Sorry to see you go, Pokey, but I can't really blame you... I made the same decision a long time ago, albeit for (probably) different reasons. I always enjoyed floors with you - they were some of the fastest, most efficient floors I was part of, and you always had a good attitude.
On a less serious note, it looks like my Saradomin Godsword will be gaining passive lifesteal and prayervamp. I wonder if that will affect the prices at all. Unfortunately, while I will probably be logging back in to try out EoC, I will not be purchasing membership to do so, so I guess I can't use or sell the sword... oh well.
Carve our dreams in sanguine stone/Strength corporeal and of mind
Walls of our flesh, bricks of our bone/Deadly intent to defend our kind
Soooo...whats some good ideas to fill your bind slots with? I can start off with some obvious ones in order of what I think most useful.
Primal 2h
Bloodnecklace
Hexhunter Bow
Primal platebody
Sag Body
Golden Precision Bracelet
Primal Legs
Sag legs
ShadowSilk Hood
Emp fire staff/Cele staff
Cele robe top
Cele bottom
Primal Kite (always thought it looked Badass)
I omitted Gaunts/boots because they have no str bonus in the EOC and therefore I feel like they lose any reason to be bound.
Yes I know thats more than 10. Was just throwing ideas out there.
13-Nov-2012 17:24:14
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13-Nov-2012 17:32:58
by
Divi
Standard kit for 120s should be 2h/hex/bn/plate/body.
Swapping anything at the smuggler is pointless unless it is for the boss, and even then the standard kit should be fine if you're with the whole team. If you're bossing without everyone present, it may be worth it to grab one of your backup kits. Mine are melee and range, specifically maul/bn/plate/g/b (can swap 2h for maul in half a second) and hex/body/chaps/coif/bn.
If you don't have a hex then it's probably worth it to have robes in one of your backup kits. Since mage does not suffer the accuracy problems that a hex has, it is pointless to put robes in your standard kit, so you're better off adding maul/gaunts/boots to that.
GPB, ssh, kite, (arguably) legs, ccs are all not worth binding.
The above is for this week; pre-EOC.
1) 2h, plate, blood neck, gaunts, EFS
2) 2h, plate, blood neck, gaunts, boots
3) SSH, Cele top, Cele bottom, EFS, blood neck
1st is the only one I'll really use often.
2nd is for a bit of fun / solo floors.
3rd is just for messing around.
What to bind after EoC? Don't know, don't care, make it go away.
14-Nov-2012 01:59:28
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14-Nov-2012 02:00:13
by
Zohan
2h, hex, blood, plate, body, GPB, maul, HSD, FBD, doomcore.
The first seven for obvious reasons, the last three because they look badass.
I wonder, though... since it's now possible to bind multiple items, will people look to fill specific roles, such as primary mage or ranger(to exploit EoC combat triangle mechanics), in their parties? Or will the concept of solo pathing still remain strong, with everyone kitting up to be as capable alone as possible?
Personally, I'd love to see everyone filling a different role on their team, as is done in the game I now play. Unfortunately, I think with the mechanics of dungeoneering, it's not quite so necessary as it is there. I wonder if there's any hope that, with EoC, we could see party compositions of melee, ranged, combat mage, support mage, and tank become more efficient then the five clones we have now.
It'd sure be alot more fun.
Edit: Because "BN" still breaks the censor.
Carve our dreams in sanguine stone/Strength corporeal and of mind
Walls of our flesh, bricks of our bone/Deadly intent to defend our kind
14-Nov-2012 03:29:02
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14-Nov-2012 03:30:01
by
Sereg
I think that the EOC will encourage hybriding. With the extra binds it becomes quite manageable.
The main binds I am using are primal 2h/BN/hex/sag body/primal plate. It's much easier to switch between the primal plate/2h and the hex/sag top while switching the rings from berserker to desperado in the middle of combat.
I think hybriding will be best. You can always play around with specific concentrations to see what style you like best, and what binds work best.