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Citadel Boosters = No Trade

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Norne
Jan
fmod Member
2012

Norne

Forum Moderator Posts: 76,250 Emerald Posts by user Forum Profile RuneMetrics Profile
Salcos said :
But nothing we say matters anyway. We discussed our frustrations and hatred for this object for weeks. Yet, all we were told was "Only the MTX team had time to do this"


Given that the Ninja team cant even complete the projects it currently has, I hardly see them somehow taken up the burden of MORE things with any success.
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

29-Nov-2015 23:34:31

Salcos

Salcos

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Norne said :
Salcos said :
But nothing we say matters anyway. We discussed our frustrations and hatred for this object for weeks. Yet, all we were told was "Only the MTX team had time to do this"


Given that the Ninja team cant even complete the projects it currently has, I hardly see them somehow taken up the burden of MORE things with any success.


If you cant do something right, dont do it at all.
Owner Of Prestige Legion
A high level bossing clan without the elitism

Computer Science Major

29-Nov-2015 23:37:30

Norne
Jan
fmod Member
2012

Norne

Forum Moderator Posts: 76,250 Emerald Posts by user Forum Profile RuneMetrics Profile
Salcos said :
If you cant do something right, dont do it at all.


So no clan updates ever then?
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

29-Nov-2015 23:46:14

Norne
Jan
fmod Member
2012

Norne

Forum Moderator Posts: 76,250 Emerald Posts by user Forum Profile RuneMetrics Profile
Salcos said :
You're an idiot.


I hate to be the bearer of bad news, but calling someone a name doesn't make it true, sorry!

Salcos said :
You are saying that you would rather have horrible updates that arnt done the right way, rather than no updates at all.


No... I'm not saying that at all. As a reminder i was perfectly fine with the clan booster and will be happy if any others come out - my expectations for clans is radically different then your own and always will be.


Now, what I am saying that if your expecting Jagex to only take on projects they can "do right" then you can be nearly guarantee that most clan updates will never happen. The first problem is that "do [it] right" is such a bland objective point that its futile to consider, but based on context I assume you mean they can guarantee competition and probably mean that it will also not be overly cumbersome to players . The first objectives nearly impossible for any major update and probably quite a few small updates. We've seen small updates fail repeatedly because an employee is shifted or quits. The first can be technically prevented by not shifting them, though as a business strategy that may be reasonable - the second cant be prevented at all, if someone wants to leave you cant FORCE them to stay. With larger updates the business model of most companies would mean that there's no guaranteed of the needed resources being available to a project when it needs it - forcing the project to either wait or be abandoned immediately. If it chooses to wait, then ultimately it may be finished but it may also end up being abandon as the developers working on it are shifted or prioritise change.

I therefore summarize that if Jagex only starts projects it can always "finish" it should not start any projects at all. That means no clan updates...ever. Actually SGS may toss you a few every couple of years.
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

30-Nov-2015 06:13:35

Tyki Mikk

Tyki Mikk

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Norne said :
The first objectives nearly impossible for any major update and probably quite a few small updates. We've seen small updates fail repeatedly because an employee is shifted or quits.


I've seen this explanation several times now, and I have an honest question. Is this how companies that develop video games work? Is it more-so applicable to continuously updating games like MMO's or games in general?

It seems like the entire industry would be really volatile if this is the case. If a project member quits/falls ill (or worse)/moves to a different team, then that project is abandoned? That certainly can't be true for large updates such as elf city, so maybe only smaller projects? One individual shouldn't be the saving grace of a project, or else you get a situation like Konami without Kojima. (Not enough time has passed to make assessments, but most analyst reports I have read think Konami is going to severely struggle without him.)

It seems especially silly to me to say "Hey, we need you're help over here, drop all that crap you were working on and don't delegate it to someone else." I have never personally worked in the industry so now I'm just curious.
Tyki Mikk
:
Completionist
,
Master Quest Caper
, and clan leader of
Phoenix Tale
.

The Phoenix is reborn, and the Tale continues...

30-Nov-2015 20:06:10

Salcos

Salcos

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Tyki Mikk said :
Norne said :
The first objectives nearly impossible for any major update and probably quite a few small updates. We've seen small updates fail repeatedly because an employee is shifted or quits.


I've seen this explanation several times now, and I have an honest question. Is this how companies that develop video games work? Is it more-so applicable to continuously updating games like MMO's or games in general?

It seems like the entire industry would be really volatile if this is the case. If a project member quits/falls ill (or worse)/moves to a different team, then that project is abandoned? That certainly can't be true for large updates such as elf city, so maybe only smaller projects? One individual shouldn't be the saving grace of a project, or else you get a situation like Konami without Kojima. (Not enough time has passed to make assessments, but most analyst reports I have read think Konami is going to severely struggle without him.)

It seems especially silly to me to say "Hey, we need you're help over here, drop all that crap you were working on and don't delegate it to someone else." I have never personally worked in the industry so now I'm just curious.


That and when I said "Dont do something if you cant do it right" Norne disagreed with it meaning indirectly Norne believes things should be done regardless of them being acceptable or not, or done right. So if something is broken they should still do it.
Owner Of Prestige Legion
A high level bossing clan without the elitism

Computer Science Major

30-Nov-2015 21:41:54

Norne
Jan
fmod Member
2012

Norne

Forum Moderator Posts: 76,250 Emerald Posts by user Forum Profile RuneMetrics Profile
Tyki Mikk said :
I've seen this explanation several times now, and I have an honest question. Is this how companies that develop video games work? Is it more-so applicable to continuously updating games like MMO's or games in general?


I am not a professional Video Game Dev but seems to be an industry wide things since from what I can tell Video game companies abandon projects all the time in my experience. You should see some of the things Bethesda for example didn't bother to complete in Skyrim. While most of the abandon or half done content for Skyrim are small one off quests or arent even attached to anything, they gutted one of the major story components to Skyrim (the Civil War) leaving entire sections of it abandon. Dragon age likewise has content that they just...disconnected from the game and left unfinished although I'm not sure what all that is.

I would be unsurprised if Runescape was more likely to do this do due to both the constant updates and changing gamebase. Skyrim was released a single package basically and the fanbase really wasn't able to weight in on what part they'd want most until after it was out and Bethesda wasn't (able?) to change it much without DLC's. Runescape is an evolving game where we don't expect just minor changes to the game (patch notes) we expect updates of a higher caliber and we expect them in various areas. Development in RS therefore probably gets shifted around a lot to what 'seems important' at the time. That's certainly what it appears from an outside perspective especially (well to me, at least).
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

01-Dec-2015 01:08:27 - Last edited on 01-Dec-2015 01:08:45 by Norne

Norne
Jan
fmod Member
2012

Norne

Forum Moderator Posts: 76,250 Emerald Posts by user Forum Profile RuneMetrics Profile
Tyki Mikk said :
It seems like the entire industry would be really volatile if this is the case. If a project member quits/falls ill (or worse)/moves to a different team, then that project is abandoned?

Tyki Mikk said :
One individual shouldn't be the saving grace of a project, or else you get a situation like Konami without Kojima. (Not enough time has passed to make assessments, but most analyst reports I have read think Konami is going to severely struggle without him.)


Depends on what we refer to as a project. In Skyrim one person may work on a short quest. If he quits or dies mid way through then the quest lies unfinished unless someone else wants to finish it up. It happens, it happened - theres actually a player created mod that reactivates one such quest and "finishes it." The Quest being finished or not has no bearing upon the game itself since its small and not a priority. If that had happen with the major quest lines they would simply have been redone by someone else - high priority, major part, etc.

Same goes for any project on RS I imagine. Major\high priority projects such as the 6th Age Quests involving gods are simply handed off to someone new, and if they cant figure out what the previous person was doing they simply REDO it from scratch. A minor project started by someone in the Ninja team, which may have no priority (Be A TAPP for example) might be picked up but they probably wont be given lots of time to recreate it if a roadblock hits.

Its all based on priority the company wants: just like any company really. High priority stuff gets the resources it needs, low priority's are dumped when they become a burden.

Salcos said :
That and when I said "Dont do something if you cant do it right" Norne disagreed-


Oh, I didn't know I thought that. Thanks for putting words in my mouth!
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

01-Dec-2015 01:08:51

Shamantha444
Nov Member 2010

Shamantha444

Posts: 6,467 Rune Posts by user Forum Profile RuneMetrics Profile
Ceecs said: Get a citadel booster after ever 2-3 caps from the clan quatermaster?


I fully support the idea and would love to have that as a reward in addition to fealty for 3 caps, and continue to be able to use them on clanmates. I hope coding would not be too complicated to bring it about.

Doing so provides a tremendous incentive for those returning to game who don't have loyalty points or don't have cash to buy runecoins. My clan has many college/uni students who don't have discretionary funds.

This incentive would help newer clans achieve more robust citadel participation and give clans a much needed update.
Fealty Stars Clan Founding Owner, 20/04/2012

02-Dec-2015 13:27:19 - Last edited on 02-Dec-2015 13:53:47 by Shamantha444

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