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An Epic Fool
Nov Member 2023

An Epic Fool

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Ships Proposal


Currently, there is nothing that makes the ships in World 103 different. There are also three problems with ships as they currently are:

• They have no limits on storage capacity. (i.e. you could technically transport 300 resources if you really wanted)

• The ship-to-ship combat system that is given on Page 2 of this thread is unnecessarily complicated and impractical (I’m making fun of myself here, but it’s true. We’ve never actually used it).

• If a claim is being raided, a POC can move the ship to defend that claim instantly , even if that ship is really far away from the claim.

This proposal aims to fix these issues, while also giving POCs an opportunity to be a bit more creative and strategic with their ships.
Cain Izrail |
Court Jester
of The Menaphite Empire

23-Apr-2017 20:39:14 - Last edited on 23-Apr-2017 21:03:45 by An Epic Fool

An Epic Fool
Nov Member 2023

An Epic Fool

Posts: 3,376 Adamant Posts by user Forum Profile RuneMetrics Profile
The Proposal

I am proposing that we give the ships attributes. An attribute will be a number from 1 to 5. When a ship is built, it will have attributes of 1 in each category, and you can spend a total of 6 points upgrading the attributes as you see fit.

Every ship will have the following three attributes:

Storage (STO) : Represents how much a ship can hold. The ship can store 10 resources per point in storage.

Attack (ATK) : Represents the attack power of a ship (in terms of crew strength, cannons, etc). When two ships with equal Attack fight, the chance that a ship wins the fight is 50%. When two ships with different Attack fight, the ship with the higher attack has a higher chance of winning. The chance of winning for the ship with higher Attack increases by 5% times the difference between the Attack of the ships fighting.

Speed (SPD) : Represents how fast a ship can sail. Speed is used to determine if a ship will be able to protect a claim from raiding or move to intercept another ship in time. “Speed” is the number of squares your ship can move on a map that is based on the in-game coordinate system (I can send the map to interested people) per unit time. For example, a ship with a speed of 3 can move 3 squares in the same amount of time that it takes a ship with a speed of 1 to move one square. Using this idea, we can easily figure out if a ship can arrive to a claim in time to defend it from raids.
Cain Izrail |
Court Jester
of The Menaphite Empire

23-Apr-2017 20:39:18 - Last edited on 23-Apr-2017 20:42:34 by An Epic Fool

An Epic Fool
Nov Member 2023

An Epic Fool

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Examples of Ship Stats

Notice that all ship stats should add up to 9. These are just examples!

• “Warship” stats STO: 1 ATK: 5 SPD: 3
• “Raiding ship” stats STO: 2 ATK: 2 SPD: 5
• “Trading ship” stats STO: 4 ATK: 1 SPD: 4

Obviously, any combination of ship stats that add up to 9 would work.

Notes

• This proposal makes it so that the position of ships matters. This adds a fun strategic element to 103!

• Since the Arc islands are not part of the coordinate system and they are supposed to be far away, we must choose a distance between the Arc and the existing map. I propose that this distance is 4 squares (i.e. if you were to sail East off the map, it would take 4 more squares to get there) to any claim within the Arc.

• The 4 more squares rule would also apply for circumnavigation. In other words, sailing West off the map to arrive on the East side of the map takes 4 more squares (and vice-versa).

• This proposal would not only fix all of the issues mentioned at the beginning, but it would also encourage people to be creative with their ships. They could really put some detail into them and explain what makes each one unique.
Cain Izrail |
Court Jester
of The Menaphite Empire

23-Apr-2017 20:39:22 - Last edited on 23-Apr-2017 20:46:51 by An Epic Fool

Damion Avah
Dec Member 2014

Damion Avah

Posts: 583 Steel Posts by user Forum Profile RuneMetrics Profile
"• Since the Arc islands are not part of the coordinate system and they are supposed to be far away, we must choose a distance between the Arc and the existing map. I propose that this distance is 4 squares (i.e. if you were to sail East off the map, it would take 4 more squares to get there) to any claim within the Arc. "

If it helps, according to the wiki the Arc is south of Sophanem and Menaphos. So that fact could be taken into consideration when placing it for coordinates.

As for the rest of the proposal, I am personally on board with this. But I of course would have run this through wushankos duo Councils. Ships have been a minor thing and its odd they can be used for basically anything. In the past raids have been blocked instantly despite how far that claim it from the attacker and defenders are. It will certainly bring balance to things.
~~† Emperor of the The Menaphite Empire †~~

~~~Search for the laws of harmony, and you will find knowledge~~~

---

23-Apr-2017 20:55:37

An Epic Fool
Nov Member 2023

An Epic Fool

Posts: 3,376 Adamant Posts by user Forum Profile RuneMetrics Profile
Damion Avah said :

If it helps, according to the wiki the Arc is south of Sophanem and Menaphos. So that fact could be taken into consideration when placing it for coordinates.


I'd be willing to reduce the distance to 3 or so squares. It sounds like this distance should be slightly less than the distance it takes to circumnavigate the globe.
Cain Izrail |
Court Jester
of The Menaphite Empire

23-Apr-2017 20:57:10 - Last edited on 23-Apr-2017 20:57:29 by An Epic Fool

Roland Lyons
Mar Member 2014

Roland Lyons

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Roland stepped into the verdant jungle of Karamja after disembarking from the Shipyard the Aegis recently bought. A band of knights, priests, and missionaries followed closely behind him. The sails from his small fleet of ships disappeared behind them as they embarked further into the wild.

Roland has been on many travels from his days as a soldier for hire, but of Karamja, he had only traveled to Brimhaven and Musa Point. This world was completely alien to him, he had heard stories of the uncivilized men as well as the savage beasts that live within his confines. But he sought to keep up the appearance of a knight with unmatched bravery throughout the world, he traveled onwards, regardless of the sinking feeling in his gut.

After some hours of traveling, the sun began to set and he and his companions set up camp in a clearing. Sometime into the night, the camp awoke to the sound of the guard dogs barking. Each knight woke up in a flash and grabbed his weapon. "Jogres!" yelled the lookout before he was stepped on by a hulking green mass of muscle and fat. The beasts let out horrible shrieks. "GOD OF SHINY LIGHT'S PUNY WARRIORS, YOU DIE NOW," bellowed what appeared to be the head Jogre. There wasn't enough time for the knights, Roland himself included, to don their armor. Most fought in their pajamas and even undergarments, putting them at a severe disadvantage. Luckily the knights had the advantage of numbers as the Jogres seemed to only be a party of five. Two were taken immediately by a swarm of arrows by the force of archers, making a loud thump the beasts hit the ground.

One of the three remaining Jogres swung it's club and took out a fraction of the archers, the rest scattered to regroup and form another firing line. Roland led the swordsmen to battle the remaining three. They began swarming the first beast and hacked and slashed at it's stubby legs, it let out a cry and collapsed in pain.
I will protect Gielinor. Zaros has no love for its people.

-Saradomin, Polemarchos Autokrator

26-Apr-2017 22:21:06

Roland Lyons
Mar Member 2014

Roland Lyons

Posts: 3,475 Adamant Posts by user Forum Profile RuneMetrics Profile
Roland ran up to it's head and ran his greatsword between it's eyes and through it's skull, it shrieked for a moment as dark green blood ran down it's face, and then went limp. Only two Jogres remained.

The knights surrounded them like wolves hunting two large grizzlies. "Would've thought your brains would be harder targets to hit, you can't be packing much up there!" said Roland as he taunted the Jogres. Some knights noticeably groaned. One Jogre raised it's club to crush the knights, but was immediately struck by a flying spear in the back of the head, instantly killing it upon impact and collapsing. The head Jogre, the last and largest remaining of the party of five scanned the horizon, as did some of the knights. Another spear struck the behemoth in the belly, it angrily pulled it out and yelled out, "SHOW YOURSELF HUMANS". Out from the woods ran a small band of men, bellowing warcries, dressed in nothing but loincloths, carrying crude spears and wooden shields with strange face-like markings all over them, they had dark skin, ranging from a light brown to jet black. They joined the knights in surrounding the foul creature. It was immediately hit by a volley of arrows and spears, bruised and bloodied, it fell over and collapsed.

Every man, both the knights, and the odd primitive men all took a sigh of relief. "Thank you," said Roland as he went to shake the hands of one of the tribesmen, though he recoiled as Roland outstretched his hand. Roland tilted his hand in confusion. "Do you speak our language?" He asked. The tribesman called out to the woods, "Tamayu!" He called out. From the crowd of tribesmen came a man with dark skin, a red headband and face paint, and wore a long brown robe. This must be Tamayu, thought Roland. "We thought you were other Karamjans from the distance, we've been having problems with the Jogres as of late." Roland looked down and noticed he was only in his underwear, as were most of his men.
I will protect Gielinor. Zaros has no love for its people.

-Saradomin, Polemarchos Autokrator

26-Apr-2017 22:43:47

Roland Lyons
Mar Member 2014

Roland Lyons

Posts: 3,475 Adamant Posts by user Forum Profile RuneMetrics Profile
Roland and the other knights blushed. "Erm, yes, I see why you would think that."

"State your business here." Said Tamayu. "It's not often men of the west travel past Brimhaven, and all too often to they bring suffering to the people of Tai Bwo Wanni and Shilo Village."

"We mean you no harm." Stated Roland as he held his right hand up, his palm open as a symbol of peace. "We simply wish to bring you the word of Saradomin." The priests and missionaries came out to check the casualties, healing the wounded and piling up the dead in preparation for burials.

Tamayu's face turned sour. "The last time men of the mainlands brought their gods here, Shilo village was overrun with zombies. Their foul Zamorak tricked their wise woman Rashiliyia and cursed their dead."

"You misunderstand." Said Roland, "Zamorak is an evil god, a hated enemy of our lord Saradomin, it's no wonder he tricked them, its' in his nature. Lord Saradomin wishes to bring light and wisdom to the world. The people of Karamja have suffered too long under the pirates and Zamorakians."

Tamayu simply looked at them quizzically. "Karamja is not a place for your gods to fight their wars. If you are true, then go fix the zombie infestation of Shilo village, south of here. An adventurer already destroyed the source many moons ago, but many still remain. Until you have proven your God's benevolence to us, stay away from Tai Bwo Wanni." He headed off north into the jungle as did the other hunters.

Roland looked downtrodden as he looked upon his fallen men, and thought on the situation.

"Set up a small lumberyard after the proper funeral rites have been performed, we head south later."

Clan:
Aegis of Saradomin

Land: Karamja Jungle
Access to Land: Via the Shipyard
I will protect Gielinor. Zaros has no love for its people.

-Saradomin, Polemarchos Autokrator

26-Apr-2017 23:02:42 - Last edited on 26-Apr-2017 23:03:30 by Roland Lyons

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