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Divi
Jul Member 2022

Divi

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Its a concept that can be used once in a while when you happen to encounter a certain situation that will occur no more than once or twice a floor if at all. Assuming the keyer opened the door, had the stats to open it, and understands the concept and was paying attention to the exp given.
It's like saying we should bind sag bows in case we get necrolord as a boss. Or saying that we should bind cosmics to save those 3 seconds to tele to base to make runes at start.
Tbh don't you need to be like...a maxed keyer to really utilize the concept in the most useful way?

14-Aug-2012 02:05:50 - Last edited on 14-Aug-2012 02:07:04 by Divi

Sun Exit

Sun Exit

Posts: 2,011 Mithril Posts by user Forum Profile RuneMetrics Profile
On the matter of worlds-
Just saying that if moving, it should be to a fair server that gives the best overall ping for all. It's not really good for anyone if half the fc has a terrible connection.
@ Zohan, ouch! 190 ping at the closest server is really horrible! Bad connection? Most ppl have around 30-80 ping at their closest. And I'm not surpriced 68 (not 86) is bad for you since it's a western Euro world. (86 should be slightly better for you tho). :p
@ Mila, dw, no offence taken <3, not sure why I would have? Anyways, 64 is interesting - seems like a really good "mid-server". ^_^
@ Lux, you uncurable night owl - go to bed! O_o

14-Aug-2012 02:15:35

Midnights

Midnights

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Hi all :)
@ the talk of moving worlds I +1 that :(
I've always lagged a little bit on the surface, like Jiga mentioned, but lately it's just been terrible while in-dunge.
Out of Sun's suggestion's, maybe 70 or 91? I used to use 91 awhile back when my homeworld was considerably laggy. As for the 1500 Total worlds, I've heard 3bo have moved to 114, and tried 86 previously, not sure if it's cleared up there though.
E: Also tried 64 the other day, still wasn't working that well for me, but then again the chat isn't about just one person so if it's a nice "mid-server" for most, then that's ok. :)

14-Aug-2012 03:24:33 - Last edited on 14-Aug-2012 08:35:28 by Midnights

Buffdude1100

Buffdude1100

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It actually helps a lot more often than I made it look like.
Let's do this.
If the person telling you to turn it off can precisely explain why, then please do it. If they can't, don't.
And no, you don't need to be maxed to be able to utilize it.
Having xp share off annoys you guys, having it on annoys others and myself. Only seems fair.

14-Aug-2012 03:32:46

Jigabachi
Dec Member 2007

Jigabachi

Posts: 585 Steel Posts by user Forum Profile RuneMetrics Profile
that's not fair, that's you getting your way, what would be fair would be you doing what you want with xp share and then asking 2 of the remaining 4 people to turn xpshare off. seems balanced :D

14-Aug-2012 03:44:51 - Last edited on 14-Aug-2012 03:48:59 by Jigabachi

Divi
Jul Member 2022

Divi

Posts: 1,392 Mithril Posts by user Forum Profile RuneMetrics Profile
Let me put it this way Buff. I will turn it off for keyers that I know can use the share exp off concept correctly. I will turn mine off in floors with you where you are keying.
But when you rage at someone in the chat for not turning theirs off...don't expect us to side with you. You are NOT going to get it made as a rule that people are forced to follow or be kicked from the group/floor.

14-Aug-2012 04:42:45

Poison Mila
Nov Member 2020

Poison Mila

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Buff, I don't know how many people in the chat prefer shared experience on or off. I wonder if it was put to a vote, how many people would vote for each? Totally hypothetically ofc, because it would be a waste of time for the generals to look after the vote.
But serious question - floors are from 25 to 45 minutes. A lot of people don't like experience share off. So how much time can you really cut off that 25-45 minutes?
Seriously...because I am thinking it is less than an average of 30 seconds per floor. Which may be a significant amount when you are trying for a 7 minute floor, but here, its meaningless.
So, before asking the generals to tick off half or more of the chat, and waste hours of their life dealing with complaints about it, please tell us how much time everyone will save and how you came up with the numbers.
I'm not being sarcastic here. I joined Kabde because I wanted to avoid the dungeon world mentality, not the dungeon. Saying you MUST turn shared off just feels like the kind of dungeon world mentality that I hate, basically, "my way is the only way."
Maybe if its a significant amount of time, people will reconsider their position.

14-Aug-2012 04:54:29 - Last edited on 14-Aug-2012 04:56:31 by Poison Mila

Buffdude1100

Buffdude1100

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I've never raged at someone for not turning it off. Usually when people say no, I'm cool with that, I respect their decision, as long as it isn't out of pure spite. ie. omfg no rusher@@@ However, I will get mad when someone calls it just a myth.
@Jiga, no, xp share off only works if the entire team does it.
I don't want it to be a rule. However, when I ask someone to turn it off, they ask why, I explain it to them, and they say no not because they want extra xp, but out of spite, then yes I will get mad, or at least annoyed.
@Divi, yeah, that's what I've been asking for this entire time. >.>
@Charla, time isn't the only reason why. While it is a factor, there are other reasons which I've mentioned earlier.
Some reasons:
1) As you said, better floor time.
2) Smoother floors.
3) Less gt movement.
4) Preserves gates.
Assuming the keyer knows how to use it right, that could easily shave off a minute or so, maybe more if the floor decides to be a troll.
Explanations of each reason:
1) Explained by the bottom three.
2) People won't have to run around gating things because someone else didn't. These doors will already be done because they are bonus and we were able to determine that early on thanks to accurate door xp.
3) Remember back a year or so ago when we just started? Floors were around 40-60 minutes, hell we thought 45 was good. There was CONSTANT gt movement because no one had any idea which paths were short and which were long, so they just chose at random. Now we know to get rid of short paths first.
4) The more cleared bonus paths there are, the less of a need there is to gate things. Gating is always good, but this is better.
tl;dr:
If the keyer can precisely explain to you why and how it works, at least consider turning it off. If the keyer has no idea and just says 'faster floor' or something stupid like that, don't.

14-Aug-2012 05:08:31 - Last edited on 14-Aug-2012 05:16:20 by Buffdude1100

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