All of the things discussed in this thread, including all of the many things that currently exist in OSRS, are all fine and dandy -- for players who CHOOSE to PVP. The real issue here is forcing players to be at the mercy of jerks who insist on PKing anyone they find in Wildy, whether they want to fight another player or not.
Yes, the argument has always been -- if you don't want to fight, don't dare take a step inside Wildy. That's just plain stupid. You put all sorts of skilling attractions there, clue scroll steps even the occasional penguin there to lure non-PKers so they can become fodder for PKers who can't find any other willing participants. That's just crap. For the most part, the PKers "wins" nothing because the skiller is smart enough not to bring anything with them so it's a hollow victory at best and both players just ended up wasting their time. Think that's really fun for anyone?
If a PKer sits in wait at a popular spot for skillers and then pounces on them, how is that really PVP? If the attacked player does not fight back, how is that PVP? Just as you need two to tango or dance, you need two to fight and both must be willing to do so. Otherwise, it's just bullying and griefing and there's just no other way to view it.
The opt-in must be absolute. If you choose NOT to PVP, no activity available in Wildy should be excluded from the player. From revenants to agility, skilling locations to slayer tasks, nothing should be out of their reach simply because they chose not to PVP. You cannot put strings, attachments or conditions on the opt-in. It would not be fair and if done that way, you can be sure that absolutely nothing would change. Players would still avoid Wildy like the plague or enter it with nothing equipped giving their greifers nothing to fight for. In short, we'd have the same damn situation as we do now.
Please stop treating all players as if they were the same and play the game the same way. We don't all love killing bosses or PVP.
11-May-2022 08:41:25