Rikornak
said
:
Since RS3 proposes no cap, it will become an issue for really expensive items - but let's be honest, that isn't an issue for
skillers
- or have you ever sold something worth billions - I mean something you've obtained yourself by skilling?
Not an individual item, no... but I've many times sold multiples of things, collectively worth billion(s), which I've created through skilling - both in terms of high-price, small-profit things, which are quite profitable, in terms of GP, due to high value turnover, and also in terms of things directly created (stacks of millions of Astral runes, for instance).
That said, I'm fairly ambivalent on the tax, as I can see the need for it. The only thing I don't get, is why they have to reduce the "Death Tax", at the same time, as Bossing is already too strong a way of making money, compared to other high-activity content.
People who concentrate on making money through flipping, will still be able to make money, just require being more selective, and changing item portfolio, once margins shrink.
It's annoying, and I'd far rather they'd never caused the issues with the Spin/TH element of the game, but that's done, and they can't undo it, now, without losing most of their revenue (given the change in playerbase, and the expansion into different areas); the tax is the easiest, and safest way to achieve this.
Hopefully future updates, focused around sinks, may reduce the need, while being part of good content - so that they can perhaps remove the tax.
As you say, in later posts, the tax has 0 overall effect, as while it may reduce money made, the prices will decrease by the same amount (margins are market driven, so they'll exist, with the tax as a non-existent space, in between). It's not like any one party is collecting the tax, it's the game doing it.
As long as there aren't too many complete/fully processed items, coming in from PvM, it will even out.
17-Dec-2022 00:31:00
- Last edited on
17-Dec-2022 00:40:32
by
Yusou Bhoroi