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120 Summoning Familiar Ideas

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Robby Pinky
Dec Member 2009

Robby Pinky

Posts: 192 Iron Posts by user Forum Profile RuneMetrics Profile
Clockworm


Level 100? Is it mechanical invention or is it a living being? Who knows, but it's still hungry for junk for sure! It is providing visible boost +2 to invention. Special move can dissasemble any item for invention components with 100% junk reduction.

Secondary ingredient is produced by invention.

Golden Mimic


Level 115? Producing some amount of coins every minute. Has rare chance to produce random clue scroll (and some more thematic special rewards?). Special move "Shake" produce the loot instantly. Summoned acts like luck potion.

Pack Dragon
(or anything big and cool)

Level 117? Beast of burden with capacity of 35. Special ability acts like magic notepaper and it takes 20/100 ability bar when used on unnoted item. It can unnote noted item too, but it takes 100/100 ability bar. (Too OP?)

All ability scrolls for these familiars are meant to be expensive (at least 5000 each) because of rare type of
charms
and expensive secondaries.

25-Jan-2019 21:44:59 - Last edited on 25-Jan-2019 22:58:49 by Robby Pinky

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
@Robby Pinky

Don't really have time to comment on all, will do the rest during weekends.

Guthixian Caterpillar: A butterfly's worth of xp for an hour? You could get that from 5 minutes of skilling with Sliske's End Game rewards or 10 minutes with menaphos carpets.

Shrooming Stump: Morchellas are not actually in high demand. They used to be around 6-7k before POF update, once mort myre fungus was allowed to be used to feed zygos, they dropped to their current price of 3k.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas .

29-Jan-2019 15:47:36

Doomofdawest
Dec Member 2018

Doomofdawest

Posts: 982 Gold Posts by user Forum Profile RuneMetrics Profile
Absolutely no support at all, 120 skills should be limited to dung (which is hardly a skill)

I would seriously consider dropping this account if skills are made 120
At worst, if it is made a 120, it should be limited to having multiple familiars and in pvp situations only one familiar gets used if its combat or buffing
Ghad: struggling against the enemies of me boiz

29-Jan-2019 16:52:27

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Doomofdawest said :
Absolutely no support at all, 120 skills should be limited to dung (which is hardly a skill)

I would seriously consider dropping this account if skills are made 120
At worst, if it is made a 120, it should be limited to having multiple familiars and in pvp situations only one familiar gets used if its combat or buffing

lol k, there are already 2 other skills that are 120, so bye.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas .

30-Jan-2019 01:15:44

Doomofdawest
Dec Member 2018

Doomofdawest

Posts: 982 Gold Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
Doomofdawest said :
Absolutely no support at all, 120 skills should be limited to dung (which is hardly a skill)

I would seriously consider dropping this account if skills are made 120
At worst, if it is made a 120, it should be limited to having multiple familiars and in pvp situations only one familiar gets used if its combat or buffing

lol k, there are already 2 other skills that are 120, so bye.


lol so funny, slayer shouldn't be 120 and who cares about inv? Theres already too much tip top lvl content as it stands and the game is made worse by it. Most ppl dont wanna no-life this game, but ydy
Ghad: struggling against the enemies of me boiz

30-Jan-2019 01:31:29

EH H0LE
Apr Member 2017

EH H0LE

Posts: 1,649 Mithril Posts by user Forum Profile RuneMetrics Profile
its inevitable that most skills will eventually become 120 but several skills are tied to each other thus they would need to do those skills together

not bad idea Maz, would we have a better bob past mammoth?

30-Jan-2019 05:11:13

Doomofdawest
Dec Member 2018

Doomofdawest

Posts: 982 Gold Posts by user Forum Profile RuneMetrics Profile
Shooter Mann said :
No more 120s. Skills end at 99.

/thread


Exactly, we shouldnt pander to the no-lifers, 99 should always be max. If new content is added , it should be within the 1-99 range with more emphasis on mid lvl content
Ghad: struggling against the enemies of me boiz

30-Jan-2019 15:45:48

ChicNbiskits
May Member 2023

ChicNbiskits

Posts: 1,649 Mithril Posts by user Forum Profile RuneMetrics Profile
Unfortunately JaGEx'd,
M&S updates failed to advance latteral progress to their pro/respective 120's, which didn't lend to viable secondaries for Summons that include metals after 99.
-
I'll have to draft out my 1-120 Summon ideals quadrisect.

1. Creation. (Sources.)
2. Implementation. (Boons/banes.)
3. "Leveling-X."
4. Specs/Scrolls.
~
Might take me a while...

-
Off topic: Skills do not end at 99, arguments to the contrary are pointless. Love you.

30-Jan-2019 17:53:50 - Last edited on 30-Jan-2019 17:55:12 by ChicNbiskits

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