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120 Summoning Familiar Ideas

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UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
EH H0LE said :
would we have a better bob past mammoth?

Yea, I just put 3 more, each with +2 spaces over the previous tier, didn't give it any specifics like what animal would be the bob, duration, or tertiary. You're more than welcome to input some ideas on them.

Doomofdawest said :
Shooter Mann said :
No more 120s. Skills end at 99.

/thread


Exactly, we shouldnt pander to the no-lifers, 99 should always be max. If new content is added , it should be within the 1-99 range with more emphasis on mid lvl content

Jagex shouldn't pander to the people who somehow feel obligated to go for 120 just because the cap is raised, even though there is nothing forcing them to do so. Raising the level cap would have 0 negative impact on you, except for some new potential bugs which would get fixed anyways. No one is forcing you to level the skill to 120, if you're too lazy to do that, then don't?
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120 Summoning Familiar ideas .

01-Feb-2019 08:25:49

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Doomofdawest said :
lol so funny, slayer shouldn't be 120 and who cares about inv? Theres already too much tip top lvl content as it stands and the game is made worse by it. Most ppl dont wanna no-life this game, but ydy

Literally no one forcing you to get level 120, but if you wanna quit the game over you forcing yourself to do content you don't enjoy then ydy.
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120 Summoning Familiar ideas .

01-Feb-2019 08:27:22

UrekMazino
Aug Member 2023

UrekMazino

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Robby Pinky said :
Charmonger


Ultimate level 120 familiar, creating further use for excessive charms.
It's special ability can transform 10 charms of one type into random item from special drop table. There is different drop table for every colour and it contain wide variation of items. Most of them could be items like pouches, divination energies or rock spirits but there should be some very rare items, useful or purely cosmetic.

I don't really understand what you mean here by transforming charm from drop table. You mean replacing charm drops with other useful items?
Robby Pinky said :
Clockworm

I feel like using tertiary from invention component will be a bit weird since charms, spirit shards, and pouches are all stackable, you could keep making pouches at the obelisk and deposit into portable bank deposits. Kinda different from Tav method since you're losing money and tertiaries using that method.
Robby Pinky said :
Golden Mimic

Special move better cost the entire summoning points bar, and tertiary better be expensive. Unless level of clue obtained and amount of gp is independent of player level, then its not so bad.
Robby Pinky said :
Pack Dragon
(or anything big and cool)

Special ability is pretty niche, but its an interesting idea, unnoting could be used for Tav training method or other skilling that requires unnoted materials but products are stackable/no products.
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120 Summoning Familiar ideas .

01-Feb-2019 08:36:02

Cute Brat
Jul Member 2023

Cute Brat

Posts: 126 Iron Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
Doomofdawest said :
lol so funny, slayer shouldn't be 120 and who cares about inv? Theres already too much tip top lvl content as it stands and the game is made worse by it. Most ppl dont wanna no-life this game, but ydy

Literally no one forcing you to get level 120, but if you wanna quit the game over you forcing yourself to do content you don't enjoy then ydy.




Yes if we want to keep our capes 120 would force us to do it, and 100% agree to no 120 summ
Princess of World 98 =p~

02-Feb-2019 05:30:09

UrekMazino
Aug Member 2023

UrekMazino

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Cute Brat said :
Yes if we want to keep our capes 120 would force us to do it, and 100% agree to no 120 summ

You don't lose max cape when skill cap is raised.

You already knew from day 1 that comp cape has upkeeping, if you are too lazy to maintain then you shouldn't have went for it. So much for being a completionist.
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120 Summoning Familiar ideas .

02-Feb-2019 09:29:25

Cute Brat
Jul Member 2023

Cute Brat

Posts: 126 Iron Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
Cute Brat said :
Yes if we want to keep our capes 120 would force us to do it, and 100% agree to no 120 summ

You don't lose max cape when skill cap is raised.

You already knew from day 1 that comp cape has upkeeping, if you are too lazy to maintain then you shouldn't have went for it. So much for being a completionist.



Your reasoning makes no sense as from day 1 of summoning I knew 99 was the max level it went to. and if you prefer max cape yourself feel free
Princess of World 98 =p~

02-Feb-2019 09:52:40

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Cute Brat said :
Your reasoning makes no sense as from day 1 of summoning I knew 99 was the max level it went to. and if you prefer max cape yourself feel free

Well yea, of course that reasoning makes no sense, that's why I'm not using it. You've completely misunderstood what I'm trying to say, despite using simple English. My point is that comp cape has an ever growing list of reqs and you knew that since day 1. So, if you can't be bothered to put in that little effort to maintain it, then why bother going for it?

What doesn't make sense is your 2nd sentence, what does my preference have anything to do with what you quoted?
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120 Summoning Familiar ideas .

02-Feb-2019 17:14:25

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
Cute Brat said :
Your reasoning makes no sense as from day 1 of summoning I knew 99 was the max level it went to. and if you prefer max cape yourself feel free

Well yea, of course that reasoning makes no sense, that's why I'm not using it. You've completely misunderstood what I'm trying to say, despite using simple English. My point is that comp cape has an ever growing list of reqs and you knew that since day 1. So, if you can't be bothered to put in that little effort to maintain it, then why bother going for it?

What doesn't make sense is your 2nd sentence, what does my preference have anything to do with what you quoted?


Agreed.

Still support 120 sum.
Draco Burnz
Anime Fanatic
Defender of the logical

02-Feb-2019 19:37:34

Tom Grey

Tom Grey

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So your ideas are essentially this:

1 Use same familiars as right now and introduce stronger versions.
2 Introduce a bunch of new combat familiars with effects that Jagex used in game (no new content)
3 Introduce a bunch of dungeoneering familiars from monsters used in dungeoneering (no new content)
4 Introduce skilling familiars with effects we already get from boosts, auras, unlocks.

For every familiar you mentioned we don’t need an increased 120 level cap. All can be introduced between 1 and 99, considering it’s just a rehash of old content anyway. 120 familiars just seem to be higher level versions of the old ones which will just make old obsolete and force players to get 120 to stay competitive, keep their comp capes or for a 120 skill goal. In half a year we would be in the exact situation as we are now, but without an ability to raise the skill cap to 150, then 200, then 300. Because someone can always think of stronger versions of old content.

No support.

03-Feb-2019 15:00:29 - Last edited on 03-Feb-2019 15:01:54 by Tom Grey

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Tom Grey said :
For every familiar you mentioned we don’t need an increased 120 level cap. All can be introduced between 1 and 99, considering it’s just a rehash of old content anyway. 120 familiars just seem to be higher level versions of the old ones which will just make old obsolete and force players to get 120 to stay competitive, keep their comp capes or for a 120 skill goal. In half a year we would be in the exact situation as we are now, but without an ability to raise the skill cap to 150, then 200, then 300. Because someone can always think of stronger versions of old content.


Yea i dont think we should have every lvl give like 4-5 different type of familiar.

Tom Grey said :
4 Introduce skilling familiars with effects we already get from boosts, auras, unlocks.


Whats so bad about stronger variants?

I mean pack mammoth is just a stronger yak.

Plus have only 1 wcing familiar is bogus IMO.
Draco Burnz
Anime Fanatic
Defender of the logical

03-Feb-2019 15:14:40 - Last edited on 03-Feb-2019 15:15:55 by Draco Burnz

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