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Probation/Cooldown Suggestions

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SofaKing

SofaKing

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Mod Matthe said :
Guest Clan Chat Whitelist - provision of a list whereby clan's could administrate access for guests by including a "whitelist" Yes. This is technically possible though we will require the engine team to pitch in, on parts of it.
Yus! Very much looking forward to this if it gets worked on. Hopefully it gets completed within a year or two. :)


Mod Matthe said :
Guest Clan chat with passwords - a password is required to access the guest clan chat.

This is also doable but we think it probably has a greater management and technical overhead than a whitelist. But is possible.
The best passwords are the ones that nobody knows. I'm in favor of the whitelist over this option. Sounds like a big headache for everyone though, for guests, admins etc if this went live.

Thanks for collaborating these replies, Mods Matthe Maz and Moltare. Looking forward to the rest

10-Mar-2015 23:36:53

Jr The Black
Mar Member 2013

Jr The Black

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Thanks for the update. I would not support the citadels all resetting at the same time due to fear of server issues. I think that would be a lot of instanced servers being created at once when all of them reset!


I appreciate the work you have put into this. I really just wanted you to know that I would love it if some of the planned features were brought to life, but I feel like there are other clan updates that would be more valuable in the long run over the white list, such as the clan permissions rewrite.

I guess I am saying I am ok with us having a white list but it is clear to me that I really don't need it after all!
;)

Sincerely,


Jr the Black

Clan Owner

Founder
Archmage
Jr the Black
- The original
Dark Mage

Clan Owner and Founder of
Slayer Lair
, a Multi-platform Community Clan

Join Slayers!

11-Mar-2015 04:06:27

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
And now Phase 2!

Make Clan Cup a different game

No - this would clearly be a significant resource cost and would fail to meet other requirements we described. We would not do this for what I hope are obvious reasons ;)

Guest Clan Chat - days remaining on cooldown

This is doable but would require both players to be on the same world as the information would require access to the player data.

Revert to the previous system

No. We have stated the requirements we need to fulfill and reverting to the previous system will not allow for those.

Probation status & invite on player examine

This is doable and we will add it to the backlog for development in the future according to available resource and prioritization.

Privacy concerns

We do not believe privacy concerns about cooldowns are relevant to this discussion - the data about cooldown will be treated according to our need for design purposes.

Mod MattHe
Community Development
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Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

11-Mar-2015 10:24:34

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
Last set!

Clan Friends list

This is essentially the white list and should effectively be resolved if a whitelist was put in place.

Clan benefits based on fealty

This would be a more substantial change and would have a lot of implications, not least that the current fealty system could be abused to maintain fealty and all benefits while not participating to the Citadel. Not a chnage we would want to make.

Cooldown update should have come after other changes

There were specific issues around barriers to entry that we needed to deal with - this development change was prioritized as being more important for game health than the other potential changes time and resource wise. The statistical data since that change supports that decision.

Recruiting issues in general

We have other improvements we are considering for later in the year and will continue to review and detail recruiting changes to improve the process.

Attempting to kick messages

These messages can either be visible or invisible to all - we are open to change on this if there is overwhelming support for it.

Mod MattHe
Community Development
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Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

11-Mar-2015 14:48:37

Hispid Gnome
Nov Member 2011

Hispid Gnome

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ty mod matthe. lots to read and feedback to my recruitment team and other admin to discus, but I am pretty sure we will support the idea of a clan whitelist. It could prove useful in many ways, not just allowing future recruits into chat but also we could add the names of event organisers from allied clans etc while still being safe from any old troll from wandering into our cc uninvited.
There are 10 types of people in this world. Those that understand binary and those that don't.

11-Mar-2015 16:10:46

AoDude

AoDude

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Mod Matthe said :

Queue to join clan

This is not technically possible as there would no way to provide for clan data for a player who is not part of the clan without creating an additional side system, with a very large development requirement.



Could you explain this better with regards to my idea/suggestion. "Putting the Queue to Join Clan in the player data" Where as you shouldn't need to load clan data for a queued player, until the queue adds the player into the clan on login (when cooldown is complete).

This more or less is how your clan Kick function works, where as the actual kick happens on first login after your kick event. As evidence that your cooldown lasts 7 days after next login, even if it is months after you have been kicked.

The auto join clan guest chat was more of a extra "feature" to go with it, but is by no way necessary if it is too restrictive/too large of a development requirement.

Edit:

Maybe Queued is a bad word for what I am suggesting... As the clan wouldn't get a que (list) of invited members. I suppose it is more like an AutoJoin off Cooldown?


Edit 2:

I can't believe I forgot to thank you guys for looking into this for us. Thank you to all of the mods that locked yourself in that room to hash out all of these ideas. I really appreciate it, and I know others here do aswell.
AO
Deputy-Owner :
The Nexus CC

12-Mar-2015 15:47:41 - Last edited on 12-Mar-2015 16:12:24 by AoDude

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
AoDude said :
Mod Matthe said :

Queue to join clan

This is not technically possible as there would no way to provide for clan data for a player who is not part of the clan without creating an additional side system, with a very large development requirement.



Could you explain this better with regards to my idea/suggestion. "Putting the Queue to Join Clan in the player data" Where as you shouldn't need to load clan data for a queued player, until the queue adds the player into the clan on login (when cooldown is complete).

This more or less is how your clan Kick function works, where as the actual kick happens on first login after your kick event. As evidence that your cooldown lasts 7 days after next login, even if it is months after you have been kicked.

The auto join clan guest chat was more of a extra "feature" to go with it, but is by no way necessary if it is too restrictive/too large of a development requirement.


We could store a Clan to be joined on the playerdata. That would be possible and relatively simple but would create a number of issues that are not resolveable - what happens when the clan that they are "queueing" to join ceases to exist, what if it is full, or any record of who has invited whom. These *might* be resolved by a separate system but there are actually some massive technical challenges in that space and not something we would therefore look at.

This is not how our kick system works as you are already in the clan - you are removed from the Clan on kick. But your player record is only updated when you login, it goes to check clan data and finds that you are no longer a member of a clan. That is when your cooldown begins because that is the point at which your player record is updated.

Mod MattHe
Community Development
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Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

12-Mar-2015 16:16:04

AoDude

AoDude

Posts: 1,694 Mithril Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :

We could store a Clan to be joined on the playerdata. That would be possible and relatively simple but would create a number of issues that are not resolveable - what happens when the clan that they are "queueing" to join ceases to exist, what if it is full, or any record of who has invited whom. These *might* be resolved by a separate system but there are actually some massive technical challenges in that space and not something we would therefore look at.

This is not how our kick system works as you are already in the clan - you are removed from the Clan on kick. But your player record is only updated when you login, it goes to check clan data and finds that you are no longer a member of a clan. That is when your cooldown begins because that is the point at which your player record is updated.


Ok, starting to see the technical challenge of players attempting to join disbanded clans. And I assume the current check on whether the clan is full is done from the inviting player who already has the clan data loaded.

I wasn't aware you tracked who invited who. Is this data that is available in an interface somewhere for clan leaders? I haven't come across this, and it would be nice info to know. I can see how this piece of data would be the hardest to overcome, but was not aware of it at the time of my original idea.

BTW I meant this, when I said it works more or less like your kick function:

Your player record is only updated when you login, it goes to check clan data
Cooldown Variable
and finds that you are no longer a member of a clan
on cooldown
. That is when your cooldown
Clan join script
begins because that is the point at which your player record is updated.
AO
Deputy-Owner :
The Nexus CC

12-Mar-2015 18:40:23

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