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Fort Forinthry for Level 3's

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Dilbert2001
Jun Member 2006

Dilbert2001

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Bertel62 said :
A  Cole said :
What's the point of stopping level 3s from accessing the content completely, instead of limiting them later on when higher levelled content comes along?

The point is that you are supposed to level up in your combat skills. It is totally stupid that people complain about not being able to progress because they don't want to level up. What do you expect? The game is all about leveling up. Of course you are getting nowhere by staying at level 3, and that is how it should be.
You have chosen to limit yourself, so accept that there are things you can't do, instead of wanting to have the game designed around your self-imposed limitations.

I could just as well say that I don't want to level up in my woodcutting skill, so why am I stopped from cutting down a magic tree because of that? Please make the game so that I can cut down a magic tree with level 1 in woodcutting. And please make it so I don't get any woodcutting XP from it.


Right! Fort Forinthry is clearly described as a new content with combat, skilling, quests and other challenges. If Jagex had to let skillers skipping the lowly level 21 zombies, they would have to let combat players skipping the construction part. It would be really silly.

05-Mar-2023 00:55:17

Jeremy Cheng
Aug Member 2013

Jeremy Cheng

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jagex could add an alternative where skillers can pay an npc a massive amount of gp for them to clear out the zombies. I'd say 150m is a fair price for skillers to pay king roald a tithe for him to send some varrock guards to clear out the zombies

05-Mar-2023 06:16:04

Roddy Piper
Jan Member 2011

Roddy Piper

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No, because that was the entire update. This is a tiny interactive cut scene.

If the intention is to require some effort, and not just have every new player run up there on day 1 that is OK. Maybe that's all it is, I'm not well versed in that playing style.

05-Mar-2023 15:25:52

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Roddy Piper said :
No, because that was the entire update. This is a tiny interactive cut scene.

If the intention is to require some effort, and not just have every new player run up there on day 1 that is OK. Maybe that's all it is, I'm not well versed in that playing style.


Err. That wasn't the entire update. The update (the quest) ended with the construction of the Fort, but not the buildings.

05-Mar-2023 16:25:54

A  Cole
Nov Member 2003

A  Cole

Posts: 14,761 Opal Posts by user Forum Profile RuneMetrics Profile
Bertel62 said :
The point is that you are supposed to level up in your combat skills. It is totally stupid that people complain about not being able to progress because they don't want to level up. What do you expect? The game is all about leveling up. Of course you are getting nowhere by staying at level 3, and that is how it should be.
You have chosen to limit yourself, so accept that there are things you can't do, instead of wanting to have the game designed around your self-imposed limitations.

I could just as well say that I don't want to level up in my woodcutting skill, so why am I stopped from cutting down a magic tree because of that? Please make the game so that I can cut down a magic tree with level 1 in woodcutting. And please make it so I don't get any woodcutting XP from it.
You make a valid point Bertel and I do not disagree with you.

However, I am trying to look at this from Jagex's point of view. Jagex has made a piece of content that they want their players to enjoy. The more players that enjoy the content, the more subscriptions they will get over a longer period of time.

Jagex need to invest time and resource to create new content, therefore they need to make sure that content is good enough to entice players to play it. If it's not good enough, it becomes dead content.

Right now, it can be argued that there is more dead content than there is active content. One example of dead content is minigames, and one of the main reasons for this is that they're not very accessible.

So now we have a shiny new fort which has training methods for non-combat skills that cannot be accessed elsewhere in the game. The target audience should be those that are more likely to engage in this content, and these would be skillers (not necessarily pure skillers).

If skillers have limited access, or are asked to risk their accounts to gain access, to unique skilling areas, surely those areas will become dead content much sooner.

05-Mar-2023 18:26:15

A  Cole
Nov Member 2003

A  Cole

Posts: 14,761 Opal Posts by user Forum Profile RuneMetrics Profile
Hence why I asked the question:

"What's the point of stopping level 3s from accessing the content completely, instead of limiting them later on when higher levelled content comes along?"

Level 3s are already here, always have been, and always will be. They face many challenges, and that is a choice by their account owners to ensure there is a challenge.

That doesn't mean they should be locked out of the basic of content, i.e. different methods of training skills. However, they could be locked out of the same training methods that give higher rates of XP or monetary return, just like how crystal tools are locked behind combat required quests.

Fort Forinthry is a new area that offers some new training methods. They're nowhere near the best rates in the game, so no skiller should see it as a terrible loss. However, it does offer a different method of training, and that's what should be available to all.


~A~

05-Mar-2023 18:32:21

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
^^
Different kinds of content have different objectives. This Fort Forinthry content is clearly designed for general players with combat, skilling, questing among other yet-to-be-revealed-challenges involved. Therefore, combat is a requirement and it is clearly stated at the beginning of the miniquest - ability to kill a few level 21 zombies.

You don't have to worry about it being "dead content". Seeing is believing. Skillers obviously aren't bothered by just a few level 21 zombies. We even see Fort Forinthry becoming the 2nd skilling hub in addition to the usual one in Lumby Academy.

05-Mar-2023 21:03:25

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