The devs are not going to make minigames "best in slot" training methods.
If you make it a training method, then you actually make it a "training method". Ditch the timers. Ditch the lobbies. Ditch the currencies. Ditch artificial barriers.
Turn Trouble Brewing into a multi-skill training method that incorporates farming, firemaking, hunting, etc and cooking to make 'rum'? Ok, sure.
The only reward you need is XP.
Activities like Pest Control and Barbarian Assualt? Ditch the minigame aspect.
You've already got enemy spawns, attack mechanics, and their own little dungeons. You've even got the bosses designed and in game.
Change the "minigame" to an actual mid tier "dungeon" and let players go in and hack the critters to bit without any restrictions.
Heck, add 'Pests' to Slayer Masters, the Penance are already classified as 'Demons' (though again, you could always add them as a unique class for mid tier slayer Masters like Kalphites).
Even add the Penance King and Queen as mechanics to fight normally and even add to Soul Reaper.
Soul Wars? Again, ditch the minigame aspect. Drop in a few more varied Slayer Creatures, keep the Soul Obelisk mechanic, and just make the 2 Avatars count as normal bosses with the Soul Wars points rewards being the creatures drop table. (It's mostly XP awards, charms, summoning/prayer materials, and the points for pets or ring imbues anyways)
Aren't the Avatars just GWD1 or GWD2 difficulty now?
30-Dec-2022 16:17:05
- Last edited on
30-Dec-2022 16:17:29
by
Deltaslug