So your ideas are essentially this:
1 Use same familiars as right now and introduce stronger versions.
2 Introduce a bunch of new combat familiars with effects that Jagex used in game (no new content)
3 Introduce a bunch of dungeoneering familiars from monsters used in dungeoneering (no new content)
4 Introduce skilling familiars with effects we already get from boosts, auras, unlocks.
For every familiar you mentioned we don’t need an increased 120 level cap. All can be introduced between 1 and 99, considering it’s just a rehash of old content anyway. 120 familiars just seem to be higher level versions of the old ones which will just make old obsolete and force players to get 120 to stay competitive, keep their comp capes or for a 120 skill goal. In half a year we would be in the exact situation as we are now, but without an ability to raise the skill cap to 150, then 200, then 300. Because someone can always think of stronger versions of old content.
No support.
03-Feb-2019 15:00:29
- Last edited on
03-Feb-2019 15:01:54
by
Tom Grey