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Just out of curiosity....

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An Ur

An Ur

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Body btw said :
Mod Porky use to service the forums with all kinds of neat stats. Anything you can think of he told us, he would tell us how many boss pets were in game, he told us how many vitalis dropped in a specific month. I loved his random stats...

Is there a collection of these stats somewhere?

I remember seeing some of them, but are they in one pile? I'll check his Twitt, maybe they are there.
I don't know what to put here.

23-Apr-2016 09:16:19

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
We track all that data and more, but it is all business sensitive. The percentage was about the most data we could provide.


Yea with this policy i wonder what exactly it is Jagex are trying to hide? Its a pretty bizarre policy.

You are however quite happy to print stupid stats like number of accounts created on the homepage which is a very highly misleading piece of marketing.

Heres a stat i would like to see how many actual game developers now work at Jagex in comparison to marketing, community development, statisticians and artists?

I think after all its easier to release the stats that paint the prettier picture rather than actually spend the time on that "difficult to do or time consuming" fix.
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23-Apr-2016 09:59:30

Agita Sage
Dec Member 2007

Agita Sage

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@Scret , you've taken the words straight out of my mouth: this was what I wanted to discuss depending on the data.

One thing I would add, is how big is the Clan development team?
I really only see Matthe and Maz on occasion here. With 60% in a Clan; that really isn't a minority number for what appears to be so few in the Clan team.
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23-Apr-2016 11:39:32

Archaeox
Dec
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2011

Archaeox

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Scret said :
Mod Matthe said :
We track all that data and more, but it is all business sensitive. The percentage was about the most data we could provide.


Yea with this policy i wonder what exactly it is Jagex are trying to hide? Its a pretty bizarre policy.

A bit unfair - it's pretty much standard across the entire online games industry. Any idea how many people play ANNO Online? Or Legacy of a Thousand Suns?

Heck, even the almighty Blizzard announced that the third quarter of 2015 would be the last time they used active player numbers as a metric in their reporting.

Why?

Because active player numbers may give a false impression of a company's health (compared to, e.g. average spend per player), and encourage false narratives that distort company value one way or another.
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24-Apr-2016 13:36:10

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Archaeox said :
Scret said :
Mod Matthe said :
We track all that data and more, but it is all business sensitive. The percentage was about the most data we could provide.


Yea with this policy i wonder what exactly it is Jagex are trying to hide? Its a pretty bizarre policy.

A bit unfair - it's pretty much standard across the entire online games industry. Any idea how many people play ANNO Online? Or Legacy of a Thousand Suns?

Heck, even the almighty Blizzard announced that the third quarter of 2015 would be the last time they used active player numbers as a metric in their reporting.

Why?

Because active player numbers may give a false impression of a company's health (compared to, e.g. average spend per player), and encourage false narratives that distort company value one way or another.


Well just because its a standard of online gaming in general doesnt make it unfair, they are still misleading stats. I dont like that particular stat because its a slap in the face to the players, we know a lot of those are bots and fake accounts, so do Jagex yet they display it proudly at the front page like a badge of honour.

Just dont ask me to give any faith or trust in a company that is quite happy to use sneaky marketing tactics is all.
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24-Apr-2016 18:16:15

Zyphix
Sep Member 2010

Zyphix

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Scret said :
Well just because its a standard of online gaming in general doesnt make it unfair, they are still misleading stats. I dont like that particular stat because its a slap in the face to the players, we know a lot of those are bots and fake accounts, so do Jagex yet they display it proudly at the front page like a badge of honour.

Just dont ask me to give any faith or trust in a company that is quite happy to use sneaky marketing tactics is all.


That's almost all of them. And judging by how many people are online at once in RuneScape over my 15 years, the max with actual players was roughly 14-16,000 in 2001 and 30-32,000 when in about 2005. In about 2012 it was 90-92,000 at peak times. Even if you multiply that by four, 360,000 in a given day that's still not enough account creation by a long shot to reach 2 million accounts created. You'd have to multiply that by years, assuming everyone created one account... so 5,400,000 total accounts if everyone created a new account every year. And we know that's not happening.

I don't know what's being argued here, but actual player base is going to win more hearts than a guess estimated projected one that leads to mere perceptions. Perceptions matter, which is why the game for hide the facts. I know I wouldn't want to play any game if nobody else was, no matter how 'cool' it is. The fun of MMO's is other players to play with. And personally, I'd rather play with real players, than BOTs.

Personally, I loved many aspects of RS - so I've always stuck with it. It's consistently updated, moderated, and evolving while keeping its core integrity (miraculously). It's not as expensive as some others, but it is getting up there - because they sell out more than a prosti... does anymore. Greedy people see it is turning profits, and want a piece. Simple observation is very useful, especially over stretches of time.
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24-Apr-2016 19:08:34 - Last edited on 24-Apr-2016 19:11:07 by Zyphix

Vera

Vera

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Zyphix said :
I don't know what's being argued here, but actual player base is going to win more hearts than a guess estimated projected one that leads to mere perceptions. Perceptions matter, which is why the game for hide the facts. I know I wouldn't want to play any game if nobody else was, no matter how 'cool' it is. The fun of MMO's is other players to play with. And personally, I'd rather play with real players, than BOTs.
What I think
Scret
and
Archaeox
are trying to argue is how "unfiltered popularity" is a misleading point of reference for how enjoyable a game is, I think? Bots contribute to that number, however they detract from Runescape's enjoyability--unless you kill bots in PvP zones and pick up their loot, or something else unusual like that.

However, how many people who spend money on this game--who are invested in the pleasure they can derive from Runescape--might be a better metric, dependent on how they frame that (eg, proportion of paying payers, how much the average p2p player pays including membership cus sometimes that's grandfathered, etc)
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26-Apr-2016 02:20:09

Vera

Vera

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Agita Sage said :
One thing I would add, is how big is the Clan development team?
I really only see Matthe and Maz on occasion here. With 60% in a Clan; that really isn't a minority number for what appears to be so few in the Clan team.
Also: YES, THIS. This is a perfect question,
Agita
.

Let's get meta for a minute: Runescape, for a lot of people, is a social escape. I came back last December because I was curious how not Runescape was doing, but how my communities were doing.

And guess what?? I just purchased membership for the next year, because the people, both new and old that I returned to, were what were so appealing to me. There were also some other familiar names that also ended up being p2p for at least a few months, because of the forums community they returned to.

Okay, now on to clans!!!! Wow, perfect social atmosphere!! Here's a sad story that I encountered: I used to own the clan "Pwnies," and one time when I guested to see how it was doing lol, I met someone who was in there all alone and by herself. I asked her if I knew her, since her name seemed familiar, and also whether she also used to be a part of Pwnies.

Basically, it turns out she used to be a part of "The Pwnies" and had such fond memories, but unfortunately it's no longer really active. Yet, despite telling her that she was guesting the wrong clan but was still welcome, she still continues to guest Pwnies out of nostalgia.

I don't know about you guys, but for me her situation was pretty heart-wrenching. I invited her to the fc I normally frequent, but she ended up not sticking around for much longer, and I don't think she has a regular fc, either.
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26-Apr-2016 02:44:16

Vera

Vera

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NOT TO MENTION, people have gotten MARRIED because of Runescape!!! Holy sheesh kebab!!!

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Even if not everyone who plays Runescape cherishes it more for its community than its clear goal setting, where you can see how close you are to achieving a certain skill or you know that if you want this boss pet, you attack this boss, you can't deny Runescape's social power.

The pmod and fmod program are yet another prime example of how powerful Runescape's social power is--go into almost any popular jmod fc, and you'll notice that the pmods are treated so much differently than non-pmods. Heck, that social power extends even to friends of pmods.

Probably 80% of the reason why people remember my name in Shauny's fc is because one of my friends who's a pmod, and is conscious of how pmods are treated differently, has deliberately associated herself with me and singled me out, making me special. It felt very drastic, and someone even said "Hi Vivy, welcome to Shauny's fc" after my pmod friend singled me out, despite my having been chatting for the 10 minutes before she her silver crown acknowledged me.

Look on the forums, and there are some people who have altered their entire outward personality because they want fmods to be on their side, and who most likely want to be fmods themselves as well. Check out Forum Help, look for people who post like 5 posts a page, then take a look at their actual posts on the thread they're reporting, if there are any.

There are some people who are absolutely so vindicative "ok I don't understand how this is a suggestion, your thread will be locked," etc just because they want that social power on the RSOF, even if it's vicariously through an fmod agreeing with them.
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26-Apr-2016 03:01:20

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