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Hero Pass - Thoughts?

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Steelbones
Feb Member 2024

Steelbones

Posts: 422 Silver Posts by user Forum Profile RuneMetrics Profile
Adding on to my last post, to sum it all up. Jagex already knew how they were going to execute this, threw in some necromancy flavor to try and alleviate the fact that it was going to be terrible, and to try and pass it off as being related to the skill, only to release it to no fanfare or applause, but rather jeers and robust, well-earned criticism. "We want to make healthy choices for players." HA! LAUGHABLE!

20-Sep-2023 06:06:26

SunshineGain
Jun Member 2022

SunshineGain

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I have been thinking about this for awhile. As someone who does enjoy the game. But tries to be measured in critique. There will be very little bitching in this post.

1st off, as a general rule I like battlepass systems, with some caveats I find that they provide an element of focus lacking in gameplay generally in open games like this. I like having micro and macro goals to work towards, and being handed some easy ones, via a battlepass in nice.

I would like to say however. I HATED Yak Track as an event. It felt... Poorly implemented as a battlepass system. And the tasks inside of it, were, ultimately, pointless for me. And I wound up not participating in the 3 I've been around for. The tasks were too specific, in regards to each individual level.

My general critique of the current Hero Pass, is that it feels like besides the rollout being botched, utterly, and the gameplay affecting MTX at high tiers. It's fairly well designed.

It provides exactly what I like from a battlepass. Which is incentives to focus on many aspects of gameplay I'd otherwise ignore.

I do not like the idea of adding back in daily challenges. I think swapping out the old challenge system for one integrated tighter into the battlepass system was a good idea. I think if you were to add back in the slayer challenge as another gameplay system, maybe as a D&D it would be perfect. There is no reason to double up on the daily challenges. Especially as the current implementation, post changes, of the former daily challenge reward mechanism is superior. And lower in time scale to complete, to boot.

If I were to sum up my thoughts on hero pass in a pithy manner.

I can see what they are going for, it will be better once they are done tweaking it.

1. Reduce the timescale of challenges. 100 fish rather than 400. That type of stuff.
2. Keep the daily challenges as they are with the temp changes.
3. Move slayer daily challenge to a separate reward system.
4. Improve cosmetics for the future.
I am not a very serious person.

20-Sep-2023 17:03:08

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,757 Opal Posts by user Forum Profile RuneMetrics Profile
Going back to the daily challenge system is a great thing. It serves the purpose. Daily login bonus. Perfect.

That simplifies everything, because now hero pass is only a replacement for the Yak. But that is also a problem.

The entire purpose is to sell skips. If you don't sell skips, there is no point in having it. They could buff premier in other ways if that was part of their intention, increased premier sales.

How is the general community going to decide how to spend other people's money? Ain't nobody going to volunteer their cohorts (lol) to fund the game.

It's a matter of swapping time for money. You can't sell buffs, so that is a difficult problem!

The hero pass does not satisfy my need to grind like the Yak. It fails to deliver, and just fades into the background. There is no strategy or planning involved. Not even a thought. The rewards mean nothing to me, especially when compared to the Yak.

Good luck selling THAT.

22-Sep-2023 13:58:50

Killashandra
Dec Member 2005

Killashandra

Posts: 1,357 Mithril Posts by user Forum Profile RuneMetrics Profile
Roddy Piper said :
Going back to the daily challenge system is a great thing. It serves the purpose. Daily login bonus. Perfect.

That simplifies everything, because now hero pass is only a replacement for the Yak. But that is also a problem.

The entire purpose is to sell skips. If you don't sell skips, there is no point in having it. They could buff premier in other ways if that was part of their intention, increased premier sales.

How is the general community going to decide how to spend other people's money? Ain't nobody going to volunteer their cohorts (lol) to fund the game.

It's a matter of swapping time for money. You can't sell buffs, so that is a difficult problem!

The hero pass does not satisfy my need to grind like the Yak. It fails to deliver, and just fades into the background. There is no strategy or planning involved. Not even a thought. The rewards mean nothing to me, especially when compared to the Yak.

Good luck selling THAT.


I agree, this is a disguised MTX which probably isn't going to work.

As a previous gold premier member, I stopped buying it because the rewards weren't worth it to me. I still have tokens in my bank which are worthless as I've already got all the items you can buy with them (won't get rid of them because, the minute I do so, Jagex will introduce a benefit for using them!).

As I've got a grandfathered rate for my monthly subscription, I was actually paying more for the premier membership but I didn't mind for the first couple of years, it was worth the extra membership fees. However, that stopped and the Hero Pass didn't make me change my mind. On top of that, I won't buy keys/skips/bonds because I really believe that subscriptions should be the only way to get benefits over f2p players and I hate MTX.

If Jagex want more revenue from people like me, they need to make the premier benefits better, disguised MTX just won't work.

22-Sep-2023 15:56:40

Mrs Zaros

Mrs Zaros

Posts: 521 Steel Posts by user Forum Profile RuneMetrics Profile
personally the hero pass is a joke that warrents removal. its clear cash grab and jagex is showing they aint listening to what players want. i personally have no problem giving up my 16 year old account and move on to a better more player involved mmo that dont FORCE there players that pay there wages, to deal with junk we dont want to play in a game made for us not the developers. if its made for them they can pay there own wages then. if enough of us quit that will force jagex to do what there paycheck sources ask for. Evil is a point of view!

22-Sep-2023 16:12:45

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
"WHAT ARE WE PROPOSING?

Reduce the Hero Points needed for levels 100-120 from 3000 to 1000. This reduces the total Hero Points required to get to 120 from 160,000 to 120,000.

Increase the total Hero Points awarded for Daily Missions from 375 to 1050.

Reduce the total time taken to complete all Daily Missions from around 40 minutes to around 30 minutes (15 with the aligned skill).

Increase the total Hero Points awarded for the Weekly Hero Point Mission from 1250 to 2000.

Reduce the total time taken to complete the Weekly Hero Point Mission from around 7 hours to around 2 hours."


https://secure.runescape.com/m=news/hero-pass-underworld---balancing-feedback-proposals#

Great! This means I will probably complete all everything Hero Pass in less than a month from now.

22-Sep-2023 16:54:13

BurnedOut420

BurnedOut420

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Ummm... they went about this hero point system all wrong. If they want to make it to where we can do what we want to earn them, just give us hero points for so much xp gained. Get rid of all the complicated ui because there will be no need for it.
Then the player can do what we want, when we want. And as players didn't like that the daily task system was taken away, that can still be in the game.

In retrospect:
1000xp = 10 hero points
Killing bosses will give an extra 100 hero points

Any comments, please share
Skill and kill...that's all I do.

23-Sep-2023 13:15:42

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
BurnedOut420 said :
Ummm... they went about this hero point system all wrong. If they want to make it to where we can do what we want to earn them, just give us hero points for so much xp gained. Get rid of all the complicated ui because there will be no need for it.
Then the player can do what we want, when we want. And as players didn't like that the daily task system was taken away, that can still be in the game.

In retrospect:
1000xp = 10 hero points
Killing bosses will give an extra 100 hero points

Any comments, please share


We are already getting 1 Hero Point per x XP. We are also getting BONUS Hero Points for doing optional recommended tasks.

We don't have to care or pay any attention to the BONUS Hero Points path, and therefore we don't even have to look at the UI - All we need to do is hit the CLAIM button to get the rewards.

23-Sep-2023 17:17:12

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,757 Opal Posts by user Forum Profile RuneMetrics Profile
They wanted an all-in-one system to handle the daily login bonus, increase engagement, replace the Yak AND improve value for key buyers.

They said 30% of the players were expected to actually finish the event. Meaning, everyone else would be or could be tempted to buy skips.

It is balanced for the 30%. Presumably, these players also have the play time and game knowledge to get by on bonds.

Not everyone does. They couldn't. The system would never work. My question is: why should that specific group of cohorts (lol) set the standard, and therefore, the cost in time or money that should apply to everyone else? They are immune to it all, and would get the best rewards regardless.

If you take MTX out of the equation and make it only a player engagement 'extra', we're still down a Yak Track type event and the keys are still stale.

Is the 30% also the driving force behind limiting buffs? That would be almost rude.

Another side of it is engagement for heavy users. There could be advanced content that satisfies their needs, but doesn't get included in completionist requirements. A self-contained economy of gear. An extra tier of cosmetics that are appealing and worthy of showing off, etc.

24-Sep-2023 06:11:31

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