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Sereg

Sereg

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I'm also curious about your keybindings - you're using letters, rather then the numbers which directly correspond to the positions of the abilities on the bar. I'm curious as to why this is. My guess is that you're more comfortable reaching the WASD and nearby keys then the number bar; however, the game I now play uses QWER and other keys near that location, and those are only intuitive because I'm very familiar with that game and those key locations. It has the option of rebinding as well, but I'm already familiar with the existing binds, so I'm not inclined to change them, as that would lead to considerable confusion and many errors while I adjusted to the new set.

Since the Runescape keys are already entirely customizable, meaning you can bind them in whichever order you like, there doesn't seem to be an advantage to rebinding them away from the direct order of the number key row.

When I logged in briefly and did my testing, I could look at the action bar and immediately know which key to press to use a specific ability entirely by the corresponding position. It seems like rebinding them to the cluster of keys in the WASD group would destroy that order and make the whole thing even less easy to get used to.

Additionally, I note that you have separate action bars for each combat style, which makes sense, but strikes me as odd considering we're discussing dungeoneering. Wouldn't it be more convenient to have a separate dungeoneering bar, with weapon swaps and food hotkeyed along with a small selection of especially useful basic abilities? It seems like, with the setup you'd have, you'd not only have to change weapons, armor, and rings to change style, but also your action bar, which seems like quite alot to do for a couple of quick kills. To me, it seems like it would be alot more fluid to just quickswap with hotkeys and use abilities on the same action bar.

To be fair, I don't have much experience with EoC, so perhaps there's a good reason for all of this.
Carve our dreams in sanguine stone/Strength corporeal and of mind
Walls of our flesh, bricks of our bone/Deadly intent to defend our kind

08-Dec-2012 19:22:47 - Last edited on 08-Dec-2012 19:25:01 by Sereg

Sereg

Sereg

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It feels like there's almost no use for ultimates in dungeoneering, and rather limited use for threshhold abilities, so it seems to me like you'd be able to condense everything you'd actually use into a single bar pretty easily.

However, I'm asking because I don't know. I'd like to be enlightened. I'm not trying to tell you what to do - I don't know what to do. I'm asking you so I can become less ignorant.
Carve our dreams in sanguine stone/Strength corporeal and of mind
Walls of our flesh, bricks of our bone/Deadly intent to defend our kind

08-Dec-2012 19:27:15

Kio Tori

Kio Tori

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Also @ Whynot
"^ You pretty much need to keep your inventory open or you won't be able to switch styles effectively, lol. "

I only use range atm, so I dont change weapon. Tbh I question if its even worth doing it for the reasons brought up, but even ignoring that....

You can easily put your weapon on your action bar so you can change weapons that way. There is no need for your inventory to be active for that. You're just keeping your inventory active for 1 item instead of having a whole book of abilities open.

08-Dec-2012 21:24:50 - Last edited on 08-Dec-2012 21:25:14 by Kio Tori

Kio Tori

Kio Tori

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Wait did I edit out my reply to Sereg.. oops.

@Sereg

Yes ultimates are largely unused in DG and PvE in general. You'll have much more damage output from having adrenaline to use all your threasholds consistantly than 1 ultimate. There are of course exceptions and if you're going to lose your adrenaline from a skill door anyway you've got nothing to lose.. but in general they arent too used in DG/PvE.

08-Dec-2012 21:27:47 - Last edited on 08-Dec-2012 21:28:30 by Kio Tori

Grotius
Aug Member 2023

Grotius

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Sereg,

I've not yet been able to actually test the hood myself as far as the recent changes to accuracy go. What I've gathered (thanks Rowun!) is that it has no penalties towards any style offensively, whereas body armor is only neutral towards its own type, with roughly 8% and 15% penalties to the other two styles.

This means that using a hood >instead of< other defensive binds means that one can tribrid without any offensive penalties. Using a hood in addition to other defensive binds entirely defeats the purpose, though.

Whether this is enough to outweigh some of the concerns which caused the hood to be banned in the first place, including many points I made a year ago, is still a way down the road in being determined. A lot more testing will have to be done, and those points still hold true in most cases.

As for my position on hoods, I have always been (and will always be) an advocate for binds that serve the best purpose to the group, to efficient floors and fun. As a result, I have been strongly opposed to hoods for a long time. But it is just plain stupid to be stuck up or hold 'grudges' against an item, or something like that lol. If hood proves to be viable because of recent changes, I'll advocate it, if not then I obviously won't. I don't really care which item is in question, I'll just not settle for sub-optimal :p

Finally, it's really hard to convey the significance of accuracy and tribriding post-eoc, especially if you in turn try to compare it to pre-eoc. I understand this sounds really lame, but if you don't try it then it will probably be hard to understand, or at the very least hard to explain. You know how I used to feel about hoods. The structural effects have not changed, only what I've mentioned before (accuracy + stat lowering (because of mage prayer changes)) are relevant. I think you'll understand that if I, knowing how I used to think about hoods, say it could outweigh the other effects, it's quite significant... if that made sense :p

08-Dec-2012 22:04:20

Grotius
Aug Member 2023

Grotius

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Also @Sereg,

The reason for my QWERT ASDF ZCV keybinds is because the numericals 1-5 are used for skill rooms among other purposes, and with the current system they easily conflict with abilities. I also found the keys I use now to be most easy to reach, and keeping them on ASDF means I'll be using each finger for an area like I usually would to type. It just feels natural to me, and it's really all preference. Anyway can (and should) just use whatever they'd like.

As for thresholds, they are the core of effective combat in dg. Hurricane and rapid fire are extremely effective, nearing the point of being broken. Slaughter and asphyxiate are also very effective when used correctly. The other thresholds are still significantly better than basics. Ultimates are situational and not always worth the drain, but it's usually better than walking around with a full bar needlessly, especially if your thresholds are still recharging. Deadshot provides guaranteed damage in addition to a big hit, and berserk is the best of the melee ultimates if you still have a bunch to kill. Their spots on action bars are debatable (because of usage and lack of haste, you could just click) and probably the most likely to be replaced on mine, but those of thresholds are certainly not.

@Kio,
Going with just one style will severely lower your damage output on many monsters. Putting a weapon on an action bar slot is very undesirable because the action bar occasionally fails if you spam something. Swapping pages in the ability book is the same as swapping from the inventory to something else, so I don't see how that's an argument. I really do recommend you using, or at least trying, multiple styles. Both you and your teammates will benefit greatly.

08-Dec-2012 22:40:53

Kio Tori

Kio Tori

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I said nothing about swapping pages in the ability book, then you'd be totally correct. I said I keep 1 book active, the defence one.

I hybrid range/mage in PvP, which I have done more or less non-stop since EoC, and not encounted this problem with the action bar so I cannot comment on that, I dont know what you're doing to your poor keyboard =p

Actually I wont reply to the rest since theres little point arguing ;) I know 1 style isnt ideal, but I am not going to change though because I dont believe its as bad as you or others would try to make me believe and I come here to DG as oppose to anywhere else because people here accept a certain level of inefficiencely for the sake of enjoyment, highlighted by the style employed by the group and the fact half the members I've seen run around purely meleeing. My only real point is its still surprisingly effective and there are definate pluses to how I do it which I have already mentioned, even if you probably correctly still think on a purely efficiency level its not worth it.

08-Dec-2012 23:11:17 - Last edited on 08-Dec-2012 23:20:59 by Kio Tori

Buffdude1100

Buffdude1100

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Just a note @ Whynot/Sereg: Hood+platebody is EXTREMELY useful in rush floors. Replace staff with hood, you'll see quite a noticeable difference. I'm not sure how effective it is in kabde floors since I haven't done any in a while, but it is definitely useful otherwise. I've also found tribriding to be pointless since you have to switch action bars, rings, weapons and, if magic, choose a certain element of surge just to get a marginal dps boost. I really don't think the much higher apm is necessary at all to be effective, especially not here. Hybriding is and always has been the best way to go, choosing to just use one style is silly, but I'm not in charge, so do whatever you'd please. :p

09-Dec-2012 01:42:14

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