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Next skill?

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Cam8528
Jul Member 2020

Cam8528

Posts: 723 Steel Posts by user Forum Profile RuneMetrics Profile
Spellcrafting sounds like a really good idea. I had todo a double take though because your new spell book you make could make other spell books seem less significant. Howto balance player made spellbooks with normal, ancient, seren lunar spellbooks will take thinking. Would be very cool. Would also be very challenging to manifest. It should be a new skill
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18-May-2020 00:49:00

Tenembre

Tenembre

Posts: 61 Iron Posts by user Forum Profile RuneMetrics Profile
Arch is kinda. Weird. It feels like an excuse to refine other skill's. Meta without gear. But it really isn't something onto itself. A lot of other skills are used to affect a second skill, but those generally produce a product that bestows the effect (like jewelry, potions, etc). The next skill should be something that pays off entirely in its own sphere (kinda like what hunter did).this isn't to say there can't be overlap but it shouldn't just be about reshaping other skills.

03-Jul-2020 22:10:51

Vengeance of
Mar Member 2018

Vengeance of

Posts: 2,372 Mithril Posts by user Forum Profile RuneMetrics Profile
I doubt Sailing will ever happen. The Arc pretty much covers any plans to explore the Eastern Lands, if we ever go west it'll probably be reachable in a manner similar to Zeah, we're probably not going to be able to go much further north by sea since the Rune Essence mine, allegedly the farthest north we can go, is pretty much tundra (and according to Brundt and the crew of the Lady Zay, even if we could go up there it'd be virtually impossible to even survive the cold, let alone sail it), and south... well, admittedly I don't think there's any reason that we know of that would stop us from sailing there, but I'm also not sure that it'd be reason enough to make a whole skill out of it.

It's a long shot, but part of me wonders if we'll eventually get some sort of Elite skill that blends Prayer, Summoning, and Divination together that focuses on harnessing the energies of the dead, the Spirit Realm, and the divine for a singular purpose; something like Spiritualism, perhaps?

04-Jul-2020 18:44:33 - Last edited on 04-Jul-2020 18:45:58 by Vengeance of

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,183 Sapphire Posts by user Forum Profile RuneMetrics Profile
One good new skill candidate:

Aviation
: Seeing we are flying high in RS3 thanks to Archaeology and Stormguard Citadel, it is time to aim even higher... and go where no Gielinorean has ever gone before... Next stop Abbinah... and then where the Dragon Riders came from...

04-Jul-2020 18:53:47

Scombridus
May Member 2022

Scombridus

Posts: 2,745 Adamant Posts by user Forum Profile RuneMetrics Profile
Tenembre said :
Arch is kinda. Weird. It feels like an excuse to refine other skill's. Meta without gear. But it really isn't something onto itself. A lot of other skills are used to affect a second skill, but those generally produce a product that bestows the effect (like jewelry, potions, etc). The next skill should be something that pays off entirely in its own sphere (kinda like what hunter did).this isn't to say there can't be overlap but it shouldn't just be about reshaping other skills.

Now that you bring up hunter, that's one of the worst skills too alongside firemaking, as it's both tedious and largely useless until you get to very high levels.

We really don't need another hunter.

05-Jul-2020 23:41:12

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,183 Sapphire Posts by user Forum Profile RuneMetrics Profile
Scombridus said :
Tenembre said :
Arch is kinda. Weird. It feels like an excuse to refine other skill's. Meta without gear. But it really isn't something onto itself. A lot of other skills are used to affect a second skill, but those generally produce a product that bestows the effect (like jewelry, potions, etc). The next skill should be something that pays off entirely in its own sphere (kinda like what hunter did).this isn't to say there can't be overlap but it shouldn't just be about reshaping other skills.

Now that you bring up hunter, that's one of the worst skills too alongside firemaking, as it's both tedious and largely useless until you get to very high levels.

We really don't need another hunter.


Well most of the skills in Runescape's early years are really tedious and largely useless. They are not suitable for modern day players.

If you take a look at the more modern day skills released in the last 10 years, Archaeology, Invention, Dungeoneering and such all have the Elite or Super skill DNA in their blood as they cover a lot of other skills and game features too.

I can see easily, following this trend, the next skill will be something that leads us to uncharted new content and covers a varieties of existing skills.

That's why I envision the coming of Aviation in the future because it makes a whole lot of sense we need this skill for the lore (Abinnah, Iaia, etc) and it possibly can covers a lot of other skills like Construction (new player owned structures floating in the sky, airbases, etc), Invention (Avansie technologies of course... like UFOs), Agility (flying over mountain like obstacles), Hunting (catching flying creatures like dragons and dinosaurs)... the list is neverending...

I believe I can fly. I believe I can touch the sky... :)

06-Jul-2020 18:09:01

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06-Jul-2020 21:30:15

Charge-14
Jun Member 2023

Charge-14

Posts: 241 Silver Posts by user Forum Profile RuneMetrics Profile
At this point I would rather see them simply update existing skills. So many are dragging years behind in their viability and leveling: why do I need 90 Fletching and Woodcutting to make a level 65 shortbow?
Why do I need to get level 40+ Crafting for a basic level 20 ranged armor or level 93 for a level 65 armor?
Why does Crafting handle the few magic weapons we can make and not RuneCrafting?

¯\_( ;) _/¯

For better or worse, the Mining and Smithing update shows what they need to do for most, if not all gathering and processing skills, and I've always liked to use Daemonheim as a great example of how the surface game should operate.
While it has had its fair share of controversy, the economies in Dungeoneering are a miniature version of the rest of the game:
Hunter should feed into Ranged armor in Crafting with bits of Fletching, Woodcutting, Smithing for weaponry.
Farming should feed into Magic armor in Crafting (or even toss it into RC too, I dunno!) with bits of Woodcutting, Fletching, RuneCrafting for weaponry.
Properly tiered, basic stuff.

Then we can look at reorganizing the horrible armor classification system and bring actual use to stuff outside of Power armor while making shields not just glorified swaps. (Hello damage reduction? You there? DPS race here, I need a break.)
THEN we can look at adding some new skills, IMO.


Archaeology is... A variably decent skill. It has its uses but they definitely outdid themselves in bringing a large chunk of lore into the game despite having this massive quest drought from over the years...

I'd prefer they lean back into the XP curve for elite skills though. The classic 13m/104m 99/120 curve is way too brutal to properly scale modern playstyles to.
Steelweaver's
Hardcore
Ironman

07-Jul-2020 12:09:37 - Last edited on 07-Jul-2020 12:11:52 by Charge-14

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