some of them fit the description you mentioned, but you also conveniently ignored half of them.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas .

03-Feb-2019 23:46:32

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Tom Grey said :
120 familiars just seem to be higher level versions of the old ones which will just make old obsolete and force players to get 120 to stay competitive, keep their comp capes or for a 120 skill goal.

If you can't maintain it, you don't deserve it. Millennials these days are such crybabies, can't even be bothered to get off their lazy bums to put in some effort into their work.

Tom Grey said :
In half a year we would be in the exact situation as we are now, but without an ability to raise the skill cap to 150, then 200, then 300.

Do explain how in any way is that a bad thing?
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas .

03-Feb-2019 23:52:47

ChicNbiskits
May Member 2023

ChicNbiskits

Posts: 1,649 Mithril Posts by user Forum Profile RuneMetrics Profile
Omg!!

Turn some NPC's like ..Max?, Slayer Masters ect.. into Wight's by dueling & defeating them for w/e they'd drop, charm, secondary or remains..
-
They could fight beside you as a Summon?
Contests?
Bets?
Bitter companions?
Or worst-case scenario.. NPC Contact-ish spiritual stalkers? (Stfu Iban.)

05-Feb-2019 02:01:34 - Last edited on 05-Feb-2019 03:18:55 by ChicNbiskits

ChicNbiskits
May Member 2023

ChicNbiskits

Posts: 1,649 Mithril Posts by user Forum Profile RuneMetrics Profile
120 Master Summon Cape spec..
Example:
~Help or Hurt~
*Summons random creature*

Entity~ "Where did this dart come from?"
Entity~ "Need some grub?"
*Fail could be Keg of Beer effect, or worse :P *

1. "Oooh ..not good."
2."..oops."
3. "You already know!!"
-
Cool down on spec would be seriously needed.

05-Feb-2019 02:26:27 - Last edited on 05-Feb-2019 03:23:03 by ChicNbiskits

iAmKoto
Jul Member 2016

iAmKoto

Posts: 1,022 Mithril Posts by user Forum Profile RuneMetrics Profile
I didnt read the whole thread, altough i saw many good ideias.

But i havent seen any mix with invention wich i think new familiars charms should have.

for example. IMO the new charms should have a mix with invention materials such a s bandos, arma, sara etc. This would not just be great for the creation of unique familiars, but it would also help consume even more items, making many contents such as gwd1 be alive for a long time

one ideia would be for the level 120 dps titan , elder rune titan would require 1 elder rune bar + 1 supreme blue charm (that would require 10 bluescharms + 2 bandos components) + the shards.


this is just one simple ideia that can get even better

05-Feb-2019 15:02:41 - Last edited on 05-Feb-2019 15:03:24 by iAmKoto

ChicNbiskits
May Member 2023

ChicNbiskits

Posts: 1,649 Mithril Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
Master cape perks should be the same as the normal skill cape perks
-
Why?
Give it some extra zing for a few xp more?

@IAmKoto
Unfortunately until 120's are a standard cap
..IN EVERY SKILL..
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Options for the few skills that don't progress/add notable components to 100+ stuff?

Invention exsisting as an 'elite' skill ..should have nearly no bearing on SUMMON CREATURES. Barring a "Spiritualise ~Blank~."

07-Feb-2019 02:22:56 - Last edited on 07-Feb-2019 02:29:46 by ChicNbiskits

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