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Zohan
Aug Member 2010

Zohan

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^ I keep mine on. All I ever do is Dungeoneer, if I can squeeze out some extra exp from it, I will. I turn it off whenever I'm asked to though.
Tbh though I don't see the big deal about it, it's really not that hard to navigate a map without following exp drops.
Also, Sun >.< did you really just complain about 210 ping? :P
*Every* world for me is 190 - 370. With world 68 being way up at 475 for some reason. o.O

13-Aug-2012 22:23:23

Buffdude1100

Buffdude1100

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Generally I'm fine if someone says no, but when they say no out of pure spite for efficiency, I get annoyed.
And no, it's not "a big deal" to have it off, but it helps. The easier we can determine bonus path, the less gates we need and the less moving gt we need, which causes unneeded stress among teammates.

13-Aug-2012 22:34:39

Swiftles

Swiftles

Posts: 113 Iron Posts by user Forum Profile RuneMetrics Profile
World change:
I agree with Zohan, player loading does slow things down. Also, worlds with popular activities, heavy with graphics, slow things; e.g. Pest Control and Soul Wars.
I have always liked the idea of the 1500 skill required worlds. Except, W86 appears to be in in western N.A. and would be great for me, but probably not good for Europe. Thus, w114 (1500) would be a better choice, since it seems to be in eastern N.A. and player load is usually quite a bit lower than w116, during peak times.
Sun mentioned w70, which looks like a good candidate, too ... eastern N.A. and lower loading.

14-Aug-2012 00:00:24

Divi
Jul Member 2022

Divi

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Share Exp
Alot of us aren't maxed Buff. I have gotten 3 mining lvls from 90-93 purely from dung and citadel (I usually do charcoal or bars so I rarely get mining exp there, mostly from dung). I have always liked the generious amount of free exp I got. I'm not as fond of the idea of giving that up for something that affects the dung so little. In rushes I could see where share exp off is useful, but in kabdes its help is negligible if existent. Also I naturally feel like the share exp off is very reminiscent of a rusher attitude, and instantly gives me bad vibs at the start of the floor. I have never asked anyone to turn it off, nor will I.
If you need share exp off to key, you shouldn't be keying. There are other areas you could work on as a keyer to get better. Share exp off is not one of those areas. Rather than trying to convince everyone to turn theirs off, try to get better at map reading/predictions and better use of gates.
Personally I flat out refuse to turn my share exp off unless I know the keyer and know that they know how to utilize it. I will often ask the keyer to explain why I need to turn it off if asked. Any answer containing "Less pot doors, it just makes the floor faster mmkay." will make me refuse and argue with the keyer into I'm blue in the face.
I just detest the attitude on dung worlds where raging idiots demand share exp off or you can't join the floor. 90% of them don't fully understand the way it works, most believe the myths, yet they still demand you turn it off.
Personally I don't want people to start making a habit of making you turn off share exp in floors here. I like to distance the group from the dung world mentality and making the same unreasonable demands as people from those worlds...just looks bad tbh.
Summary: Turning share exp off helps in one of the absolute most minimal ways. Good map reading will win hands down everytime. If you are going to turn share exp off, but skill in floors...you are a idiot.

14-Aug-2012 00:29:22

Swiftles

Swiftles

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I just visited w114 Demonheim lobbY. What a busy place! Looks like others find it a choice world to dge on.
On the otherhand, w70 has a much more milder situation at the lobby. One clan vex and about 6 peeps present. A bit easier to form a team in my mind.

14-Aug-2012 00:44:36

Buffdude1100

Buffdude1100

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If the person who's keying has no idea how to utilize xp share off/door xp drops, then yeah go ahead and refuse to turn it off. But for those of us who *do* know how to use it properly, it helps. It helps a lot in kabde, being able to get rid of bonus paths first really helps preserve gates/gt movement.
Map prediction isn't as reliable as a lot of people think.
I'll explain why.
Here's a map (disregard the terrible simulation):
Key:
X=empty space
O=door we've done
P=unknown doors
T=base
Edit: * is an X.
*XXXXXXX
XXXXXXXX
XXXXXXXX
XXXPXXXX
XXPOOOOO
XXXPXXXO
XXXXXXXO
XXXXXXXT
The scenario: Base started at se corner and went north for 3 doors before turning west. It continued west until the team hit a 3way. Map prediction would say carry gt north. All 3 doors are skill doors. The south door gives 75 xp, west door gives 475, north door gives 440.
That's a scenario that happens fairly often. Not in that exact manner, but you get the picture. Map prediction would say north, door xp says west. Door xp is always right. That's why we have shared xp off.
A lot of people in here key differently. Personally (and I know a few others do this as well), I try to get rid of bonus paths first. This preserves gates and gt movement, less stress on the team, less time spent on organizing the team's movements. Xp share off helps this.
By all means though if you ask why and they say anything other than it helps determine bonus/crit, don't turn it off. They have no clue why they do it.
Every little piece of prediction helps. Resources (still being researched), door xp, map prediction, low leveled monsters etc. all help maps go smoothly.
I haven't gotten as much xp from having xp share on as you Divi, but I can see your point. I'm not maxed either (still racing you to 2400 btw), but I don't mind. :p I'd rather have a better floor than 1k mining xp.

14-Aug-2012 01:00:18 - Last edited on 14-Aug-2012 01:01:30 by Buffdude1100

Lux in Nocte

Lux in Nocte

Posts: 2,134 Mithril Posts by user Forum Profile RuneMetrics Profile
Tbh Buff, in that scenario I -personally- would've just gated that 3way, and direct ppl + gt to the south since, by looking at the map, it's most likely to de first cos there's less rooms down there.
Then when ppl are busy, tele back to open the doors and gate the next appropriate thing for whenever the southern part de's.
I know this way doesn't always go well cos both the west and north door could end up de'ing in 2 rooms each. This is unlikely however and when it does happen I start improvising. Which is good, keeps you on your toes :p

It's funny cos the very reason I started keying like this for kabde (gate fork - solve de's - tele gt back) is cos I once read something posted by you Buff ^_^ something about preserving gates ;)
E: inafterHak

14-Aug-2012 01:10:43 - Last edited on 14-Aug-2012 01:11:31 by Lux in Nocte

Divi
Jul Member 2022

Divi

Posts: 1,392 Mithril Posts by user Forum Profile RuneMetrics Profile
You are still trying to shave off seconds from the clock at the cost of annoying some people. Its not worth it.
I don't notice a significant time increase when the keyer utilizes this concept. Besides it only sometimes will tell you if a path is a bonus path. It might be used at most, once in a floor in a manner that improves the floor time.

14-Aug-2012 02:01:58

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