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Hero Pass - Thoughts?

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Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
[quote id=15-16-79-66286426-179-347606046]All good, but wheres my port crate, soul refreh, all the stuff you[b] cant[/b] buy? /quote] Check out Hero Satchels. You got them as rewards from leveling up your Hero Pass, as well as you can buy up to 2 Hero Satchels every day with emblems we earn also from leveling up Hero Pass. We have far more items we can't buy from Hero Satchels and previously only lower level skillers couldn't get. Hero Pass give even more stuffs lower level skillers can't buy.

14-Sep-2023 23:50:54

Mel 624
Dec Member 2021

Mel 624

Posts: 808 Gold Posts by user Forum Profile RuneMetrics Profile
Fiddling around with hero pass some more and I have more feedback.

Since general missions can't block skills or get rerolled, players have big tasks for skills they don't want to work on. This includes cases of skills they don't want xp in or skills they can't get xp in due to maxing or being F2P. Why would F2P want to waste their time online grinding low lvl content for capped members skills? Those missions help cut down on time getting to the end of the track, so making them properly accessible to all players is really important.

The weekly task is too slow to progress. It should be scaled so that doing the whole week's daily tasks should either get it completed too or most of the way there. From what I can tell, it barely even makes it halfway.

The hero satchel awards unstable air runes, which are an unbankable P2P item. I'm not sure what other loot may have the same problem but this is a recurring issue that's come up with past loot bag reward systems for seasonal events. F2P should not be receiving "rewards" they can't bank or claim. Since skills can't be blocked, this also means that the hero pass is currently capable of assigning dungeoneering tasks and handing out items players are forced to destroy in order to complete said task. If reward items intended for P2P can't be made claimable/bankable by F2P for later use, then they can be split off into a P2P specific loot table. There isn't much reason to keep unstable air runes claimable by P2P only.
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16-Sep-2023 20:25:54

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Latest update:

"We also said we would reinstate Daily Challenges as part of these interim fixes;

The team are still working hard to bring this feature back, with the prior mechanics and rewards.
Current estimates from the team are to have this back in place by early October.
This week, we added 3 Treasure Hunter Keys and 3 Large Prismatic Lamps to the Daily Mission rewards, while this is being worked on."


So we are going to keep getting 3 TH keys just by finishing the first tier of Hero Pass Daily Mission until early October. This is really nice.

17-Sep-2023 01:27:53

Wummele
Jun Member 2020

Wummele

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
Not sure if anybody else has mentioned this before. I am quite disappointed with this addition to the game, Yak Track was accessible and not difficult to complete for everybody . Even if you were not that interested you could progress and complete it, the rewards were ok everybody had them so no unique or rare things another addition to the fashionscape wardrobe.

Now I am unsure who this addition is aimed at, it seems I cannot purchase level skips or extra hero points so it cannot be aimed at the time poor cash rich players such as myself, even with the boosts from previous successes it seems I am going to be well short of completing the event, because of that it has soured my fun of playing, I know some things I will never achieve and are unavailable to me. To simply add more things to this list just because I do not have anything to do but play and with no option to bypass this seems crap and I believe the playerbase where the ones to moan and bitch about it.

I am lucky to gain a level per day, at this moment I am 62/63 levels into the 120, I simply do not have the hours to play and as the levels 99-120 are three times as long in points it seems it is aimed at people who are in a position where they have nothing else to do but play all day, no work, no household to run. With 240 points per hour and 1000 points for early levels that is four hours playtime, for 3000 points that is twelve hours even taking the daily, weekly, monthly gains out that is a lot of time.

To be honest I do not mind paying a bit extra for such things but even that is being denied, it makes me question if I wish to continue playing, I may not be actively interested in the outfits and animations but it would be nice to actually allowed to get them through playing or paying.

17-Sep-2023 21:28:10 - Last edited on 17-Sep-2023 21:30:00 by Wummele

Boy1311
Dec Member 2005

Boy1311

Posts: 325 Silver Posts by user Forum Profile RuneMetrics Profile
There were cool rewards that made it worth doing now there is nothing useful. It's too short to be a challenge to do. I miss yak track at least there was always something to do with that now it's play for an hour then nothing to do might as well get off for the next day.

18-Sep-2023 01:31:55

the bfb
Aug Member 2022

the bfb

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
as IM and i work a lot. the old way was great for me to get a fair chunk of exp logging in b4 work. There is no real point to me logging in now as there are no exp rewards for me. So what do i do,, not bother to log in now till oct ?. Paying for a game i can engage with in a short period of time was great, now im paying on the promise at some point i can continue.. Dont seem fair tbh

19-Sep-2023 17:11:08

Steelbones
Feb Member 2024

Steelbones

Posts: 422 Silver Posts by user Forum Profile RuneMetrics Profile
You'd like our thoughts? Truly? Well here's mine. I'll do my best to make it as scathing, yet polite as possible, as this is no less than Jagex deserves. And I quite hope they see this, too, because they need to know the magnitude of their mess-up more than just a simple, "I'm sorry."

The biggest buffoonery that has gone on with this pass is not the microtransactions, the play-to-win aspect of the pass, or that they gutted daily challenges to make it. No, the biggest foul-up is indeed the cosmetics. "We're giving hundreds of new cosmetics!" *BUZZER SOUND, WRONG!* That might be, yes, if all the cosmetics were unique in the way they look, but to put it simply they aren't. I understand that this is a standard process now with most MMOs and companies, to recolor outfits and bill them as content, but it's not content.

While the Yak Tracks were deplorable and moronic in their execution, they at least had outfits that were different from one another and not simple recolors like these slayer outfits, ossified whatever-you-call-it outfits, and the crypt lord outfit. Therein lies the true problem. This shows that there was really no thought to making it a "Necromancy themed" hero pass, it was just a vaguely undead/edgy armor and slayer themed pass. The only necromancy-themed items are the tombstone thought bubbles, the tools, and the conjures -- of which are earned at RIDICULOUS INTERVALS. Couldn't even do a necrolord themed outfit as a tribute to Yudura? NOPE! The fact that we got a bunch of bungled up cosmetics that honestly have very little necromantic flavor shows that this pass was not cooked up as anything even remotely related to necromancy. It was half-baked from the start and they threw in all of 10 or so cosmetics pertaining to the skill, evidenced by the fact there's NO NECROMANCY WEAPON OVERRIDES. How do you bill it as necromancy-themed and have no overrides for weapons? Also, only 1200 currency gianed in the free pass, forcing your hand into buying premium.

20-Sep-2023 06:03:32

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