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Next skill?

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Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,183 Sapphire Posts by user Forum Profile RuneMetrics Profile
Thronnos said :
Honestly, I think that archaeology was a test bed. They wanted to see how well received a more lore-based skill would do when it primarily served as an unlock tool for OTHER skills. I think we are going to start to see expansion on skills until most creation skills have an "Ancient" subset. ie - Ancient Summoning, Ancient Smithing, Ancient Crafting, Ancient Herblore (which is already coming with Orthen I think), Ancient Runecrafting (maybe released alongside a 120 magic / combat release with Ancient smithing/fletching/crafting for the 120 melee and range?)


Instead of "ancient" skilling, I'll rather think modernized skills with newly discovered ancient items are more appropriate.

Bear in mind we have found quintessence, the fifth element, in Stormguard and the Empyrean Citadels. This can be expanded into all kinds of skills like crafting quintessence rune in addition to the 4 basic elemental runes. Eureka! Here comes quintessence altar and magics.

We can also make Aetherium alloy weapons and armors which are also made from quintessence. Of course, it should be possible to create ranged and magic gear with quintessence too.

Now, quintessence is an ethereal element so perhaps it can be blended with divination energies to create a new godly energy that allows humans and pigs to fly among other godly actions too.

Creativity with a totally new element other than air, water, earth and fire is absolutely unlimited to Gielinor. We just need to use our little grey cells more, mon ami. :)

09-Oct-2020 18:41:54

Mandymander1
May Member 2022

Mandymander1

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Not sure about the legalities of it, but brewing
? Not much else in the game would have to change and the content could be quite novel and interesting for sure. Along with the idea for bard + monk skills it fits with the medieval-style lore. I also think sailing and aviation could be excellent ways to continue the steampunk aesthetic of Invention.

25-Jan-2021 07:46:37

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Mandymander1 said :
Not sure about the legalities of it, but brewing
? Not much else in the game would have to change and the content could be quite novel and interesting for sure. Along with the idea for bard + monk skills it fits with the medieval-style lore. I also think sailing and aviation could be excellent ways to continue the steampunk aesthetic of Invention.


Issue is we already have Brewing. It's part of the Cooking skill.
Keldagrim and Port Phasmatys have places for making brew.
It's how we not just regular, but also mature versions of:
Cider
Dwarven Stout
Asgarnian Ale
Greenman's Ale
Wiz Mind Bomb
Dragon Bitter
Slayer's Respite
Moonlight Mead
Axeman's Folly
Chef's Delight
Pigswill

I'd recommend going to the RS Wiki and looking up Brewing

25-Jan-2021 11:52:36

Lelouch Vi B
Jan Member 2017

Lelouch Vi B

Posts: 2,111 Mithril Posts by user Forum Profile RuneMetrics Profile
Interesting seeing so many people hating on skills like Archaeology and Invention, when they're far more interesting and engaging than standing in front of a tree for 6 hours. Or standing in front of a rock for 6 hours.. Or standing in front of a fishing spot for 6 hours... Or standing at the bank cutting logs for 6 hours.... Or standing at an anvil for 6 hours..... Or standing at a fire for 6 hours...... Or standing at a workbench in your house for 6 hours.......

Yes... Riveting gameplay we are so accustomed to...


I have no idea what the next skill will be, and frankly I don't care because it's going to be at least 3-4 years before we see it given the game's history of skill additions. It's far more likely that we will see 1-2 skill reworks long before we see a new skill and I'm far more interested in seeing what those will be.
Now with added
[SARCASM]
Warnings for those less astute!

Archaeology Elite Skill Suggestion

26-Jan-2021 02:16:13 - Last edited on 26-Jan-2021 02:27:30 by Lelouch Vi B

Patatje flip
Aug Member 2023

Patatje flip

Posts: 139 Iron Posts by user Forum Profile RuneMetrics Profile
You mean a skill which focuses more on the lore of Runescape and which you can use to get relics that are useful for all the other skills? I think Archaeology brings all the aspects of Runescape together!

Sailing would be nice, though I think with PoP that will be the end of it..

05-Feb-2021 21:53:44

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Sailing gave way to Player Owned Ports
Necromancy can easily be added under Magic or Summoning
Mounts/riding has already been nixed by devs because we already have the issue with player movement speed already being maxed out (not to mention the number of other transport options that already exist in game)

I don't disagree with the issues behind Archaeology considering it was already in game when you look at The Digsite, 1-2 of the Cave Goblin Quests, and the whole of the Varrock Museum.

I don't disagree with the issue of Dungeoneering have been more of an enforced mini-game being added under the guise of a skill.

I don't deny that Invention is a bit contrived, especially considering that "Engineering" had been suggested before and Invention pretty much takes that skill idea away.

The other issue is the breadth of some of the existing skills making it difficult to add something else:
Construction sort of has elements of Engineering added to it.
Crafting has tannery/leather working, glass working, jewelry and gem cutting, pottery, dying/painting, and a few other s I probably missed.
Magic has combat, enchantment, teleportation, and alchemy


As I mentioned before, we already need some rework/additions made to Fireamking and Agility to make those more worthwhile.
You have folks pushing for more to be done to Constructions and the PoH.
Woodcutting/Fletching may get the mining/smithing type rework
It is inevitable that other skills get raised to 120 like Slayer, Farming and Herblore with the issue of guessing "which".

07-Feb-2021 00:32:31

BurnedOut420

BurnedOut420

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
See I was thinking they should change herblore to botany (plant expert),
Then they make the brewing skill which allows you to use herblore, cooking, and prayer--since truely I dont think prayer has much use-- to make potions.

I feel this makes alot more sense for creating potions, yes it will be a medium sized rework, but it allows alot less in cooking...which is huge I might add
Skill and kill...that's all I do.

14-Feb-2021 12:10:01

BrokenDigit
Mar Member 2023

BrokenDigit

Posts: 1,389 Mithril Posts by user Forum Profile RuneMetrics Profile
Deltaslug said :
admitedly might be some time before we need to worry about another skill since it is usually a few years between releases
2010 dungeoneeirng
2013 divination
2016 invention
2020 archaeology


In B4 ... ... ...

Politics 2024!

(you heard it here first :p )
To be clear: started late 2005, off/on until early 2012, returned early 2019.

17-Feb-2021 12:15:18

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