Mining and Smithing was a long project.
Concept was basically 2013. Development started late 2016 with release January 2019.
Most new skills take about 1-2 years to develop. Even then, they are still incomplete.
The latest Divination rework, we can't be certain just how big of a change that was to make. Could have just been a 3 month project by a single team.
The addition to Thieving for Safecracking was a not so small effort by a few devs.
I'm all for reworks the Crafting, Woodcutting, and Fletching.
Rebalancing level requirements is one thing.
But the real question is do we need them to redo the mechanics like they did for mining/smithing?
If you just say to:
- no mechanics changes (time it takes to craft/cut/fletch don't change) then it can go a lot faster
- retier levels like M/S (Oak Level 10, Willow Level 20, Yew Level 40) then you need to adjust XP rates to make stuff.
- need to introduce or change materials to allow for things like T70-90 Bows and crossbows you can make. sure you can do something like make Magic Log + Elder Log + 3rd Log = T70 or T80 or simply introduce a new tier of tree above Elder
Items and trees would need to be added, but they'd still be based on existing mechanisms.
Finally, you'd need to realize that a change like this would be effectively changing like 6 skills. Maybe a 7th if Farming Levels get rejigged.
So even a reduced level of changes would still be a 6-12 month project.
07-Jul-2021 04:03:06