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Archaeox
Dec Member 2011

Archaeox

Posts: 53,399 Emerald Posts by user Forum Profile RuneMetrics Profile
The August 4th newspost has revealed that the following levels will be necessary to advance through the Necromancy quests, and will therefore be needed for the Quest Cape:

86 Archeology
77 Dungeoneering
85 Necromancy

You have been warned! ;)
~~~~ Just another victim of the ambient morality ~~~~

~~ Founder of the Caped Carousers quest cape clan ~~

!! Slava Ukraini - heroyam slava !!

05-Aug-2023 07:27:38

Archaeox
Dec Member 2011

Archaeox

Posts: 53,399 Emerald Posts by user Forum Profile RuneMetrics Profile
The release of the NECROMANCY skill has brought with it NINE (yes 9!) new quests... and with them 9 new Quest points.

The requirements for completing all of these include:

95 Necromancy (for
Alphas vs Omega
)
77 Dungeoneering (for
Remains of the Necrolord
)
86 Archaeology (for
Tomes of the Warlock
).

In addition, the Nadir and Vengeance sagas are required for
Remains of the Necrolord
.
~~~~ Just another victim of the ambient morality ~~~~

~~ Founder of the Caped Carousers quest cape clan ~~

!! Slava Ukraini - heroyam slava !!

07-Aug-2023 13:36:16 - Last edited on 07-Aug-2023 13:38:23 by Archaeox

Tranq
Nov Member 2007

Tranq

Posts: 61,819 Emerald Posts by user Forum Profile RuneMetrics Profile
Nudges...

Page 1 Post #9 needs an update...

Necromancy - 95 - 8,771,558

Grand total of normal xp is now 55,491,728

Didn't do ironman's one...
When the day becomes the night and the sky becomes the sea, when the clock strikes heavy and there’s no time for tea; and in our darkest hour, before my final rhyme, she will come back home to Wonderland and turn back the hands of time.

18-Sep-2023 19:18:35

Archaeox
Dec Member 2011

Archaeox

Posts: 53,399 Emerald Posts by user Forum Profile RuneMetrics Profile
Updated - to include Necromancy, Archaeology and the new Dungeoneering totals.


The minimum xp for a Quest Cape for regular accounts is now
59,354,680
xp
For Ironmen, the total is
62,210,907
xp!
~~~~ Just another victim of the ambient morality ~~~~

~~ Founder of the Caped Carousers quest cape clan ~~

!! Slava Ukraini - heroyam slava !!

21-Sep-2023 11:44:40

Tranq
Nov Member 2007

Tranq

Posts: 61,819 Emerald Posts by user Forum Profile RuneMetrics Profile
Archaeox said :
And having done that, Mod Stu's Gamejam changes have altered the requirements again.
I'll update the front page shortly.


Doing it when I got some free time... So we present...

The Original
DESERT TREASURE

The quest for Ancient Magicks! You will first need to complete the Death Plateau, Digsite, Priest in Peril, Temple of Ikov, Tourist Trap, Troll Stronghold, and Waterfall Quests.

To do all these, and Desert Treasure itself, you will need the following skill levels:

Ranged - 40
Magic - 50
Fletching - 10
Firemaking - 50
Smithing - 20
Herblore - 10
Agility - 15
Thieving - 53
Slayer - 10


The Revised
DESERT TREASURE

The quest for Ancient Magicks! You will first need to complete the Death Plateau, The Dig Site and Troll Stronghold. Also requires access to Morytania.

To do all these, and Desert Treasure itself, you will need the following skill levels:

Magic - 50
Firemaking - 50
Herblore - 10
Agility - 15
Thieving - 53
Slayer - 10
When the day becomes the night and the sky becomes the sea, when the clock strikes heavy and there’s no time for tea; and in our darkest hour, before my final rhyme, she will come back home to Wonderland and turn back the hands of time.

28-Sep-2023 14:32:30

Tranq
Nov Member 2007

Tranq

Posts: 61,819 Emerald Posts by user Forum Profile RuneMetrics Profile
The Original
LEGENDS QUEST

To complete the Legends quest, you will first need to complete the Biohazard, Dragon Slayer, Druidic Ritual, The Family Crest Quest, Heroes' Quest, Jungle Potion, Lost City, Merlin's Crystal, Plague City, Shield of Arrav, Shilo Village, Underground Pass and Waterfall Quests.

To do all these, and Legends itself, you will need:

108 QP
Agility - 50
Cooking - 53
Crafting - 50
Fishing - 53
Herblore - 45
Magic - 59
Mining - 52
Prayer - 42
Ranged - 25
Smithing - 50
Strength - 50
Thieving - 50
Woodcutting - 50


The Revised
LEGENDS QUEST

To complete the Legends quest, you will first need to complete the Biohazard, Dragon Slayer, Druidic Ritual, Heroes' Quest, Jungle Potion, Lost City, Merlin's Crystal, Plague City and Shield of Arrav.

To do all these, and Legends itself, you will need:

108 QP
Agility - 50
Cooking - 53
Crafting - 50
Fishing - 53
Herblore - 45
Magic - 59
Mining - 52
Prayer - 42
Smithing - 50
Strength - 50
Thieving - 50
Woodcutting - 50
When the day becomes the night and the sky becomes the sea, when the clock strikes heavy and there’s no time for tea; and in our darkest hour, before my final rhyme, she will come back home to Wonderland and turn back the hands of time.

28-Sep-2023 14:44:54

Tranq
Nov Member 2007

Tranq

Posts: 61,819 Emerald Posts by user Forum Profile RuneMetrics Profile
The Original
LUNAR DIPLOMACY
The quest for the Lunar Magicks!
To complete the Lunar Diplomacy quest, you must first complete the Fremmenik Trials, Lost City, Rune Mysteries, Shilo Village, Jungle Potion and Druidic Ritual quests.
To do all these, and Lunar Diplomacy itself, you will need:
Crafting - 61
Defence - 40
Firemaking - 49
Herblore - 5
Magic - 65
Mining - 60
Woodcutting - 55
Agility - 32
Fletching - 25
To access the 'advanced' Lunar spells, you must also complete the DREAM MENTOR quest, which requires completion of the Lunar Diplomacy, Eadgar's Ruse, Druidic Ritual. Death Plateau and Troll Stronghold quests. To do these, and the quest itself, you will need (in addition to the Lunar Diplomacy requirements):
Combat level - 85+
Herblore - 31


The Revised
LUNAR DIPLOMACY
The quest for the Lunar Magicks!
To complete the Lunar Diplomacy quest, you must first complete the Fremmenik Trials, Lost City, Rune Mysteries, Jungle Potion and Druidic Ritual quests.
To do all these, and Lunar Diplomacy itself, you will need:
Crafting - 61
Defence - 40
Firemaking - 49
Herblore - 5
Magic - 65
Mining - 60
Woodcutting - 55
Fletching - 25
To access the 'advanced' Lunar spells, you must also complete the DREAM MENTOR quest, which requires completion of the Lunar Diplomacy, Druidic Ritual. Death Plateau and Troll Stronghold quests. To do these, and the quest itself, you will need (in addition to the Lunar Diplomacy requirements):
Herblore - 31
When the day becomes the night and the sky becomes the sea, when the clock strikes heavy and there’s no time for tea; and in our darkest hour, before my final rhyme, she will come back home to Wonderland and turn back the hands of time.

28-Sep-2023 14:52:24

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