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Dster0
Jul Member 2005

Dster0

Posts: 1,684 Mithril Posts by user Forum Profile RuneMetrics Profile
Apple, I agree that 2300 total in no way reflects dungeoneering ability or personality. That is what we have the trials for.

While it is perfectly possible to have a well run floors without high total people, floors go significantly smoother if everyone is around the same skill level. There is less moving of the gt and disrupting the flow of things. Also, gates are freed up faster if the person can successfully solo their path.

Another reason we want the majority of the group to have a high total level is to avoid the situation where being maxed (or close to maxed) becomes a burden. In floors where there is one player with significantly higher skill levels they end up getting called on very often to do skill doors and puzzles which after a while gets annoying for most. The reason I ended up in dg4fun was because my previous dung group had very few high skill level people so I was always stuck doing that. We want to continue to be a fun place for these people and in order to do that we need to keep everyone at around the same high level.

No, it's not completely "fair" to have these requirements. What would be completely fair would be to have no requirements and not to exclude anyone. However, we want to maintain our current atmosphere and we think the best way to do that is with a total level requirement. We have too many people trying to get in. We can afford to be picky.

On the subject of trials, it is good to remember that a new person should NOT be doing trial floors upon first entering the fc. They should take some time to do floors with us and get used to our style before saying they are ready to take the trials. That was always the intention, but was swept aside by some people's zeal to get people ranked :) .

02-Dec-2012 04:30:51

Thok
Feb Member 2011

Thok

Posts: 1,344 Mithril Posts by user Forum Profile RuneMetrics Profile
Hey guys since eoc I have noticed that gulgega on warped floors takes 2+ minutes to kill (ages, like 10% of floor time!).

I did a test to work out how much damage it was soaking.

1. Use monster examine to get hitpoints of gulega.
2. Use ultimate abillity Incendiary shot ( hits 40% of monsters max hp)
3. Observe the true hit from incendiary shot and calculate damage soak.

*note this experiment will not work in a 5:5 because of the 5000 damage cap on all bosses*

hitpoints = 13225 (note this is a solo. in a 5:5 I tested it once, had 68682 hp)
theoretical hit = 5290
actual hit = 1322

reduced hit % = actual/theoretical x 100
~=25%



so ranged hits are reduced to 1/4, guessing other styles are also soaked by the same amount.

1)I propose we do some testing with ragers, I have done some brief testing with them in a 1:1 floor and even then they didn't seem terribly effective.

2) Another way of lowering gulega's defence could be using the keen-eye ring for ranged. With a tier 10 ring, each hit is guaranteed to reduce the opponents defence level by 1. Tell me what you think

02-Dec-2012 09:28:06 - Last edited on 02-Dec-2012 09:43:17 by Thok

Lys
Feb Member 2011

Lys

Posts: 2,416 Mithril Posts by user Forum Profile RuneMetrics Profile
I've been curious also about Gulega... was surprised seeing overpower only 1k! I haven't got much chance to do a lot of testing myself but if we can get a team together to hunt, or do a low warp for it, I'll be interested in helping out.

02-Dec-2012 12:07:36

Grotius
Aug Member 2023

Grotius

Posts: 7,720 Rune Posts by user Forum Profile RuneMetrics Profile
"On the subject of trials, it is good to remember that a new person should NOT be doing trial floors upon first entering the fc. They should take some time to do floors with us and get used to our style before saying they are ready to take the trials. That was always the intention, but was swept aside by some people's zeal to get people ranked."

I think this would do well in the first pages of the recruitment thread, Dster :)

02-Dec-2012 12:28:52

Sereg

Sereg

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I like the changes to the keyer rank, trial floors, and shadow silk hood use. I'm not a fan of the changes to the skill roles - I liked my armor, and I liked my combat potions. I suppose at 120 I'd be able to use a bound platebody, which should be enough for most situations, and with boots and gauntlets becoming useless, they aren't needed any longer, but the extra defence from legs helped alot(and I imagine the extra hitpoints help as well). I suppose the full farmer role(meaning the one in place when I played) isn't exactly efficient, but I think combat potions still are.

Would fighters be allowed to purchase and carry lyco(for melee/rangers) or WG(for mages) seeds to plant at an altar where they had a free gate, to allow them to both make (some) door pots on the fly without calling and waiting for the designated potion maker, as well as create combat pots to speed up the floor and boss? I guess I don't know how potions work under EoC, but if they're anywhere near as effective now as they were before, they should definitely be made and used when possible.

That said, even if I came back now, I would probably fail my trials - Relaxed might be the place for me, providing they haven't made similar changes. I am (or was) all for efficiency, but as far out of practice as I am now, it would take me far too long to catch up with the current metagame, as well as the skill(not stat) levels of current members of this group - theirs have all been steadily increasing, while mine have surely degraded from long disuse.

Edit: I also note that, on the recruitment thread, there's something like a 63 herblore level listed as a requirement. Let's be realistic - no one with 2300 total has 63 herblore(there may be a few counterexamples, but they represent extreme exceptions, not the rule). Why not take this opportunity to solidify the herblore level at tier 3? I believe someone pointed out that, with 100 dungeoneering, the average level at 2300 is something like 91.
Carve our dreams in sanguine stone/Strength corporeal and of mind
Walls of our flesh, bricks of our bone/Deadly intent to defend our kind

02-Dec-2012 18:24:49 - Last edited on 02-Dec-2012 18:29:52 by Sereg

Divi
Jul Member 2022

Divi

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Well thats the point Sereg. You would be failed until you get more acquainted with things. You would be passed when you're ready. Might take a week of dunging to get back up to speed, but you would easily be able to do it.

Also with additional bind you should be fine on armor. Would suggest you bind a Primal Platebody and use pplate/bn/p2h/sagshort. Keep the hex, but as of the moment sag short is suppose to be better. Can't vouch for it since I haven't tested it myself.

The ideal bind setups now would be melee weapon, melee top, range/mage weapon, and other.

Potions also have no noticeable changes to damage output. Herblore and turmoil have received nerfs in those fields. Jagex claimed they boosted prayer, but I suspect they said that to appease us and never changed anything cause it doesn't feel any different from the beta. Prayer still feels not all that helpful in dung.

02-Dec-2012 18:39:51

Dster0
Jul Member 2005

Dster0

Posts: 1,684 Mithril Posts by user Forum Profile RuneMetrics Profile
Dungeoneering is way different now sereg. I have 2h, bloodnecklace, plate, legs, and boots lol. I think it's a problem when I have too many binds that I'm binding pointless stuff :P .

I'd love to mage, but it seems like it's faster to just hit everything with the 2h :( .

02-Dec-2012 22:45:05 - Last edited on 02-Dec-2012 22:47:22 by Dster0

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