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Next skill?

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ErkalEtruria
Mar Member 2023

ErkalEtruria

Posts: 1,970 Mithril Posts by user Forum Profile RuneMetrics Profile
Deltaslug said :
Heinzchen said :
ErkalEtruria said :
I will mention one that has been made into a full fledged thread. It has also been mentioned here. It is the Music skill. You can look it up if you like. This has so much potential that everyone will seem to enjoy.


How would it work and what would be the point?


Think of it like a Bard class in some games.
The idea is to allow a player to freely play some tunes on whatever instrument they can craft from the Music skill. LotR Online is a prime example of how music can be done right. The Minstrel class uses instruments as a weapon of choice and any class can freely play songs wherever they are for all to hear. A bard in this game is just an npc that sells instruments where other games would have it as a class like in FFXIV.
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ErkalEtruria
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06-Jun-2021 00:56:34

Ketsujo
Nov Member 2022

Ketsujo

Posts: 1,980 Mithril Posts by user Forum Profile RuneMetrics Profile
No New Skills...There are HUGE gaps in other skills since the rework of Mining and Smithing, and has left Fletching, Crafting and dare I even say...Combat Skills...left wanting.

Crafting in particular. We don't have a wider variety of things to actually craft, and what happened to actual leather making with something other than steel studs?...what happened to other craft jewelry like Mithril Armlets, Bangles, Jeweled necklaces, etc? Platinum Jewelry? Yes Please...Platinum Bolts affixed with Broad Bolts or Dark Arrowheads for a huge damage dealing slap in the face to mythical creatures? Sure.

Fletching...we have new metals...why are RUNE ARROWS!!!...still at the top tier of the fletching list? Why are Elder Shieldbow's still the "best" non-quest item we can fletch? We need more tree varieties, more fletching possibilities, more ammo to create, and maybe even more steps to take when making said ammo or weapons.

I could go on and on and on about this, but others already have...
It's time to balance out the other "creation" skills...and stop ignoring the outdated mechanics.
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20-Jun-2021 05:04:46

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,183 Sapphire Posts by user Forum Profile RuneMetrics Profile
There should be a new skill but not in 2021 and 2022, and it won't be Sailing as the writing has been on the wall for more than 8 years when they released the POH:

"Aboard this ship, our tale begins

So listen up, land lubber!

Our tale is short, so put down your whip,


And don’t be such a nubber.


He thought that sailing was a new skill

But no it’s not that easy!


Ha ha! What did he eat last night?

I’m feeling rather queasy."


The Revelation is there: Jmods have told us way back in 2012 to ditch our whip and don't be a nubber, and it wouldn't be easy to make Sailing a new skill. ;)

23-Jun-2021 15:42:10

Yhorm Aegis
Jun Member 2021

Yhorm Aegis

Posts: 815 Gold Posts by user Forum Profile RuneMetrics Profile
Charge-14 said :
At this point I would rather see them simply update existing skills. So many are dragging years behind in their viability and leveling: why do I need 90 Fletching and Woodcutting to make a level 65 shortbow?
Why do I need to get level 40+ Crafting for a basic level 20 ranged armor or level 93 for a level 65 armor?
Why does Crafting handle the few magic weapons we can make and not RuneCrafting?

¯\_( ;) _/¯

For better or worse, the Mining and Smithing update shows what they need to do for most, if not all gathering and processing skills, and I've always liked to use Daemonheim as a great example of how the surface game should operate.
While it has had its fair share of controversy, the economies in Dungeoneering are a miniature version of the rest of the game:
Hunter should feed into Ranged armor in Crafting with bits of Fletching, Woodcutting, Smithing for weaponry.
Farming should feed into Magic armor in Crafting (or even toss it into RC too, I dunno!) with bits of Woodcutting, Fletching, RuneCrafting for weaponry.
Properly tiered, basic stuff.

Then we can look at reorganizing the horrible armor classification system and bring actual use to stuff outside of Power armor while making shields not just glorified swaps. (Hello damage reduction? You there? DPS race here, I need a break.)
THEN we can look at adding some new skills, IMO.


Archaeology is... A variably decent skill. It has its uses but they definitely outdid themselves in bringing a large chunk of lore into the game despite having this massive quest drought from over the years...

I'd prefer they lean back into the XP curve for elite skills though. The classic 13m/104m 99/120 curve is way too brutal to properly scale modern playstyles to.


I agree with this. It has been mentioned a lot before and I agree that we should look at fixing some of our existing content that is now showing its age and has faded in its relevance and utility.

04-Jul-2021 14:35:19

Yhorm Aegis
Jun Member 2021

Yhorm Aegis

Posts: 815 Gold Posts by user Forum Profile RuneMetrics Profile
VIP Tom said :
I hope they extend other skills to 120 before bringing out a new skill.

I think this would encourage more people back to skilling than just bringing out one new skill.


I completely agree, to be honest, I am surprised this wasn't done first .

06-Jul-2021 23:04:01

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Mining and Smithing was a long project.
Concept was basically 2013. Development started late 2016 with release January 2019.
Most new skills take about 1-2 years to develop. Even then, they are still incomplete.

The latest Divination rework, we can't be certain just how big of a change that was to make. Could have just been a 3 month project by a single team.

The addition to Thieving for Safecracking was a not so small effort by a few devs.

I'm all for reworks the Crafting, Woodcutting, and Fletching.
Rebalancing level requirements is one thing.
But the real question is do we need them to redo the mechanics like they did for mining/smithing?

If you just say to:
- no mechanics changes (time it takes to craft/cut/fletch don't change) then it can go a lot faster
- retier levels like M/S (Oak Level 10, Willow Level 20, Yew Level 40) then you need to adjust XP rates to make stuff.
- need to introduce or change materials to allow for things like T70-90 Bows and crossbows you can make. sure you can do something like make Magic Log + Elder Log + 3rd Log = T70 or T80 or simply introduce a new tier of tree above Elder
Items and trees would need to be added, but they'd still be based on existing mechanisms.

Finally, you'd need to realize that a change like this would be effectively changing like 6 skills. Maybe a 7th if Farming Levels get rejigged.

So even a reduced level of changes would still be a 6-12 month project.

07-Jul-2021 04:03:06

Destruction

Destruction

Posts: 63,021 Emerald Posts by user Forum Profile RuneMetrics Profile
VIP Tom said :
I hope they extend other skills to 120 before bringing out a new skill.

I think this would encourage more people back to skilling than just bringing out one new skill.


This should come before everything, agreed.
The action or process of causing so much damage to something that it no longer exists or cannot be repaired.

24-Jul-2021 06:47:44

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