*Surge: A teleport ability along the lines of Barge and Escape. You will be instantly moved directly forward 10 spaces or until you *it an obstacle, whichever comes first, so can't be used to intercept Saggitare; skip bridge obstacles, lodestone rooms; seeing if Necrolord has no melee defence, etc. It is good for blitzing past areas that are in an uninterrupted straight line so use it whenever.
Cooldown 20s
*Chain: The Korasi Spec in a less ostentatious, fear the skylightning form. Exactly the same as Ricochet EXCEPT if the first hit misses, it will not split and do damage to the other 2. Use it on a mage weak enemy to insure that the other 2 hits will damage.
Cooldown 10s
THRESHOLD
*Asphyxiate: Deal damage up to 250% every 2 seconds for 6 seconds, the target is stunned during the process. This ability is commonly regarded as overpowered for its ability to both stun and sneak Ultimate level damage under monster damage caps by dealing up to 250% EVERY DAMAGE SPLAT. It is interruptible if you get stunned, or you missclick, and watch out for that pesky Freedom or Anticipate
Cooldown 20s (the voice of James Earl Jones not included)
*Detonate: Charge it up for a maximum of 12 seconds and deal damage to all enemies in the 5x5 square surrounding the player. This ability is not very useful because of the time it takes to charge to maximum damage but it is excellent when tanking lots of enemies, for example fighting Necrolord, but right now its uses are scarce.
Click Detonate to begin charging and then again to deal the damage, flashing arrows will appear on the ground when it is at max strength. The damage it does however is rather vague but when researching the wikia, it says that its highest recorded damage on one monster was 3863 so it seems promising albeit time consuming. You are also unable to attack while charging so it is best to avoid
Cooldown 30s Damn Electrodes under Mahogany Town, always the save and restart to catch one!
24-Nov-2012 13:19:32
- Last edited on
26-Nov-2012 08:21:50
by
Jigabachi