...but
only
saving that type of minigame is a disservice to players who don't like PvP or want to train other skills while taking part in minigames. Having a balance of minigames to appeal to different tastes is important (hence why we got so many to begin with); But; counterproductively, most of the skilling minigames are incredibly dead (see: Trouble Brewing, Great Orb Project, Heist). Flash Powder and Cabbage Facepunch are doing fine however, and Stealing Creation serves pretty much everyone, so it's a perfect minigame to make any hypothetical cut.
Of the strictly PvM minigames, only Pest Control seems to be remotely popular; Barbarian Assault is very dead despite having fantastic rewards. The exact reason for that? Hard to say exactly, but no skill that offers
literally millions of BXP/hr should be as abandoned
(my theory? The small team sizes, strict roles, and stress of trying to find groups cause the minigame to not resonate with players, something that Pest Control avoids by having 25-player teams making for a more casual atmosphere). It's not much to serve that part of the community, but it's
something
, and at least Soul Wars has PvM elements. That counts for something.
Coincidentally, I'm confident in saying that the one-on-one nature of Conquest is why that minigame is
incredibly
dead (seriously, that game could have been taken out years ago and the number of people who would have complained would probably fit on one hand). People seem to like free-for-alls or large teams; small teams or less are a seemingly a non-starter.
Either way, my list of eight has four strictly-ish PvP minigames (CW, SW, Fight Pits, Deathmatch) and four minigames that either have relatively minor PvP elements (Stealing Creation, CFB technically) or are purely skilling/co-op PvM affairs (FPF, PC). It's as close to a balanced mix as we're likely to get without including a lot more dead weight.
02-Oct-2022 08:18:12