Hilda,
You have good points. The issue is free to play players are not the ones paying for the game.
It's subscription members and TH spins that are paying. And active members have been falling while costs go up.
So what I'm saying is:
If you want RS to stay pretty much as it is, the F2P options you mention, SOMEBODY has to pay for it.
The real questions are whom? and how?
In War of Legends (failed Jagex game) to be a top player cost me $600 a year. I quit when they introduced a single piece of leg armor that you "had" to have to compete and it cost $50.
Is that what you want for RS? It's already failed once and destroyed the underlying game?
So how does Jagex try to make money to maintain and expand the game (and yes make a profit too)?
Fresh Start was a good idea, with the original design it would have been attractive. But apparently so many people complained they've nerfed it already and I don't see it as attractive anymore (I wanted the 120 capes and maybe a gold halo if I could).
So what just happened? Jagex's projected revenue just fell by 20% with the nerf.
Many here think that's great. That's a foolish way of thinking though because if Jagex can't make money one of two things must happen.
The game will die as they can't continue to update and maintain it OR they will have to start charging $5 to do a quest, $10 to unlock the latest weapons, $100 to unlock something that will make you into superwoman. Are you, and others reading, willing to play/pay this way? Where you "have" to pay to play? And if you pay more you get super-powered and can beat those who won't pay for more than a basic subscription?
If not, you should support Fresh Start type type ideas that are "optional" and that only players who want to do whatever it is will be paying for. Because the alternative is to slowly lose what you cited above in F2P and "force" players to pay in game instead.
27-Aug-2022 01:07:24
- Last edited on
27-Aug-2022 01:17:49
by
Jazz X