If the person who's keying has no idea how to utilize xp share off/door xp drops, then yeah go ahead and refuse to turn it off. But for those of us who *do* know how to use it properly, it helps. It helps a lot in kabde, being able to get rid of bonus paths first really helps preserve gates/gt movement.
Map prediction isn't as reliable as a lot of people think.
I'll explain why.
Here's a map (disregard the terrible simulation):
Key:
X=empty space
O=door we've done
P=unknown doors
T=base
Edit: * is an X.
*XXXXXXX
XXXXXXXX
XXXXXXXX
XXXPXXXX
XXPOOOOO
XXXPXXXO
XXXXXXXO
XXXXXXXT
The scenario: Base started at se corner and went north for 3 doors before turning west. It continued west until the team hit a 3way. Map prediction would say carry gt north. All 3 doors are skill doors. The south door gives 75 xp, west door gives 475, north door gives 440.
That's a scenario that happens fairly often. Not in that exact manner, but you get the picture. Map prediction would say north, door xp says west. Door xp is always right. That's why we have shared xp off.
A lot of people in here key differently. Personally (and I know a few others do this as well), I try to get rid of bonus paths first. This preserves gates and gt movement, less stress on the team, less time spent on organizing the team's movements. Xp share off helps this.
By all means though if you ask why and they say anything other than it helps determine bonus/crit, don't turn it off. They have no clue why they do it.
Every little piece of prediction helps. Resources (still being researched), door xp, map prediction, low leveled monsters etc. all help maps go smoothly.
I haven't gotten as much xp from having xp share on as you Divi, but I can see your point. I'm not maxed either (still racing you to 2400 btw), but I don't mind. :p I'd rather have a better floor than 1k mining xp.
14-Aug-2012 01:00:18
- Last edited on
14-Aug-2012 01:01:30
by
Buffdude1100