I think what is a core issue with the rework is that the definition of "insane" means different things to different people. There are requirements that are insane for their time commitment (Castle Wars), and those that are insane due to the level of skill required to achieve them (high enrage Telos). The disconnect is that, it seems, a lot of people who meet many of the rework requirements will, again, be limited to a cape due to bossing-related content. As a trimmed completionist + (almost) mqpc holder myself, I would currently have almost all of the T3 content completed save for a few 120s (if that requirement is chosen) and high enrage Telos. I think herein lies the issue: what is considered arbitrary/mundane to the PvM community is not the same as what other communities deem to be. Yes, I agree that some level of higher bossing content should be required for T2/T3, but I hate when the argument that "It's part of the game so you need to do it for completionist!! Get good!!" is used (referring, e.g., to 500%+ enrage Telos). Like, IFB, 4k Telos, and all boss logs are content in the game, too, so should we make those as T1/T2/T3, respectively? Obviously this is an exaggeration cause very few, if any, players have done this (although this is the exact argument people are making: they want a cape that not everyone can get), but where, then, do we draw the line? 500%+ Telos has their own rewards already with their respective titles, so it seems arbitrary to select that specific requirement for the combat/completionist cape. Why not just make every combat/bossing achievement the requirement for T3? Because few people would want that, and many would argue some requirements are unnecessary--and now we've come full circle.
Moreover, I'm not trying to argue for which requirement should be added to which tier, I'm just trying to say that both sides need to keep an open mind about the requirements, because, at its core, this is all very subjective.
17-Apr-2019 03:23:28