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Why do you play a 22 y/o RS3?

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E I E dInO
Sep Member 2022

E I E dInO

Posts: 226 Silver Posts by user Forum Profile RuneMetrics Profile
Scouse said :

But the other 99% is because i can't not have some of the friends i have met over the years in my life, even if its just a pissed hello once a week, that means more to me than anything Runescape ever meant even when i actually liked Jagex haha "from March 2008 until 26th May 2015 - 11:36ish am" not that i'm trying to remember lol

Much love

Scouse - Pays membership with real life money to drunkingly log in once a week "fridays" while remaining happy <3


You are not interested in playing a 22 y/o game but you have friends interested in playing it you don't want to miss. I certainly understand it.

A good point though, although some players don't really play a 22 y/o game in RS3 but they still have friends interested in playing it. It is still an undeniable fact plenty of players, including friends of players who are disinterested in RS3, still play RS3, the 22 y/o game. No wonder RS3 can live forever.

01-Apr-2023 16:51:42 - Last edited on 01-Apr-2023 16:52:33 by E I E dInO

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
"I would say it’s the relationship a player forms with their character. There are few reasons to create a second account, as RuneScape doesn’t offer varying player classes, so every choice you make and every increment of progress is stacked on top of the character. Your avatar becomes the trophy for everything you’ve done in RuneScape. Players might come to RuneScape for the humorous tone, the lower specs needed to play, or because it’s on mobile, but I believe it’s the bond with the player character that has kept people playing for that crazy 20 years."


^^
This is very true. RS3 is about me, the World Guardian, Time Guardian, Duke of Fort Forinthry, and who know what we will be 20 years later?

RS3 also doesn't have numerous game modes that make us restart our character or account builds that put us all at cookie cutter bogus stats, and ruin our bond with our character. Being a story-telling game focusing on the player also gives RS3 players better bond with our character than most other MMORPGs with prominent stories on multiple characters. In RS3, we are always the everliving Protagonist. :)

RS3 is an unique story-telling game about the us World Guardian, and not Diablo, Slyvanas, the Lich King and such.

03-Apr-2023 17:38:31 - Last edited on 03-Apr-2023 17:54:00 by Dilbert2001

E I E dInO
Sep Member 2022

E I E dInO

Posts: 226 Silver Posts by user Forum Profile RuneMetrics Profile
On top of our bond with our character, this too:

"RuneScape also differs significantly by offering lean-back gameplay. RuneScape can be played intensely with exciting combat and precision skilling, but it can also be a very relaxing experience, with many players spending hours making use of the more AFK aspects of the game, making progress in a second screen while engaging in other activities, such as watching a TV show, shopping or maybe even working."

Someday this Duke of Fort Forinthry may be killing new slayer mobs for billions of gold, but the other day this Duke may want to watch a TV show and AFK reinforcing our Fort or enjoying the Spring Festival for easy xp gain.

04-Apr-2023 19:41:10

2_Tron

2_Tron

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I must say, ... RuneScape did grab me long ago in all its symplicity and dragged me into a world of exploration to find something I still haven't found yet but will not stop finding. It is quite entertaining making me to forget about other things I sometimes wanna forget for a while. :)

06-Apr-2023 21:12:32

Sc Jw
Jun Member 2019

Sc Jw

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Dilbert2001 said :

RS3 also doesn't have numerous game modes that make us restart our character or account builds that put us all at cookie cutter bogus stats, and ruin our bond with our character.

And EOC has entered the chat...

Completely dropped legacy support and they wouldn't let you transfer your stats to old school when it was released (in a panic I might add). Wife, I, kids, bunch of their friends, gone. Wife and I came back a few years ago when I saw mention that RS3 now had legacy support..

This is the style of game we like, doesn't matter why, it just is.

08-Apr-2023 22:58:35

Dilbert2001
Jun Member 2006

Dilbert2001

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Sc Jw said :
Dilbert2001 said :

RS3 also doesn't have numerous game modes that make us restart our character or account builds that put us all at cookie cutter bogus stats, and ruin our bond with our character.

And EOC has entered the chat...

Completely dropped legacy support and they wouldn't let you transfer your stats to old school when it was released (in a panic I might add). Wife, I, kids, bunch of their friends, gone. Wife and I came back a few years ago when I saw mention that RS3 now had legacy support..

This is the style of game we like, doesn't matter why, it just is.


When they released EOC they also had the intention to release Revolution Mode. Mod MMG rushed the release of EOC before Revolution Mode was ready and found more players not adapting to the EOC at that time than he thought, so they put Legacy Mode back as a stop gap option. Revolution Mode was then released shortly, and it is now the preferred combat game mode for new and causal players (not EOC), and definitely not Legacy node which they have been reducing game worlds and support gradually.

When you talk about EOC and Legacy Mode, you are talking about combat style, not the game modes like Ironman, GIM, Pure, etc I referred to, that restrict players to play the game not in its usual way, and essentially divide the community into different segments. RS3 only has IM mode which I don't recommend for any typical MMO anyway.

Being able to react to changing market conditions like supplementing EOC with Revolution Mode is also one of the reasons a 20 year old game lasts that long while the others don't. They also made a mistake releasing Dungeoneerng the minigame as a new skill, drawing plenty of criticisms and was probably the catalyst leading to the EOC uproar, but they made amends in recent years with good quality ones.

08-Apr-2023 23:12:56 - Last edited on 08-Apr-2023 23:43:55 by Dilbert2001

Sc Jw
Jun Member 2019

Sc Jw

Posts: 1,659 Mithril Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :

When they released EOC they also had the intention to release Revolution Mode. Mod MMG rushed the release of EOC before Revolution Mode was ready and found more players not adapting to the EOC at that time than he thought, so they put Legacy Mode back as a stop gap option. Revolution Mode was then released shortly, and it is now the preferred combat game mode for new and causal players (not EOC), and definitely not Legacy node which they have been reducing game worlds and support gradually.


I was here for all of that, had max stats as a matter of fact, with a Classic cape, and I remember things "slightly" differently. EOC was released on 20 November 2012 , Revolution wasn't until 24 February 2014. It wouldn't have taken them 15 months to add it if that was in the original plan. Legacy mode didn't come out until 14 July 2014 and that code already existed.

Actions speak louder than words that were blatantly not true.

Now compare that to what happened when the player base began to unsubscribe en masse and they panicked. OSRS was released 22 February 2013. Amazing how fast you can move when the companies finances and your paycheck are threatened.

I see people in legacy mode on EOC worlds regularly. OSRS has a larger player base than RS3. There are more people playing in legacy mode than there are EOC. It'd be larger still if they had allowed you to transfer your stats, and maybe some of your bank.

Older item ID numbers never changed so that would have been fairly easy and had been done before. Add hubris on top of the sheer arrogance that was the EOC rollout. Somebody's fee fees got hurt. There wasn't even F2P at first and we all wondered how long this would last.

It should have been rolled out like RS2 was. When people didn't migrate as expected then you know there is a problem. But at least you wouldn't have lost all of those customers and would probably have increased it.

09-Apr-2023 06:02:14

Sc Jw
Jun Member 2019

Sc Jw

Posts: 1,659 Mithril Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :

Being able to react to changing market conditions like supplementing EOC with Revolution Mode is also one of the reasons a 20 year old game lasts that long while the others don't. They also made a mistake releasing Dungeoneerng the minigame as a new skill, drawing plenty of criticisms and was probably the catalyst leading to the EOC uproar, but they made amends in recent years with good quality ones.


I mostly agree with this but think of what could have been. They say it would be too difficult to fully integrate legacy in RS3. Oh really? Harder than running a larger second game? Especially when you can have the styles forced on separate worlds, like now?

I have, shall we say, "a bit" of experience in this area. I guarantee that 2007 pre GE wasn't "the only backup". There is a code repository with revision history somewhere. It will have both extensive and off site backups. The code that runs the game IS the company. And you may want to spin off or outright sell "old versions" to another company in the future.

Can you say fiduciary duty...

Those are actually very small and easily compressible as compared to game state. But try to imagine as head of IT that you didn't have a full backup that you could restore to if the EOC rollout failed. On top of multiple backups of the code base. Hello user data.

Eh, no, and few actually believed that. They picked that time because it was the height of active user accounts. But then found out that people actually wanted something closer to end RS2. The GE specifically. That team, having learned their lesson and/or gloating, polled the user base before making significant changes.

Let me think about whether I want to bring up the Dung Heap...

09-Apr-2023 07:30:16

Sc Jw
Jun Member 2019

Sc Jw

Posts: 1,659 Mithril Posts by user Forum Profile RuneMetrics Profile
When dung came out I had just recently maxed, so that was annoying. The first problem is that you couldn't just "pause" then resume later exactly were you left off. Take a pee, get a drink, something to eat, answer the phone, door, or any other aspect of life.

I'm married with kids and will never be free lol

So playing with a group is problematic and they tried to force us there because solo XP was horrible. Was that arrogance or ignorance? Did the developers not have a life? This had to have come up in QA. Eh, we don't care, "user engagement". Join a clan, they'll understand.

Couldn't take anything in or bring out. You get tokens so you can buy things in the reward shop. That's a mini game. They quintupled down when they saw the response and tied it into almost everything in an attempt to get people to "play" it.

Somewhere they finally relented. Solo XP rates have improved, party simulators, wild cards, pulse cores, bxp, elite dungeons, it's definitely easier to train. Or I wouldn't be 200M in it :P

09-Apr-2023 08:06:27

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