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Minigames Rework or Removal

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Roddy Piper
Jan Member 2011

Roddy Piper

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I was also asking for updates to minigames, along with the GP update, and combat fixes. Definitely buffs.

I wrote about this earlier in the thread.... I went to play Pest Control while it was being advertised on Reddit. I went for a lot of reasons, to have some fun, gain some points and see the state of the minigame and how it could be fixed. Mostly I spent time jumping on and off the boat to re-enter because there was not much to do.

Everything would need to be rebalanced, especially the rewards. But then you are back to where it was originally. It could draw the same crowd just from being a requirement, but will it survive long-term?

At this point my opinion is just let us in every minigame solo, even if we can't do anything. Or it takes 2 hours to win. Maybe we can figure things out and offer feedback from a different angle, one where the game isn't just sitting there empty.

09-Jun-2023 14:40:36 - Last edited on 09-Jun-2023 14:44:41 by Roddy Piper

ShallPrevail
May Member 2023

ShallPrevail

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@ Roddy Pipper

I honestly think Jagex just needs to make a brand new minigame, 1 that stands out from all the ones we have right now and if it's possible to leave the ones we currently have in game.

The minigames can be left for players to remember what helped make RuneScape so great and it would also give new players an understanding as well, it's ART if you may...... an extremely important piece of RuneScapes history that I'm sure many, many players would agree on.

To top it off, leaving the minigames intact will always ensure that Jagex has a goal in mind, they could even make the minigames unplayable if they choose to and make the minigames more of a eye piece of content. 10 years is a very long time to not support a very large fundamental of what RuneScape was, and I believe Jagex should take a deep breath and realize the mistake they made and take some pride in what RuneScape was and could still be.


But please for heavens sake, 1 new minigame that can actually be measured against any of our past minigames needs to be done ASAP. I thought the wilderness would be a great place, it's lacking PVP and it's a massive area where they could compliment it more as it's currently lacking greatness from what it used to be.

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09-Jun-2023 15:56:01 - Last edited on 09-Jun-2023 16:17:37 by ShallPrevail

Dilbert2001
Jun Member 2006

Dilbert2001

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We may have minigames, or perhaps pvp minigames coming soon after Necromancy. RS3 said they aren't committed to anything, but have the building block and capacities to add new ones. It is up to the demand of the community.

The upcoming Woodcutter's Grove may be a new minigame too. Who knows, it won't take us long to find out anyway.

09-Jun-2023 16:31:57 - Last edited on 09-Jun-2023 16:32:50 by Dilbert2001

Roddy Piper
Jan Member 2011

Roddy Piper

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Straight-up PVP is a tough sell. Especially if players use their own gear.

On the previous page Heist was discussed. I went there opening day. The whole group was wondering what we are supposed to do and why that would be considered fun.

I never really went back, or thought that I might be missing out on something.

That probably could be remade into some sort of game. But not this hide-and-seek whatever and not some impossible NPC trap like mentioned.

As for a new minigame. Yes. But they should probably get the community involved to make sure people actually want to play it.

If it's just PVP I won't complain too hard, but I also won't be showing up.

09-Jun-2023 17:34:31

Deltaslug

Deltaslug

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Not sure I would expect the Woodcutter's Grotto to be a "minigame". Granted, since we dont' have any info from the devs, anything would throw out is pure speculation anyways.

Probably fills the role of the Woodcutting Guild concept a few people have wanted for ages.

I wouldn't be stunned if it had some Oak, Teak, and Mahog Trees in it, or at least something along those lines (Teak and Mahog Trees that borrow from the Elder Tree mechanics?)

I also wouldn't be stunned if it had access to the Evil Tree D&D (or at least should for Level 80) with a portal.

Probably a daily too.

But if they make it a minigame, it'd pretty much just replace Tai Bwo Wannai Cleanup.

09-Jun-2023 18:33:22

Deltaslug

Deltaslug

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Speaking of Tai Bwo Wannai Cleanup

How about:
- change up the overgrowth to use the choking vine mechanic. as you progress, you still get the occasional spar and chance of a Broodoo Victim or Mosquito appearing.
That or the "combat" aspect gets moved to a nearby cave with spiders and the Broodoo that you can kill there. Mosquioto Probosicis now becomes an uncommon thing you find while cutting. Goutweed tubers are uncommon as well.

- Overgrowoth gets rated into a real Level 30-60 Training method

- gem rocks are removed completely since they are accessible else where

- remove trading sticks completely

- remove the parcel service

- "Favor" is a 1 time reach 100%, probably takes an 1-2 hours of woodcutting (Depending on level) to reach. Whatever % you were at before update is taken into account

- The Hardgrove requires the 1-time 100% Favor to access. The requirement for My Arm's Quest remains the same.

- The shop in the village changes from Trading Sticks to the the GP standard

- Players can still use the spars to repair the fence which now awards Construction XP

09-Jun-2023 18:40:22

Roddy Piper
Jan Member 2011

Roddy Piper

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The main problem with Tai Bwo is you are building a fence that never gets built. It's slow and ineffective. A complete waste of time.

Speed up the whole process, make the fence only reset once it is completed. At least then it is interesting and we actually accomplish something.

09-Jun-2023 18:51:44

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Roddy Piper said :
The main problem with Tai Bwo is you are building a fence that never gets built. It's slow and ineffective. A complete waste of time.

Speed up the whole process, make the fence only reset once it is completed. At least then it is interesting and we actually accomplish something.


That works too.

09-Jun-2023 19:00:44

ShallPrevail
May Member 2023

ShallPrevail

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The problem is Jagex can't commit to multiple minigames because the player base just can't support it, there aren't enough players.

Because of this they have to be strong in areas that are needed for a good RuneScape environment, so creating 1 new minigame that supports PVP, PVM, Skilling and even having Quest support is fundament for RS3 to not only grow but to survive.

I don't believe RS3 needs minigames circled around just purely skilling or even half circled, Gielinor is an amazing landscape and it's already set up for success but Jagex just needs to learn how to properly utilize it in order to allow players to once again roam the lands in an exciting, free and adventurous manner. Throwing us into a box just to have skilling to mainly think about is really not ideal and that is one of the many reasons why we don't need anymore skilling minigame support for RS3.......

RS3 has done more than enough to support their PVM content within their game, Quests have always been supported as well, yes a few tweaks here and there are going to be needed but the two main things that I think are driving veterans and new players away from this game is lack of diversity within content, they only have PVM and Quests to look forward to doing with some solo D&D's, and they only have a small player base to do it with to top it all off.


It's a pretty lonely structure that we currently have for RS3 if you ask me. There's no fire or excitement that really get's a player going and actually encourages human growth, which is quite the opposite from what it used to be on RS2.
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10-Jun-2023 11:59:19 - Last edited on 10-Jun-2023 12:05:29 by ShallPrevail

Roddy Piper
Jan Member 2011

Roddy Piper

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I've been thinking about Pest Control, and what can be done. The actual concept is great. A portal invasion. The monsters have different abilities to be dealt with. They all advance to attack the main target and defenses can be built to slow their progress. You destroy the portals, making that path safe.

The thing that immediately stands out is you have gathered a large group of players and the matches are so fast that you spend a fair amount of time waiting on the boat.

Even years ago when it was highly active, restarting was an annoyance.

What they could do is make the existing PC be the first phase. The 2nd phase could either be a new bigger map, or you give the players time to build up the defense before a new set of portals spawn that are much stronger. The players would gain extra points for completing both stages.

What you use the points for is a different story, but there is always something players want.

10-Jun-2023 13:49:39

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