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3randon
Jul Member 2023

3randon

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Tenebrae Eon said :
Mechanic idea:

Update:
Make The Runespan a planar port in the like of the Abyss, through The Great Orb Project, which is in the Runecrafting guild, which in turn is in The Runespan, you can get to all the runecrafting alters like the Abyss (Which is 2-way apparently...)


I talked to epic about this awhile back and he explained abyss technically isnt the planar port zanaris reaches to the abyss and from there you go to alter so id say no on this just my two cents
Learn to use logic and reason, it will serve you better than Pride or Vanity
To the well organized mind, death is but the next great adventure.

22-Jul-2016 20:09:03

Tenebrae Eon
Jul Member 2023

Tenebrae Eon

Posts: 220 Silver Posts by user Forum Profile RuneMetrics Profile
3randon said :
Tenebrae Eon said :
Mechanic idea:

Update:
Make The Runespan a planar port in the like of the Abyss, through The Great Orb Project, which is in the Runecrafting guild, which in turn is in The Runespan, you can get to all the runecrafting alters like the Abyss (Which is 2-way apparently...)


I talked to epic about this awhile back and he explained abyss technically isnt the planar port zanaris reaches to the abyss and from there you go to alter so id say no on this just my two cents


They are not full planar ports, they only give access to the rune alters.
For the
World
to thrive, the
Darkness
must
Rise

22-Jul-2016 20:22:56

3randon
Jul Member 2023

3randon

Posts: 913 Gold Posts by user Forum Profile RuneMetrics Profile
Tenebrae Eon said :
3randon said :
Tenebrae Eon said :
Mechanic idea:

Update:
Make The Runespan a planar port in the like of the Abyss, through The Great Orb Project, which is in the Runecrafting guild, which in turn is in The Runespan, you can get to all the runecrafting alters like the Abyss (Which is 2-way apparently...)


I talked to epic about this awhile back and he explained abyss technically isnt the planar port zanaris reaches to the abyss and from there you go to alter so id say no on this just my two cents


They are not full planar ports, they only give access to the rune alters.


mkay gotcha mate
Learn to use logic and reason, it will serve you better than Pride or Vanity
To the well organized mind, death is but the next great adventure.

22-Jul-2016 20:45:24

An Epic Fool
Nov Member 2023

An Epic Fool

Posts: 3,376 Adamant Posts by user Forum Profile RuneMetrics Profile
Tenebrae Eon said :
On to other business some land updates:

Overlooked Lands:
Tutorial Island
Sliske's Encampment
Mahjarrat Ritual Site
Desert Penis Peninsula (add to Desert Quarry?)
Edgeville Monastery
Ice Troll Lands (in Fremenik Isles)
Camel Warrior Island
Mammoth Iceberg
Mogre Camp
Pit of Trials
Nemi Forest



I am fine with all of these except for Tutorial Island and the Mogre Camp. Should we allow underwater claims?

Tenebrae Eon said :

New Lands:
Behind the scenes
Waiko
Whale's Maw
Aminishi


I was already planning on adding Waiko, Whale's Maw, and Aminishi as claimable lands - just waiting on the update so I can stat them with resources properly! They will probably be higher tier (C+) claims as well.

I do not see the need to add Behind the Scenes as a claim. It kind of breaks the meta.
Cain Izrail |
Court Jester
of The Menaphite Empire

22-Jul-2016 20:49:15

An Epic Fool
Nov Member 2023

An Epic Fool

Posts: 3,376 Adamant Posts by user Forum Profile RuneMetrics Profile
Tenebrae Eon said :


Renames: (To get rid of "and/&" )
Monastery -> Ardougne Monastery (to avoid confusion?)
Agility Pyramid -> Jaleustrophos Pyramid (either is fine)
Hemenster and Fishing Guild -> Hemester (more on this in a bit)
Lumber Yard & Jolly Boar Inn -> Lumberyard
Port & Camp Tyras -> Tryas Encampment (or split?)
Tree Gnome Village/Battlefield -> Tree Gnome Village (Split the battle field between Treegnome Village and Ardgoune at the river)
Duel Arena and Mage Training Arena -> Al Kharid Arenas or Kharidian Arenas?
Sorcerer's Tower and Legends' Guild -> (I have no idea...)
Temple Salve/Silvarea -> Paterdomus
East Ardounge/West Ardounge -> Ardounge (Looking at the comparison I made to split it, Darkmeyer and Meiyerditch have the wall the same, but also have distinctly different names)
Quarry and Pyramid -> Desert Quarry (split?) Jaldraocht Pyramid
Uzer and Dominion Tower -> Uzer (have it reach to the river?)
Necromancer & Tower of Life -> Ardgoune Towers?
I will have to look over the entire wilderness...


I am fine with all of the renames, as they make things simpler, but I do not want to split any existing claims. As for the claims with a slash, they are already set to be split upon release.

Tenebrae Eon said :
Question: Since we can make guilds now, should they be their own claim at all?
Sorcerer's Tower and Legends' Guild -> ?
Ranging Guild -> Hemester


I don't think this is necessary. I intended for the guilds built using resources to be entirely new guilds.
Cain Izrail |
Court Jester
of The Menaphite Empire

22-Jul-2016 20:52:48

Tenebrae Eon
Jul Member 2023

Tenebrae Eon

Posts: 220 Silver Posts by user Forum Profile RuneMetrics Profile
An Epic Fool said :
Tenebrae Eon said :

Dungeon update:
Polypore Dungeon
Heart of Gielinor
Monastery of Ascension


Polypore Dungeon and the Monastery make sense, but why add Heart of Gielinor if Sliske's Encampment is also proposed?


I do not understand the question, Sliske's Encampment is in the wilderness area, the heart is next to Nardah?
For the
World
to thrive, the
Darkness
must
Rise

22-Jul-2016 21:01:55

An Epic Fool
Nov Member 2023

An Epic Fool

Posts: 3,376 Adamant Posts by user Forum Profile RuneMetrics Profile
Tenebrae Eon said :
Mechanic idea:
Since divine energy is so rare, perhaps we can take tiers into account?
ex: Each tier gives 1 energy, or each tier gives .5 energy (rounded up)


If the Energy Shortage is a concern, I would break it down as follows:
- Pale through Glowing Energy gives 1 Energy
- Sparkling through Lustrous Energy gives 2 Energy
- Elder through Radiant Energy gives 3 Energy
- Luminous and Incandescent Energy gives 4 Energy

Tenebrae Eon said :
Land trade routes: To claim a land, you need to get to it, but what is you can't get back?
My idea is to say that you would not be able to collect resources from a land that you can not get to your capital.
Edit: Perhaps clans can charge a toll to go through their lands?


Several people have suggested this, but my concern is the workload for determining if claims are connected to the capital. I suppose I could add a post to page 4 or 5 to list claims that are determined as disconnected.
Cain Izrail |
Court Jester
of The Menaphite Empire

22-Jul-2016 21:02:51 - Last edited on 22-Jul-2016 21:03:29 by An Epic Fool

An Epic Fool
Nov Member 2023

An Epic Fool

Posts: 3,376 Adamant Posts by user Forum Profile RuneMetrics Profile
Tenebrae Eon said :
An Epic Fool said :
Tenebrae Eon said :

Dungeon update:
Polypore Dungeon
Heart of Gielinor
Monastery of Ascension


Polypore Dungeon and the Monastery make sense, but why add Heart of Gielinor if Sliske's Encampment is also proposed?


I do not understand the question, Sliske's Encampment is in the wilderness area, the heart is next to Nardah?


Ok, so where is Sliske's Encampment? I looked it up on the wiki and it referred me to the encampment in the Heart of Gilenor.
Cain Izrail |
Court Jester
of The Menaphite Empire

22-Jul-2016 21:04:12

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