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'Fresher' Start Worlds '2'

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Dilbert2001
Jun Member 2006

Dilbert2001

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H 1 L D A said :


RuneScape 3 could have added their rewards and competitive aspects for a number of different reasons. The optimistic reason is probably to see if an "alternative game mode" would interest their playerbase enough to encourage participation. In the past, Rs3 had DarkScape, which had a niche but dedicated following of players but ultimately probably didn't get enough traffic, and a survival-based PvE mode that had a finale that crashed and burned due to a bug or missed input or something. If Jagex sees good results here, it could encourage them to consider coming back to making content like this.



TSW is not a game mode. It is just a 4 month event within the main game happening on specific game worlds.

Darkscape was also not a RS3 game mode. It was a standalone game totally separated from RS3, much like RSC. No character progressions, items, achievements etc from Darksvape were able to be transferred to RS3, simply never. Please note Darkscape wasn't even supported and allowed to be discussed only in the Off Topic Forum when it was still active Jagex game. It definitely wasn't a RS3 or OSRS game mode. Whatever Jagex did to Darkscape including content and monetization were totally separated from RS3 and OSRS.

26-Aug-2022 18:00:39 - Last edited on 26-Aug-2022 18:13:06 by Dilbert2001

H 1 L D A
Apr Member 2020

H 1 L D A

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Right - but one potential avenue (again, Jagex didn't specify anything of nature) that existing players may be able to obtain certain rewards Fresh Start Worlds offers is through a -different- limited time event/alternative game mode. This point is in the realm of speculation. Jagex could -also- potentially just make an ordinary RS3 feat unlock those rewards in the future. They could also make those rewards available through micro transactions. When Jagex doesn't have details, this is where the conversation will go.

As for whether or not DarkScape was an alternative game mode or not, you're wrong in that it most certainly was. DarkScape was RuneScape except everywhere in the world was PvP enabled. It wasn't drastically mechanically different from RS, it was most definitely set in Gielinor, and it most definitely had a connection to the main game via existing RS subscriptions -and- the following cosmetic override being evident in RS3 for players who played DarkScape for at least 10 hours.

[link url=]https://runescape.fandom.com/wiki/DarksCape[/link]

DarkScape's wiki even opens with "DarkScape is a variant of RuneScape."

Fresh Start Worlds - even if they aren't a game mode - will have the same kind of cosmetic items in the main game associated with. They won't be considered a part of "the main game" until the event ends or if an account chooses to merge over beforehand.
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26-Aug-2022 18:30:48

Dilbert2001
Jun Member 2006

Dilbert2001

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Jagex doesn't have to tell us how do we obtain everything in both their games. They never told us how to obtain some past event items for a long time, you can guess what you like and have conversation on whether we can buy FSW and Leagues rewards with MTX later, but it won't mean a thing before Jagex actually tell us,

"DarkScape was a
variant
of RuneScape, announced on 16 September 2015:


Darkscape is a variant of Runesape, like RSC, not a game mode.

Darkscape was also dramatically different than RS3 as we could only play in Legacy Mode there.

So what's the problem with calling FSW a game mode or not when in the end we will not lose anything playing there, unlike Leagues and Darkscape or RSC? There are only good reasons to play in FSW when players are looking for persistency which is very important and characteristic in classic MMORPGs.

26-Aug-2022 18:55:24

H 1 L D A
Apr Member 2020

H 1 L D A

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Jagex released these changes as a result of player feedback this week. Sure, Jagex doesn't have to tell us anything about how to obtain those items - but that doesn't mean that players are just supposed to be content with a lack of information, particularly when these changes were meant to address player concerns. When you keep things vague, you merely shift the concern from "I'm not going to get these rewards" to "I don't know how to get them yet." In that respect, criticism is still fair. It's not meaningless if Jagex goes out of their way to explain why they wanted to make sure player "fears" were addressed, but then doesn't provide a concrete answer as to how those fears will be addressed.

For example - someone above mentioned that you still cannot get the newer Protean items in Protean packs, even though Jagex mentioned that "sometime in the future" they could. This may have some players hoarding those Protean packs until the update drops and they can receive those items from them - indefinitely. Having a fear of the unknown is a completely normal response to this, and it's also completely normal in the case of knowing where or when the Fresh Start rewards will become available in the main game.

Sorry, but having combat inputs for abilities removed from the combat system, doesn't actually change the combat system all that much. The combat triangle is still there, monster weaknesses are still there, all that changes with Legacy Combat is the numbers you see and the intensity of the experience. These changes are even less noticeable for players who use Revolution. I would then have to argue that just because the combat system is pared down doesn't make the mechanics dramatically different for DarkScape in general.

I don't see a problem with how you want to define game modes. What exactly do you lose when playing Leagues, Classic (which, historically, just straight up -was- RuneScape.), or anything else that qualifies as within the discussion?
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26-Aug-2022 19:13:16

Dilbert2001
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Dilbert2001

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When RS3 Jmods aren't allowed to reveal most of their projects, including the supposedly and purposely General Public focused Game Jam 2022, how can they tell us things in the future?

Please go check how low the percentages of RD3 players are in Legacy Only Worlds, The mechanics are totally different between Legacy and EOC/Revolution Modes too. Nothing from Darkscape were able to be transferred to RS3 at any stage of its lifespan. How could it be compared to RS3 and FSW?

"What exactly do you lose when playing Leagues, Classic (which, historically, just straight up -was- RuneScape.), or anything else that qualifies as within the discussion?"


No. They aren't/weren't RS3 because nothing was able to be transferred to RS3 from Leagues and Classic. Otherwise, why don't OSRS players go to play RS3 content including the upcoming RS3 FSW and ask themselves what exactly do they lose in OSRS when playing RS3?

26-Aug-2022 19:23:57 - Last edited on 26-Aug-2022 19:31:48 by Dilbert2001

H 1 L D A
Apr Member 2020

H 1 L D A

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Now who's the one dodging questions?

I'm not sure GameJam is a fantastic example you give there - most of those projects are designed simply to allow the Jagex team to be creative and are very seldom put into the game as actual updates. Only Mod Alex and Blkwitch's ground-texture project for the majority of the early game areas even got Quality Assurance time, making it the only update we can reasonably expect. As far as SHARING information on those projects though - how else would we even know what those moderators were working on if they didn't share it with us?

During the event, or until the player opts-out of the event to move their account over - Fresh Start Worlds are not able to be considered the main-game. That makes it comparable to DarkScape, which by your own words, isn't a part of the main game.
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26-Aug-2022 19:48:19

Dilbert2001
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Dilbert2001

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H 1 L D A said :
Now who's the one dodging questions?

I'm not sure GameJam is a fantastic example you give there - most of those projects are designed simply to allow the Jagex team to be creative and are very seldom put into the game as actual updates. Only Mod Alex and Blkwitch's ground-texture project for the majority of the early game areas even got Quality Assurance time, making it the only update we can reasonably expect. As far as SHARING information on those projects though - how else would we even know what those moderators were working on if they didn't share it with us?

During the event, or until the player opts-out of the event to move their account over - Fresh Start Worlds are not able to be considered the main-game. That makes it comparable to DarkScape, which by your own words, isn't a part of the main game.


Nobody is dodging questions. Jmods including Mod Keeper had expressed their interests to show us more including things like RS3 Game Jam. An RS3 Jmod also wrote in Reddit regarding similar question and said they did submit their writeups on their projects they were told to be published on the official Runecape Website. They just don't know why Jagex didn't post them.

We never could get anything from Darksape to RS3. How could it be consider RS3? Why don't you tell us the now shutdown RSC was OSRS? These games are all separated although they were inspired by Runescape, they are/were never the same game.

26-Aug-2022 19:56:36

H 1 L D A
Apr Member 2020

H 1 L D A

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I said DarkScape was an "alternative game mode" to RS3. Not that it -was- RS3. Maybe I said above somewhere that the game was very much -like- RuneScape in that the experience and relevant game knowledge can carry over and be translated into success, but if you didn't catch that nuance then that's on you.

Not going to entertain you further about Classic either. It's simply not relevant to the recent Fresh Start Worlds changes. RuneScape Classic wasn't always called "Classic", and people put it on the timeline as a precursor to RuneScape for a reason. The transfer of data isn't necessary when it comes to determining what is and isn't RuneScape.

If we're not being evasive, I'll ask again - what do you lose from playing an alternative game mode over the main game - or as you put it, Fresh Start Worlds which feeds into said main game?
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26-Aug-2022 20:14:19

Dilbert2001
Jun Member 2006

Dilbert2001

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How come the experience and relevant game knowledge from Darkscape can carry over and be translated into success in RS3, but not OSRS? To be extremely honest, Legacy Mode only combat and PvP world concept in Darksape was far far more closer to OSRS and beneficial to their players in term of relevant pvp game and Wildy knowledge to their players.

How come the experience and relevant game knowledge from RSC can't be carried over and be translated into success in OSRS and RS3?

By the same token, what do OSRS players have to lose by playing RS3 and get similar experience and relevant game knowledge there that they can benefit from playing content like Nex and such?

They are just different games with absolutely different character profiles. The question is not what do we get to lose playing one game but not the others, it should be what do we get to gain in game B when playing game A which is totally separated from, and with nothing transferrable to the Game B. Fortunately, FSW is not such an isolated game from RS3. FSW players get to gain everything they earn there and realize the sweetness in RS3.

26-Aug-2022 20:22:56 - Last edited on 26-Aug-2022 20:35:53 by Dilbert2001

H 1 L D A
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H 1 L D A

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I'll give you an example using DarkScape, because DarkScape is what we've been digging into today.

Here's what I would gain in a game mode that puts a large emphasis on PvP.

> a genuine sense of competition and gauge of skill navigating the world while trying to stay safe from, or defeat, other players.

> a thrilling twist on on a familiar experience that provides perhaps some much needed gameplay diversity while still allowing me to enjoy Jagex's content.

> a sense of security in that I can engage in a PvP situation without risking any of my hard-earned wealth in the main game, with a community of players who are also feeling the same way.

> Apparently, a cape cosmetic override if I worked at it for at least 10 in-game hours for my RS3 account.

Not every experience needs to have a tangible material payoff - and in a long, grindy game like RuneScape, having a seasonal event that takes the concepts you know well and shakes them up is a nice change of pace. Fresh high scores to climb and rewards are just secondary matters of enjoyment.

I know people play RuneScape differently than they used to - as the playerbase has aged up and the sense of achievement overrides the sense of simply enjoying something new these days - but that doesn't mean enjoyment isn't something that can be gained at all. c:
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