Sailing gave way to Player Owned Ports
Necromancy can easily be added under Magic or Summoning
Mounts/riding has already been nixed by devs because we already have the issue with player movement speed already being maxed out (not to mention the number of other transport options that already exist in game)
I don't disagree with the issues behind Archaeology considering it was already in game when you look at The Digsite, 1-2 of the Cave Goblin Quests, and the whole of the Varrock Museum.
I don't disagree with the issue of Dungeoneering have been more of an enforced mini-game being added under the guise of a skill.
I don't deny that Invention is a bit contrived, especially considering that "Engineering" had been suggested before and Invention pretty much takes that skill idea away.
The other issue is the breadth of some of the existing skills making it difficult to add something else:
Construction sort of has elements of Engineering added to it.
Crafting has tannery/leather working, glass working, jewelry and gem cutting, pottery, dying/painting, and a few other s I probably missed.
Magic has combat, enchantment, teleportation, and alchemy
As I mentioned before, we already need some rework/additions made to Fireamking and Agility to make those more worthwhile.
You have folks pushing for more to be done to Constructions and the PoH.
Woodcutting/Fletching may get the mining/smithing type rework
It is inevitable that other skills get raised to 120 like Slayer, Farming and Herblore with the issue of guessing "which".
07-Feb-2021 00:32:31