GE Tax for Death Costs is a 1-for-1 trade off.
Frankly, it is a TBD on how well it impacts anything. As others have said, unless they're going to tax direct player trades as well, the tax might get mitigated.
Remember, the tax is also only on things that sell for above 50 GP ea. So if you sell low cost runes, feathers, etc, you won't be affected ... unless people suddenly start spiking the cost of a lot of items to above 50 GP just to get the tax into effect.
Second, they said in the live stream they'll "look at other things they can do".
I agree that this is not exactly helpful.
As players, we know they need to stop injecting gold thru events like the Postbag from the sledge .... they need to dial back the salvage drops from the Wilderness Flash Events ... and so on.
If they nerfed the auto-alchers ... then a lot of items would likely stop getting bought. This has an impact on supply/demand and would impact the economy heavily.
Dropping alch and store purchase prices by a few percent would also have an impact, but given the massive number of items in game, that could be a large project on its own.
I've been in favor of them expanding stuff in shops (ie: minigame gear now being purchasable for GP, transition a lot of the currencies to the GP standard, making auras and more cosmetics available for GP) but these would be mostly 1 time impact on GP ... not have any sort of long term drain.
I'd be in favor of having shop items be noted when they are purchased. It would be a 'convenience' thing for players since you can now buy 28 items from shops before you need to bank (especially if you hit the construction supply shops for marble and magic stones and gold leafs), but would it really encourage players to spend more?
06-Jan-2023 23:51:04