I have been thinking about this for awhile. As someone who does enjoy the game. But tries to be measured in critique. There will be very little bitching in this post.
1st off, as a general rule I like battlepass systems, with some caveats I find that they provide an element of focus lacking in gameplay generally in open games like this. I like having micro and macro goals to work towards, and being handed some easy ones, via a battlepass in nice.
I would like to say however. I HATED Yak Track as an event. It felt... Poorly implemented as a battlepass system. And the tasks inside of it, were, ultimately, pointless for me. And I wound up not participating in the 3 I've been around for. The tasks were too specific, in regards to each individual level.
My general critique of the current Hero Pass, is that it feels like besides the rollout being botched, utterly, and the gameplay affecting MTX at high tiers. It's fairly well designed.
It provides exactly what I like from a battlepass. Which is incentives to focus on many aspects of gameplay I'd otherwise ignore.
I do not like the idea of adding back in daily challenges. I think swapping out the old challenge system for one integrated tighter into the battlepass system was a good idea. I think if you were to add back in the slayer challenge as another gameplay system, maybe as a D&D it would be perfect. There is no reason to double up on the daily challenges. Especially as the current implementation, post changes, of the former daily challenge reward mechanism is superior. And lower in time scale to complete, to boot.
If I were to sum up my thoughts on hero pass in a pithy manner.
I can see what they are going for, it will be better once they are done tweaking it.
1. Reduce the timescale of challenges. 100 fish rather than 400. That type of stuff.
2. Keep the daily challenges as they are with the temp changes.
3. Move slayer daily challenge to a separate reward system.
4. Improve cosmetics for the future.
I am not a very serious person.
20-Sep-2023 17:03:08